I’m going to assume you actually want to know. Yesterday, I did a level 4 on both my Guardian and my Boomkin, both with similar ilvl, around 567 or so. The difference in effort required was astounding.
I want them to normalize Delves, and perhaps shift “difficulty” down a level for levels under 7, and let’s see how that works out for casual people.
The thing is, at some point ppl need to learn to play. I don’t blame ppl though. Is bizards fault. Every dungeon, heroic dungeon, time walking dungeon and open world content is a cake walk. You just tank and spank. I did the 5 tile walking dungeons yesterday for the reward and I was actually very very frustrated. Is so easy is boring and turned into complete garbage.
Don’t get me wrong, I’m not trying to do tile walking dungeons in 45 min out of difficulty, but for the love of God let us use our abilities. As enh shaman, can’t even press 2 buttons because e writhing dies. When I was lvling to 80, as a rogue I was able to use garrote and rupture before everything died. What are you teaching new players here? No wonder they don’t know how to cc and use proper cooldowns.
Ppl forgot what gear progression means. You play and try a difficulty you can achieve and every week, you get an item or two. That overtime piles up = more power that allows you to do higher more difficulty tiers or content. You are not meant to do tier 8 delve on the first week of release and of course, that was and still is the expectation of many. I don’t blame them, they’ve been brainwashed into thinking everything needs to be time walking dungeon difficulty.
Isn’t that more of a Boomie problem though? (Just going off what I’ve heard, never played druid besides )
There’s definitely some big variations between specs, especially tanks, but idk how to solve that without doing them mage tower style with more tailored events (and even those vary significantly within groups).
I could see that being better for the really poorly suited specs, but you’d probably just as well give every other spec a “direct to loot” button for everything under 5 at that point.
Let’s face it: loot for 4 and under isn’t much more than WQ loot…or will be…anyway. I would imagine most of the M+ achiever crowd are already well beyond that even now.
And when those achievers want to level alts, they aren’t going to complain about zerging the lower levels…a few dungeon carries and they, too, will be well beyond level 4 loot…
The rest of us, well, this is all we have if we want to solo and gain ilvl.
Hard disagree. Players should always be encouraged and incentivized to group in this game. Solo should be an option, but of lower priority. This is coming from someone who is almost completely a solo player. I want to be encouraged and incentivized to join or form groups.
I never said forced. The producers need to relax with all of the exclusivity crap and make it fun and worthwhile to be in a group, instead of being a chore.
While I agree that there needs to be a correlation between difficulty and reward, it should also be related to using your “kit” effectively. A T8 solo should require you to perform at 80% (example pulled from my brain) for YOUR SPEC. But it also shouldn’t require things your spec doesn’t have. UNLESS the game provides them (via Brann, extra action button, throwable exploding kitten grenades, whatever). I could buy a 1-hander and shield and stomp delves as a prot pally, but I’m a 571 ret and I’ll accept that I have to gear up some, or go frakking slow and use some CC/interrupts and kiting to get past T6. But I’m sure I couldn’t get even that far on something squishier without even better gear. Delves don’t need to be made easier, just a little more spec agnostic.
The problem with this data is up until now there really hasn’t been any soloable way to gain real player power. And both raid and dungeon participation numbers are skewed by the queuable stuff. And paid carries. My bet is carries will drop way off as more people try delves. I doubt I’ll do much LFR this expac, which used to be my “end game”.
No it was advertised as both back at Blizzcon 2023
Introducing Delves
Delves are quick adventures for one to five players as a solo experience, with friends, or even as a dungeon group. These adventures are integrated into the outdoor realm as a new endgame pillar alongside dungeons, raids, and PvP. Designed to provide variety, flexibility, and replayability, there are 12 Delves available at launch that take place throughout Khaz Algar in a variety of environments.