Yeah, being able to queue up and play a video game in under a few minutes of match making is selfish.
Totally.
Right.
I guess I’ll go be selfish and play any other PvP game because those have almost instant match making?
Imagine defending a game developed by one of the largest gaming corporations in world not having a good match making system by blaming people who just want to play the game.
As one of the PvE players who was around then, it was never anything personal, but it was
This is true. That was extremely annoying to us. But that anger was directed at Blizzard. From what I remember, the PvPers were the toxic jerks about it and claiming that their portion of the game was “more important” and “who cares about PvE lol”.
Nobody “chased” PvPers to Horde. The best players went there for the racials. People who look up to them followed. Those peoples friends followed them. Merc mode was just the nail in the coffin.
it’s selfish cause you want it at the cost of significant numbers of other players. You clearly don’t care what happens to them, you only care about what happens to you. AKA, selfish.
I have no problem with your que’s being fixed, but they only way to do that without hurting alliance is to balance the factions again. With the limited options blizzard has, the best choice would probably be overpop > underpop faction transfers, in this case horde>alliance, but if it swings the other way alliance > horde would be just as acceptable. Horde v horde match’s or merc mode will benefit horde yes, and then even more people will flock to the horde. Alliance won’t die overnight, but it will overtime. All that will be left are the most casual of players.
The problem isn’t really horde ques, it’s faction imbalance. The imbalance causes all kinds of other issues besides horde que times. If they throw horde a bone for being overpopulated, it’s only going to make issues worse, not better. I’d rather see them just delete factions altogether then introduce merc mode, at least that way they wouldn’t be leaving a segment of their playerbase to transfer off slowly as they struggle (the very thing horde are recently complaining about)
The horde just naturally grew in popularity over time.
Mercenary mode was an answer to overwhelming horde numbers across all servers.
Classic still has a pretty even split, the horde just seem to have more people who hit 70 first - or the alliance have less players that play the game to PvP. Since Blizzard will not release these statistics nobody knows the real answer and can only make educated guesses that are marred with faction pride bias.
Here are my thoughts.
Horde are the dominant faction in Retail.
Retail has had a content drought for nearly a year.
TBCC came with paid boosts and content to consume, but far less than what Retail has to offer.
About 25 of my friends quit Classic at BG launch in P2.5 after rolling alliance on Stalagg, they swore they would never play a Classic iteration of the game again - the second they found out about paid boosts they rerolled horde on Herod, a horde dominated server.
A lot of the alliance I started on Stalagg with have quit the game or rolled on PvE servers and lost interest in PvP.
If Mercenary mode is introduced to TBCC, personally, as an alliance player that had to server hop a few times - I will cancel my subscription.
I do not think new players who do their research will roll alliance if mercenary mode exists - there will not be new alliance players to replace the people who burn out. It would have a demonstrably negative affect to the faction over the course of TBCC.
It’s a slippery slope.
All it took was Blizzard introducing a boost for everyone and their mother to come out of the woodwork asking for Retail style changes to the game. I don’t understand why these people can’t just go play Retail, they are clearly impatient players that want a version of WoW catering more towards individual player efficacy than community cooperation.
This is misleading. The populations aren’t imbalanced generally speaking. The pvp to pve ratio of players A/H is imbalanced. It isn’t that there aren’t enough alliance to have even BG queues. It is that the vast majority of the alliance don’t pvp. That’s fine. But pretending that merc mode will be the key to how alliance loses population completely ignores the fact that alliance don’t pvp much now and still have even populations to their horde counterparts.
I have said it before and I will repeat it again now. Alliance started losing players when the pve content got dull. TBC content is desired content. Classic content was desired content. There is a reason why the faction balance remained close to 50/50 throughout Classic and it had absolutely nothing to do with pvp. The alliance players that pvp are a small minority population. Pvp changes aren’t going to motivate a faction change / unsubscribe because they already don’t pvp.
You want to know what is going to cause the alliance population to drop significantly? Cataclysm Classic.
No, he isn’t. Adding mercenary mode removes any reason to be alliance in TBC. I was going to roll horde for TBC, but kept on with my alliance main from classic because I knew BG queues were going to be a problem.
There isn’t really a good way to necessarily determine populations and Ironforge is going to be limited to only those who do pve content, but if you limit to only pve servers in Americas (because let’s get real, this conversation isn’t including the other regions and is localized to the Americas region since that’s the region this forum services), 63% of players currently attempting pve 10/25 person content on pve realms are Alliance.
Yes yes, I know you can parse out the issues with using Ironforge for any kind of data. There are issues with the fact that a lot of guilds don’t log raids. There are issues with a lot of the content is pugged and that may or may not be logged. There are issues with this limiting the population to only those who actually raid. There are issues with this limiting to players who have already hit 70, gotten attuned, and are in any kind of end game run.
All that said, it also shows that the majority of the player base on pve servers who want to do end game content and have less interest in pvp (and presumably no interest in wpvp) display a 63% skew towards alliance. The overall faction numbers are 54% Horde / 46% Alliance when you include pvp servers in the Americas.
We have no better source for determining what alliance proclivities are in the game than this. If we do, feel free to link it for me. Right now, this source is saying Alliance are the faction most inclined to play the game purely for pve gain.
Just turn off racials for battlegrounds and increase the amount of xp it takes to level a blood elf to 70. Then all the fake horde will go back to their night elves and mhps and we can have better queues.
Also I would like to place some of the blame for this problem on the shoulders of Dwarves, and gnomes. Because if you guys wouldn’t be so annoying and hard to look at all the time then people wouldn’t jump ship so hard.
Hrrmmm this is hard deal. I mean it would lessen my rage with dwarf players if I knew they could understand me when I am cursing at them in /say. But they would be less destructive to the horde than blood elves in the long run.
If we’re already looking at retail solutions, why don’t we add an honor bonus to whichever side has fewer people queuing to encourage them to queue up. Or are we only allowed to come up with queue solutions that benefit the horde exclusively?
While I’m not opposed to limited time horde > alliance transfers, are we really prepared for the flood of forum posts of people complaining that they are now “stuck” on a “dead” server faction.
While you’re right, I also played alliance on retail (haven’t really touched SL after hitting 60 on my Boomie). You can’t deny that alliance is the “casual” faction. The M+ scene alliance side is laughable compared the the horde’s. What good raid servers do we have in NA other than Sargeras and Stormrage? Our pvp scene is awful. Unfortunately if you take the game seriously, you play horde, because that’s where other people who take game seriously are. If you play alliance in retail you’re gimping yourself.
And the OP is 100% right about Merc mode being a bad faith argument. Horde players drove us off their servers thinking it’s “winning”. And now that they need us, they want Blizz to make it so they don’t. You reap what you sow.