Where are the class changes?

Why are there still hardly any patch notes on 9.2 class changes other than tier sets & a few specific class changes???.

2 legendaries is good enough for me

Historically, all class changes happen at new expansion launches afaik.
With the power system already in place, it is A LOT easier to work with power system adjustments, than the entire class rework.

If class is lacking something now, just buff that Conduit and problem solved.

Classes have base templates. Like empty cake without any toppings. Very few want that. But it’s easier to bake 1,000 identical cakes and just have different toppings, rather than bake 20 different versions of the cake and have some of them not to be sold.

Same with the class balance.

But what exactly are you looking for? Like, a full blown rework? This will never happen mid xpac.

Almost if there’s still developing changes going on still

Class changes will be posted after the raid and zereth mortis content is stable

Those changes would usually be noted in the patch notes either in red or crossed out when changed.

Isn’t it too early for that

Such a sad short-term solution.

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Having this many class/spes is not an easy task to balance.
All it takes is 2% buff to a wrong ability and everything goes to :poop:'s

We haven’t seen our characters w/o borrowed power in years. For all we know, the yare all perfectly balanced actually. Some have their strengths and weaknesses.

Nonetheless, It’s easy to exclaim how wrong everything is without actually putting a drop of effort into any calculations. People who work on the class balance are hecka better at it than you or I are. Or anyone here for all that matters.

Like, I am Outlaw man…Gosh I hate being the only spec in the game that’s hard 5-capped. But in all of my 20’s, I am still on par with everyone else on Overall damage. Yeah, I got no 30k aoe burst, but on like 2-3 targets, OL dominates…It would be pretty broken if they uncapped Blade Flurry.

Just my 2 cents to your response.

But sometimes, people need to get out of their comfort zone to shake things up or the game will become very stagnant. I feel this way as an Unholy Death Knight as our damage is shifted from a healthy mix of Rot/Minion Damage to a complete Minion Damage reliant on cooldowns like Army or Dark Transformation to deal reliable damage.

Buffing conduits is a short-term solution because they will be not relevant at the end of this expansion.

I am very well aware of how difficult balancing a game is. Let alone make any meaningful changes to it. I’ve seen a lot of good changes and bad changes. But it’s still better than no changes.

I would really like some agency in our character class builds like having an allocable passive that allows runic power being more forgiving towards failing to restore your runes.

with permanence... not a short term "burrowed power" as people call it like Conduits or Legendaries.
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Because they don’t even know, nor do they care.

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Unless you did the Mage Tower, wherein you realized just how much of your power is borrowed.

3 Likes

The double Legendary and tier sets are going to throw the borrowed powers out of whack again. There’s no sense in trying to balance them now, when it’s going to be an unbalanced S***show when it launches. Source: Everything Blizzard does.

I’m not saying that’s their reasoning, their probably just lazy or shorthanded, but it wouldn’t make much of a difference when everyones BIS covenant and conduits are going to be re-broken again.

2 Likes

Which gets accepted by the player base.

well the player base that runs top simed fotm stuff. their stuff worked. Now it will work better.

Respec y’all…is it that hard?

well, umm, yes. Some have class fantasy. the RPG angle forgotten of late in wow. I could run balance druid 457867 in the game. But I like my feral kitty. who for me will suffer when convoke dies in prepatch.

But here we are, where beyblade monk and frost thrower mage are untouchable in m+.

There are really horrible dps gaps depending on the content on live. It honestly doesn’t seem any better than previous expacs, but blizz does enjoy the fotm re-rolls every patch.

There are definitely some smaller buffs that could be looked at, but I don’t think anyone really understands what blizz is doing, even their employees. This year has been a blur of delays, bad choices, bad pr, and them actually admitting they were wrong about all the things the community warned/gave feedback about during the beta.

They still are not done with tier set bonuses. They also need to analyze data from having two legendary items. Class tuning and changes will be the last things they do. And they wont do them, till the 11th hour, after they put in all the other stuff.

It’s hilarious to think that you actually believe devs are sitting around number crunching data logs from sims & modelling projections on tier sets like its the study of space time.

When in reality all theyre doing is thinking of ways to 1 up the person at the desk next to them who DOESNT want a Union.

Literally all they need to do is first balance the BASE ability before tweaking borrowed power.

Take a look at damage logs for every WW monk in any difficulty of content from lvl 10 - 60 normal to Mythic plus & youll see the Merry go round accounts for nearly 50% of all damage , im sorry but thats just lazy class design from the ground up , it’s almost like they spend most of their time with their hands on “ other things “.

Hopefully Microsoft can fix the polished t*rds the devs left at their desks

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There have been some pretty significant mid-expansion changes in the past to come with patches, and previously there have also been minor changes in tiers to make specific talents etc more balanced. I think players are requesting class changes to make other talents/builds/playstyles viable, because after playing the same thing for 12+ months its just stale. Doesn’t have to be a major overhaul, but something to offer more choice.

All that does is change player power, not the way it is played. Frost for example has a somewhat degenerate playstyle where 60-80% of our damage comes from instant-cast procs and the need to keep IV up at all times. Due to the way conduits interact with that playstyle, all that buffing/nerfing does is either reinforce that playstyle or make the spec severely underpowered.

Adding new conduits would make some difference, but at this point why even bother? When you have 200 conduits, plus 20 covenant abilities, plus talents, plus tier, plus every other system (and all of them poorly balanced) surely it gets to the point where it is just simpler to look at fixing the classes baseline.

I think they focused on mounts and pets instead of class changes ,which is btw fine with me :stuck_out_tongue:

Don’t worry guys, it’s just 9.0 Alpha, they’ll fix it.
Don’t worry, its just Beta, it’ll be fixed.
Don’t worry everyone it’s just pre-patch, it’ll get fixed.
Don’t worry, its just the first week of launch they’ll fix it.
Don’t worry, it’s only the first patch, they’ll fix it.
Don’t worry, it’s only the mid-expansion patch, there’s plenty of time to fix it.
Don’t worry, it’s only 9.2 they’ll fix it in 10.0.

Oh, 100% and people have been telling Blizzard this since borrowed power and multiple systems became a thing years ago. Not only does it make balance a nightmare, but it’s so unfriendly to the players. It’s just not intuitive to pick your own covenant, conduits and 2nd legendary and realistically none of it is much fun.

And again this in part is due to all the systems, but also that balance is not designed around specific content. Frost for example is great for M+ but it is severely lacking in raids. Is there a way to balacne that? Definitely, but Blizzard isn’t interested and we’re told that we don’t need buffs/nerfs because “you are good in X content”