Let me start by making three things clear.
- I recognise that the pet is a core element of a traditional wow hunter
- Blizzard was prepared to remove the bow from survival, but not the pet - which emphasises just how firmly “core” the pet is to wow-hunter vision
- Many hunters love having a pet and that is good for the game
OK, with that out of the way…
Why is the Archer archetype depreciated in WoW?
Bow combat has been a core part of warfare for milennia, only fading away when gun combat evolved.
History & fiction are full of incredibly cool archers & pre-modern gun users. There is an incredible amount of storytelling to draw from with a bow. Let me string together some examples:
- English Longbowmen at Agincourt - I always felt this was the core of Marksman… raining down arrows on an enemy trapped in mud
- Mongolian (and other) horse archers - How cool would DK Rider of the Apocalpyse be if it was an archer spec?
- Diablo 3 Demon Hunter - Bliz has already made cool archers in one of their own franchises…
- Legolas - Half the Lord of the Rings fans out there want to play him…
- “Mad Jack” Churchill - A British Lt.Col. in WW2 who went into battle with a claymore & longbow. Once defended an attack by shooting the first enemy with his bow, before swapping to a machine gun (yes, really).
- Natty “Hawkeye” Bumppo - aka the white guy from Last of the Mohicans, running across the battlefield swapping between black powder rifles & hatchets/knives
- Tametomo & other Samurai - the bow has always been a core part of samurai combat. Minamoto no Tametomo was a historical figure who’s claimed to have sunk a ship with his bow by punching a hole below the waterline
- Palnatoki & the Vikings - archery was also massive in viking combat - the front line formed a shield wall, the second used spears & every other row used bows. Palnatoki is mentioned in a 12th century story similar to William Tell, where he was forced to shoot an apple from his son’s head by Harald Bluetooth (who Palnatoki later killed - in some versions anyway)
- The Amazons - according to mythology would not have looked like Gal Gadot, because in (highly dubious) storytelling they made significant sacrifices purely to be better archers
- Confucius - Bet you didn’t know he was an archer - Archery was one of the Six Noble Arts during the Chinese Zhou dynasty (about 1000bc to 250bc). Archery competitions & rituals were a core part of Zhou culture, were advocated for by Confucius, and were likely the inspiration for Imperial examinations to test the skills of potential leaders
None of those story inspirations involve pets. They’re about Archers. Archery crosses most cultures throughout history & is deeply ingrained in human stories.
So what’s my point?
Despite all that potential inspiration, Warcraft has struggled to make a viable playable Archer archetype.
Marksman’s identity as an Archer has been colliding with WoW-Hunter’s identity as a pet-class for the last decade.
Players have demanded Archer-like play and Marksman’s Lone Wolf has tempted with the promise of pure archery for a decade. However all this time, Marksman’s utility has been compromised by pet requirements despite copious complaining & unhappiness from the playerbase. More pets vs less pets is nearly as big a meme as range-vs-melee SV.
On a personal level, the only reason I ever made a hunter back in BC was because I assumed the pet was optional when I started playing. I’ve got used to pets since, but accepting the design shouldn’t be confused with enjoying the design.
Archery is such a gaming default that there will be a large silent group of pro-archer players. Some already playing hunters, others avoiding hunters due to pets, and future players who’ll begin playing while thinking “surely a fantasy game has archers?”
What do I think should happen?
In the long term, Devs need to decide how they’re going to support Archer players. IMO there are only really three options:
- Give up on Lone Wolf, tell the players that Hunters = Pet Users, ignore all the incredible archer potential, and accept the fallout
- Accept that Marksman is an Archer archetype and enable true pet-less play
- Create a new class that’s a true Archer, so that Hunter can become a true pet ranger class
In the short term, we appear to be extremely close to Option 2 - enabling pet-less play for Archer-Marksman. It also has the advantage of leaving the other two long term options available, because Lone Wolf is the current norm for Marksman.
I agree this is the best short-term solution & feel that Devs need to bite the bullet and go all-in on it (at least for now).
- Attach an out-of-combat stance ability to Lone Wolf so that Marks can choose between Fortitude, Lust and Freedom (and get the appropriate passive buff too). Give it a 3s cast time to mirror pet swapping.
- Don’t follow through on the Patch Note about requiring a pet for intimidation, or make it a dire-beast type pet that does not remove Lone Wolf.
- Add a 3s cast time to Call Pet & make Dismiss Pet instant for Marksmanship. This would leave pet access available (e.g. for open world tanking) while reversing the spec’s default to be Archer-oriented.
- Add a temporary in-combat stance swap to Freedom in the Wild Kingdom PVP talent and have Roar of Sacrifice redirect damage to the hunter.
These changes would get Marksman working as an Archer spec without disadvantaging its ability to run as a Pet spec.
It would give the community what they expect, require minimum development time, and leave the field open for more carefully designed & discussed class changes in the future.
The current BM design has possibilities for either more-or-less pet oriented play, and could readily adapt to Marks either abandoning or forcing pet use. These recent Beta talent tree changes could finally give Hunter a clear differentiation between all three specs.
But at the end of the day it comes down to a simple problem:
Players want Archers. Devs want Hunters to be Pet controllers. The Dev team needs to communicate how they’re addressing this conflict.