100 skill points from having 100 skill
+ 40 skill from 30/30 toolset mastery
+ 45 skill from 40/40 faceting
+ 60 skill from 40/40 air gems
+ 6 skill from rare head piece (made by JC)
+ 6 skill from rare chest piece (made by LW)
+ 10 skill from rare tool (made by engi)
+ 93.75 skill from using all rank 3 mats
+ 30 skill from using insight material
---------------
390.75 skill
Technically at 85 skill you can make rank 3 gems, if you have the rare JC gear
It’s like this for basically every prof to guarantee the maximum thing. Alchemy the 418 trinkets require it, LW the prof items and every 418 except the flame-touched/life-bound with no missive require it, the engi bracers/goggles require it.
I was hoping that it would be possible to make tier 3 illimited diamonds without using insight, I can make them with insight now, but you know… insight is 50 mettle which is extremely prohibitive to use more than literally once a week really.
I get that. Part of it is a time spent thing. I"m sitting on 1000+ mettle just from doing the first craft stuff, the dragon shards of knowledge, etc, so spending 50 here and there hasn’t really affected me. But I went all in on this and I spend a lot of time each week on my professions, so I got a lot of knowledge points and each knowledge point gives more mettle.
But i understand if you are only sitting on a couple hundred it can look a bit more spicy.
The main part of my earlier post was just to give you the full breakdown of all the skill points and where they came from so you’d know.
Where from because my main has only gotten like 4 drops after week 1?
I think across all 6 characters I’m currently at or near 70, I’ve only gotten like 10 total Shards
And the classes that I don’t need any mettle on are swimming in it
I feel like I should change professions and farm up first crafts so I can get more mettle
That or things like M+, PVP, and raids should drop mettle
It’s pretty stupid that you can’t craft a rank 3 diamond without using artisan’s mettle. Most people instead just pump as many points as possible into Inspiration (including the polishing cloth things), save money using rank 2 materials, and just play slot machine until a rank 3 diamond pops out
WoW Crafting has become a gambling exercise (other crafts do the same except with recrafting fishing for inspiration procs), it’s really quite toxic
Yes. I’ve been trying to sell the idea to get rid of inspiration. At least on BoP items.
Mat quality, crafter skill and insights will determine the outcome. Lets leave the rng of inspiration out of it.
I have everything maxed for mastery and haste gems for my JC and max prof gear and the inspiration proc for a rank 3 illimited diamond cut is 35%. I see people advertising in trade that they have a 40 or 41% inspiration proc. Are these people lying? I know there is a 1000 gold flask you can drink to slightly up your inspiration so are they factoring that in?
You can farm mettle. The knowledge items that aren’t limited per week have pretty much an infinite chance to drop. It’s just RNG. It’s not just dragon shards, every profession has items that drop from mobs or from piles or from gathering that isn’t limited per week.
This is straight up mis-information. You mention you’re not talking about dragon shards, so I’m assuming you’re talking about blue items such as the exceedingly soft skin for leatherworkers. The blue drop items are limited to 2 per week and the dirt/bag items are limited to 2 per week. There is a weak aura to track them.
I don’t disagree. Keep in mind it holds true for crafting gear too. You can’t craft a 418 BS weapon without the insight reagent AND if you use an embellishment or an already embellished epic like the lariat, then you can’t even guarantee a 418 (even with the insight). You have to rely on recrafts for embellished gear above 415
Just some side info: This doesn’t apply globally to all professions. I"m guessing all the crafting professions are hard limited, but I know, for example, that Mining has some infinitely farmable blue knowledge point items like Elementally-Charged Stone for example. A very low drop rate on them though.