Where'd the socialization go?

Sure, keep thinking that.

Thanks, I will.

Mob kill times are fast, rotations are very involved, no one needs to eat or drink, no one needs to group up, and travel speeds are fast.

All of this leads to people not having any time to socialize by chatting. The difference between retail and classic is pretty shocking tbh.

Dunno why you’re inflammatory everywhere you are, you know that’s a rule right? Can’t even take your own advice.

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To be fair, skyriding is still great.

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It’s all guild chat and discord now.

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Yea I enjoy it for what it is. It’s still too fast and draw distances are too short for it to be what it should be though.

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Oh C’mon! That was hilarious, my favorite thing to do is see what the worst polearm combination I can come up with is… and there’s some rib crackers in there.

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Covid killed social cohesion.

Well, not covid… the government’s antics during covid.

Anyway now we all hate each other!

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my favorite ones where with blood dks doing it. Things got hilariously gruesome.

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Anniversary realms.

Pace of the current game discourages socialization.

This is bait.

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Glub glub, am goldfish…giv bait.

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You know what makes good bait? Bat meat!

Questing is very much a single player endeavor at this point in the game’s life. A combination of a few things makes it that way.

  • Leveling is EXTREMELY fast. People will run a dungeon with a little rested experience and the TWW 0-25% exp boost and gain like 5 levels at a time sometimes. Not much desire or need to socialize during this portion of the game when you’ll be 80 within a weekend easily.
  • Chromie Time exists. It’s very VERY common for long-time players to prefer leveling in some random older expansion they’re more familiar with than repeat whatever the standard leveling path is funneling new/returning players into on every alt. We just got out of Dragonflight, so always-subbed players will have likely ran through it several times fairly recently because it was not an option for the last 10 levels.
    • TL;DR people are spread out in more zones because they can choose any of them to level in.
  • Warmode. PvP Servers are dead in favor of Warmode. Warmode puts players in a separate phase, effectively splitting the playerbase even on the same server so you won’t be interacting with them in the world.
    • Warmode is not very popular, but it’s still used by some, including some levelers who don’t like PvP because it comes with a minor experience boost in the world.
  • Dungeon Spam is simply faster and easier to burn through for most players. They’re not going to be in Dragonflight zones general chats if they’re sitting in Stormwind / Dornogal spam queueing for Timewalking Dungeons that give like 50% more exp than regular dungeons and have been available for the last 3 months straight.

As a more tangential response:

The “MMO” part of MMORPG is less prevalent in general in modern MMOs. Most of them toss you into a mostly single player grind to start out, with endgame being small-group instanced content (barring some less popular PvP-centric MMOs that do make more use of the world due to the nature of PvP as content).

Turns out the novelty of “oh wow there’s like 100 other people around me all the time” wore off in early 2010 for most people. The game has to focus on things that actually keep people engaged instead, and it’s largely not world content and seeing bodies.

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I turn off General because I’m tired of people arguing politics. Even on Christmas, when everyone was standing around the tree waiting for presents to drop, they were (you guessed it) arguing politics… so I left until later. I don’t want to hear anyone talking in whatever zone I’m in. I have guild chat for occasional conversations.

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Looks at the mountain of bodies amassed “I like the bodies…”

It left when Blizzard decided everything can be instanced and queued from a menu. If you want to socialize try classic.

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Well classic still has the same instances… but I think the big thing is the fact that leveling takes a long time so you got a ton of ppl stuck in leveling zones.

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Other games fix this with mega servers. I like megaservers for that reason honestly. A lot of the social aspects get better when, surprise, there’s a whole lot more people to play with.

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