Where did our classes come from?

Err Soldiers , Gladiators, WWE :rofl:

I just thought that because I’ve always thought of hexes as something witch doctors do, that and shrink your head.

Why’s that? Was there some lore about them turning into animals?

I think the turning into Animals thing was primarily from LOTR and or D&D.

IRL Druidism, seemed to be more of a religious status. Druidism was more so the belief in Reincarnation, Nature, etc. Some things WoW shares but, not so heavy on the religious front.

Thinking about it, Hex does seem a fairly witch doctor like thing. :sweat_smile: So I don’t blame you for that.

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The original people at blizzard are fans of things like D&D, Dragonlance, Starwars, Warhammer.

All of those are good jumping off points.

It’s nice to have the option, but sucks for those who want to play MM and have a pet because in a lot of situations it is a detriment to performance if I’m not mistaken.

PnP RPGs…

…who got them from fantasy books…

…who got them from mythology and legends.

Witches as in how they are conceptualized in Christian thought.

Not Wiccan Witches.

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Well then they can play beast master. I think most of the time, people want to get rid of their pet, but couldn’t because it hurt their DPS. Now I love dismissing my pet when I get into an instance. No more mindless pet shenanigans.

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You can trace warlocks witches and wizards back to merlin tales.

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Well BM is mostly about playing the pet and not so much about playing the hunter, so there isnt much of a sweet spot between the two.

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These are completely different still very real used faiths.
Shamanism is more central asia and bit tied to buddism and hindi.
Witchdoctors pretty much central to south africa the difference is like comparing a paladin to a deathknight.

Europe before the rise of rome druidism was the faith.

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I do agree that Blizzard doubled down on the pets with beast master. Actually they literally doubled down.

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In a perfect world, I could play MM and have a pet or not and my damage wouldnt change I guess, but there would be perks with a pet like lust or mortal wounds or whatever. Maybe not I’m not sure. It’s a bit complicated I suppose.

EverQuest. The original devs wanted to do better.

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Really? Never would have thought of shamans being related to buddhism. I could see monks with their kung fu, chi, and zen stuff but not shamans. But I have no idea about that so you might be right.

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Yea shamanism was the main faith of the mongolian tribes when the khans took over most of asia and into eastern europe.
It spread and easily adapted to monotheism faiths like buddism christianity. Shamanism is pretty respect for ancestors and the elements and nature as a whole.

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I learned something today :slight_smile:

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Technically WarCraft is nothing but a rip off of other IPs but I’ll digress, D&D helped shaped most modern RPGs. Because before video games the nerd of yore played pen & paper RPGs.

But if you want to get into where D&D classes came from the answer is early fantasy writings and war games. Board games have been an American staple since the 1800s but around 1950s there was a renewed interest in re-enacting old wars and battles. So the subgenre of war games became popular in this period. Eventually these became intertwined with fantasy instead of history and started the table top rpg genre.

Of course all of these sources are based on history, myth and legends of real world culture. As the bibilical proverb goes “there is nothing new under the sun”.

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Maybe true in some fiction. Most witches I know irl call themselves witches whether they are male or female. Warlock is something different.

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That’s the definition:

war·lock

/ˈwôrˌläk/

noun

  1. a man who practices witchcraft; a sorcerer.
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Ugh this. Witch and warlock are not feminine/masculine nouns. I blame Sabrina for this trash.

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