Where do mythic guilds live?

But if people were able to do mechanics, their parse would be decent. Exception: ducks on council etc.

Depends on the fight but ye, you typically expect people to be able to do 80% if push comes to shove and the damage is needed, or if the fight is relatively low complexity like Volcoross you expect the top percentiles to be bunched around similar damage numbers that everyone should be capable of hitting. It’s only in consistent 99s that things get a little iffy with padding.

And to OP let’s maybe start with two questions

How many hours a week do you want to raid?

How much time outside of those hours do you want to be expected to put into your character / understanding of the raid?

It’s not 30%, it’s more like 2-3%. And people don’t realize that 2-3% is not goinna make or break your run, mythic isn’t tuned for the top 1% of players, it’s like the top 15% of players – but they’ll never admit that.

Kinda depends on the context. If we’re actually downing stuff and making meaningful progress, I’m down to go 3-4 hours every day. If it’s a bad group, I don’t wanna do more than 3 hours a week.

Second part, my brain is weird, and while I’m doing something, if it’s going badly, I’m imagining alternate methods as we go, and implement it and test it the next time that mechanic comes up. Don’t really need dedicated time to figure things out. If we’re pushing world first, sure, I might watch a vod and try to make suggestions to the group, but I don’t need that for myself.

Do you gain something by going out of your way not to pick up an easy 2-3%?

Liquid vs Echo in Sanctum of Domination. Liquid opted for Venthyr moonkins while Echo opted to retain Night Fae.

Venthyr sims higher, but Echo won.

2-3% won’t matter, much, but the real question is: why? It’s like those people that show up with subpar enchants on an endboss. I’m vexed on principle.

It’s rare that this sort of approach to optimisation matters to anyone outside of the wfr. Making a decision like that at that level is backed by extensive theoretical understanding and experience, making that decision at even a world 100 level is because someone else did it and it worked.

Why stay in a “bad” group? but based on your expectations, I think every group is bad to you.

Sometimes that 2-3% makes the game far less fun. And I’m not in Echo or Liquid or any of those guilds, so I don’t really need that 2-3% boost.

'cause sometimes you don’t have a choice. I certainly don’t have many options. I’m kinda bottom of the barrel pickings because of my attitude both to other people and to the game.

You always have a choice.

I’ve been in four guilds a month before.

Trial didn’t pan out, left.

Okay, but you’re not like the most abrasive, offensive person in the world while also refusing to play anything resembling a meta.

That’s just not how these things work. Your typical fare will be guilds raiding 8, 9, 10.5, 12, or 16 hours as 2-4 nights of 3-4 hours. You WILL spend multiple nights a week on the same boss after the first 3-4 are down, that is a fact of progress. You will also likely extend towards the end of progress and spend the last few weeks or so doing only the boss you’re currently progressing on, and the final boss will likely take a week or more.

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Meta doesn’t factor into it much. You would join a guild that accepts you (and not rejects you based on what you play.)

There are guilds open to recruiting off meta specs.

As for offensive - why go out of your way to offend people? Just I’ve learned not to put up with incompetence. Like asking leadership to fix lack of enchants on members shouldn’t take weeks.

In the era of buffs, like every class is wanted based off that alone.

Most guilds see it as being able to comfortably accommodate 4-5 niche specs or duplicates on a 24~ man roster. With a 5th healer for the fights where such a thing is required.

My guild makes an effort to make sure everyone gets kills under their belt during progress whilst fielding the best comp we can within reason.

That’s a other question for the OP, how are your feelings towards sitting bosses on progress / generally being in a roster larger than 20?

I can say that I left a guild due to being sat on boss 3 (got attempts) and 4 in Aberrus. It wasn’t part of my expectations. And it was my first week in the guild.

That’s how it works for me. /gquit is a powerful tool.

Bro I literally got banned from the pally discord because I talked about my off meta build, and I got made fun of in the monk discord even though I parse 80+ when I actually put in any effort. No sweaty mythic guild is goinna take something off meta.

I offend people without even trying to. It’s a talent of mine!

Wouldn’t put up with it, unless I was underperforming or wasn’t geared enough. That’s just more meta chasing sweaty behavior.

Bro I literally got banned from the pally discord because I talked about my off meta build, and I got made fun of in the monk discord even though I parse 80+ when I actually put in any effort. No sweaty mythic guild is goinna take something off meta.

Guilds aren’t class discords. And I played pres evoker during s3. They weren’t meta.

Wouldn’t put up with it, unless I was underperforming or wasn’t geared enough. That’s just more meta chasing sweaty behavior.

No, with a roster of 24, it could be an effort of delegating playtime. (This happened to me in Sanctum.) 3 free bosses after painsmith.

I got Guardian, KT, another healer got fatescribe.

Everyone got 2.

Area 52 but really you gotta go searching

Area 52, illidan, tich, malgnis,…there are one or two more if you squint.

I wouldn’t really worry about it right now as soon it will all be cross realm and not really matter.

So let’s go down the list.

You want a guild that’s good but not “sweaty elitists” you don’t want to put in any time outside of raid hours, you don’t want to commit to a schedule, you want to be in for 100% of boss fights, and you don’t want to extend.

Anything else?

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Narnia

10/char