Where are the Patch notes for 8.1.5?

this is accurate.
The PvP community cares solely about Rated PvP.

People that care about Warmode and PvP realms are Roleplayers, not PvPers.

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With the removal of portals they have done extensive server load balancing. The removal of ports is mostly about not having to have servers load cities for the 2 minutes folks take to use a portal.

Expect a lot of lag in the cities they removed ports from as they remove more and more hardware and continue down the road of degrading network services.

Also expect a boot load of undocumented changes and bugs. They can not do patch notes because they don’t even know what is in the patch. I also expect some of the laid off folks will not be around to write comprehensive patch notes.

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when it goes live the patch notes come out. They have been known to change thinks last min like that. The PTR notes are published in the PTR forum.

You could do this since forever with a macro, but thanks I guess.

With a macro… now it is built in.

That is an upgrade.

I just hope they remembered to add the heirloom upgrade items to the timewalking vendor :confounded:

Depends on how long that delay is lol people who spam keys 400 trillion times inside a GCD might find themselves without a turtle shell up lol

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I thought you guys were removing Azerite with this patch. Has that been pushed back?

Check out how Arathi Basin now looks with a new Brawl: Arathi Comp Stomp. You and other players will team up to fight against AI enemies, starting the week of March 19 when it becomes available for the first time.

Whoah, that looks cool (unless people can kick you, like everything else.)

Honorbound and 7th Legion reputation vendors now sell an account bound Cache of War Resources that can be sent to your alts.

At last!

Wowhead has already published 40 or 50 pages of information about the contents f 8.1.5, based on their data farming on the PTR.

A few hours (or a day or two) after the release, wowhead will have a few dozen pages with all the stuff they got wrong. Enjoy!

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Supposedly 8.2, still a while to go yet.

I don’t even PvP and I agree with you - I don’t care how smart the AI is, it’s PvE if it’s not player-controlled. PvP should not be Player vs AI.

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Will be even more hilarious when the AI performs better than the alliance :stuck_out_tongue:

The new achievement Two Sides to Every Tale rewards those players complete the War Campaign on both Alliance and Horde characters. Unlock two new, unique mounts: the Ironclad Frostclaw wolf for your Alliance characters and the Bloodflank Charger horse for your Horde characters.

Is this retrospective?

Doesnt say.

It really isn’t. Amusing theory, but completely wrong.

In the patch notes they said they are rolling out performance hotfixes over the next several hours. It’s why you are seeing all these small patches. We had 3 yesterday.

So tell me again that they aren’t working on load balances and adjusting network services.

You do know that the isp hosting wow servers charges more if they use more bandwidth?

It’s ONE of the reasons. One of a great many, as detailed in hotfix notes.

But you’re saying the removal of portals was to save servers from having to “load cities”. That’s simply not how it works.

Portal removal had NOTHING to do with “server load balancing” or anything of the sort.

Incorrect. Every player who enters an area causes their servers to load and send data. If players were hearthing to the shrine and then just heading to a portal that causes the server to use cpu and the network to use bandwidth.

You don’t remember that shade pet that used to follow everyone around. Blizzard stated that they nerfed it because it turned out it was the top item using cpu resources on their servers and causing them to lag.

If no one is in a zone the server doesn’t have the zone preloaded and ready to go, thats why crz was implemented. Now several realms and instances all run from the same server blade.

It’s all about downgrading their network and hardware services and saving money at the expense of seamlessness we once enjoyed and the world of loading screens we now have.

It’s also why even the best computers folks have can’t do open world pvp 40 v 40. It’s not the subscribers computers lagging it’s the hardware blizz is using not having enough resources set aside to render the data needed, their servers, any server, can and usually is programmed to only use a certain percentage of it’s cpu set to each task. They can even set priority for tasks, that is an instance data set can be set to have more instructions per second than an open world event.

That’s what load balancing is.

The player is going to be SOMEWHERE. It doesn’t matter where. Same resources are used.

I can see what you’re TRYING to suggest, but you’re wrong.

The continents are still seamless, and in fact the server techs went to great lengths to restore hitch-free zone transitions after CRZ broke them back when it was introduced.

As for servers having to be spun up to create a zone, a) the chances of nobody in the entire game being in a zone are minuscule and b) it’s trivial in terms of cost. Remember, every time you go to your garrison that’s a “zone” created JUST for you.

All this is beside the point. The removal of portals had nothing to do with “load balancing” and everything to do with Blizzard’s obsession with micro-managing how people play the game.