Where blizzard failed with Delves

I’m going to assume you actually want to know. Yesterday, I did a level 4 on both my Guardian and my Boomkin, both with similar ilvl, around 567 or so. The difference in effort required was astounding.

I want them to normalize Delves, and perhaps shift “difficulty” down a level for levels under 7, and let’s see how that works out for casual people.

The thing is, at some point ppl need to learn to play. I don’t blame ppl though. Is bizards fault. Every dungeon, heroic dungeon, time walking dungeon and open world content is a cake walk. You just tank and spank. I did the 5 tile walking dungeons yesterday for the reward and I was actually very very frustrated. Is so easy is boring and turned into complete garbage.

Don’t get me wrong, I’m not trying to do tile walking dungeons in 45 min out of difficulty, but for the love of God let us use our abilities. As enh shaman, can’t even press 2 buttons because e writhing dies. When I was lvling to 80, as a rogue I was able to use garrote and rupture before everything died. What are you teaching new players here? No wonder they don’t know how to cc and use proper cooldowns.

Ppl forgot what gear progression means. You play and try a difficulty you can achieve and every week, you get an item or two. That overtime piles up = more power that allows you to do higher more difficulty tiers or content. You are not meant to do tier 8 delve on the first week of release and of course, that was and still is the expectation of many. I don’t blame them, they’ve been brainwashed into thinking everything needs to be time walking dungeon difficulty.

Isn’t that more of a Boomie problem though? (Just going off what I’ve heard, never played druid besides :bear:)

There’s definitely some big variations between specs, especially tanks, but idk how to solve that without doing them mage tower style with more tailored events (and even those vary significantly within groups).

I could see that being better for the really poorly suited specs, but you’d probably just as well give every other spec a “direct to loot” button for everything under 5 at that point.

I did, thanks for answering!

Why? All people need to do is have fun. This is a game, not a career. They aren’t paying me to git gud. I am paying them for entertainment.

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Let’s face it: loot for 4 and under isn’t much more than WQ loot…or will be…anyway. I would imagine most of the M+ achiever crowd are already well beyond that even now.

And when those achievers want to level alts, they aren’t going to complain about zerging the lower levels…a few dungeon carries and they, too, will be well beyond level 4 loot…

The rest of us, well, this is all we have if we want to solo and gain ilvl.

Hard disagree. Players should always be encouraged and incentivized to group in this game. Solo should be an option, but of lower priority. This is coming from someone who is almost completely a solo player. I want to be encouraged and incentivized to join or form groups.

Well, you see how well that works with yourself.

They already tried forcing solo players into group content. For years.

Now, Ion has been out there for at least a year talking about how under-served solo players have been.

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I never said forced. The producers need to relax with all of the exclusivity crap and make it fun and worthwhile to be in a group, instead of being a chore.

While I agree that there needs to be a correlation between difficulty and reward, it should also be related to using your “kit” effectively. A T8 solo should require you to perform at 80% (example pulled from my brain) for YOUR SPEC. But it also shouldn’t require things your spec doesn’t have. UNLESS the game provides them (via Brann, extra action button, throwable exploding kitten grenades, whatever). I could buy a 1-hander and shield and stomp delves as a prot pally, but I’m a 571 ret and I’ll accept that I have to gear up some, or go frakking slow and use some CC/interrupts and kiting to get past T6. But I’m sure I couldn’t get even that far on something squishier without even better gear. Delves don’t need to be made easier, just a little more spec agnostic. :hear_no_evil::speak_no_evil::see_no_evil:

yup they sure are. They’ve already completed Key master and received their mounts. 2 pieces of tier too.

Delves are a good idea on paper but the actual execution leaves room for improvement.

The problem with this data is up until now there really hasn’t been any soloable way to gain real player power. And both raid and dungeon participation numbers are skewed by the queuable stuff. And paid carries. My bet is carries will drop way off as more people try delves. I doubt I’ll do much LFR this expac, which used to be my “end game”. :see_no_evil::speak_no_evil::hear_no_evil:

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There isn’t a single boss or situation in delves that a solo player can’t deal with on any class.

I think the mistake was for them to not listen to any beta feedback , but hey who cares its just Beta right

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Exactly, this is why I firmly believe that for every added player it should go up exponentially.

Neither does buying a clear or running it after the fact…

Lucky for me neither of those apply to me.

Didn’t buy a clear and if you had actually looked I have CE which was only obtainable season 3. Not season 4

No it was advertised as both back at Blizzcon 2023

Introducing Delves

Delves are quick adventures for one to five players as a solo experience, with friends, or even as a dungeon group. These adventures are integrated into the outdoor realm as a new endgame pillar alongside dungeons, raids, and PvP. Designed to provide variety, flexibility, and replayability, there are 12 Delves available at launch that take place throughout Khaz Algar in a variety of environments.

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They’ll figure it out.

It’s fine if they can make it work. If not they should obviously focus on the solo side.

With how popular they seem, I don’t know that Blizzard failed with them. I know, just anecdotal. But still, failure, not convinced of that.