In BFA dungeons , you will play with new players so be patient , before talking check their achievement point if they are really trolling hard , doing something wrong
In others leveling dungeons , like WOLTK , you can argue itâs ok , because only 10+ years WOW players choose WOLTK for leveling , so if they are trolling i can understand . You can be toxic as you want but still respect rules
I mean if you are the tank , itâs fine because people will follow you , but yeah if you have a inexperienced player as Tank in Underrot lol
Freehold is kinda weird too because you can just run to the last boss and have xp from the dungeon thing , itâs kinda weird for news players . They donât understand shxt .
BFA dungeons themselves need to be addressed, especially when it comes to new players or low level characters.
My issue is not with being grouped with new players. I enlisted as a Guide by choice to help new players. My issue is that they are funneled into content that is not designed for low level toons. The dungeons require a toolkit that includes interrupts and dispels. Many low level classes donât even have basic AOE abilities until later on during the leveling process.
I tried tanking Shrine of the Storms on a paladin I am leveling and was not getting properly healed by the paladin healer because they were low level and missing more than half of what makes their healing toolkit viable. No fault of the player themselves.
We simply could not beat the second to last boss because the new players did not understand the mechanics we were explaining to them (me and one of the DPS who knew the mechanics) and after a wipe, a DPS would leave and another fresh player would replace them, who did not know the mechanics.
I donât know if itâs that the level squish messed things up or if putting new players in what was the last expansions end-game dungeons is just a plain bad idea.
What I want is for leveling (both dungeons and the open world) to encourage players (both new and new to their class) to actually learn to play their class/spec.
honestly i find it better when your healer is low level because of the scaling .
When you are low levels ( lvl 10-15) , you oneshots mobs , 1 cast heal for 50% hp + , you can tank 1000 mobs . When you start hitting lvl 35-45 , my char feels weaker all the time
I had a monk tank lvl 10 in my group , he had full enchants gear etc , and the guy was soloing the dungeon , not taking any damage , oneshotting everything , doing 15x dps of everybody . He was just spamming Spinning .
I was tanking AtalDazar with my fresh lvl 10 , and i had a Disc Priest lvl 45 spamming Shadow mend ( heal for x but deal y dmg later ) on me , he was killing me instead of healing me lol
ââ real ââ new players have to play in BFA , i donât even know if they can talk to chromie if they donât have a lvl 50 char on the account
In the scenario I presented as an example, I was level 40 and the paladin that was healing me was level 10 or so. I wasnât monitoring exactly what they were doing, I donât know if they were spamming flash of light or not. The entire group was taking damage during the phase you have to kite the orbs and the person with mind control has to run through the orbs.
I just know that for paladins specifically, leveling as holy is awful and it is awful at low levels. I havenât seen this issue pop up for other healer classes I have been leveling.
This is very true. One of the things I appreciate, on looking back at dungeons of the past, is how they progressed with character level. By the time fears were starting to get thrown at groups by bosses, the tanks and healers started to get access to fear counters. It was designed so that by the time the player was in the endgame, the players would understand what was going on.
They need to revisit dungeons if they are going to stick with the current leveling model because right now new players are being funneled into mechanics heavy instances that they are not able to counter (it may also be rough for returning players to an extent). Sure, not every player is going to have this issue, but it is could be a serious problem to a player unfamiliar with the game.
yes third boss in Shrine look awfull , i mean you can explain the boss but itâs very rare people talk strategy in leveling dungeons , so in general it might be terrible experience
In Atal , the totem boss , nobody was kicking his casts for 6sec lol , the group was down 20% hp overrall , if the healer is a new player , rip
They need to rework Exile reach , New players should learn you can interupt casts from mobs
One thing Iâve noticed since I have been a guide is that there really are all levels of players. Some returning players who can get right back into the swing of things, and other players who struggle with waving at an NPC for a quest objective.
Not to mention, there is little to no in-game explanation for the VARIOUS things going on. It can be easy to overwhelm new players. And Guides are there to help but thereâs only so much they can do.
Even the trash has mechanics that can wipe your team. In Shrine there is a caster mob who spams a stacking debuff on the entire party unless you interrupt it. And it has to be chain interrupted to keep the stacks from building. In my group, I was the ONLY one with an interrupt. Everyone else didnât learn their interrupts yet.
It was a challenge we were able to overcome, but I actually queued into the group after they had already beat the first two bosses. Their first tank left once they got to this trash and had wiped on it a couple of times.
This is probably my biggest issue with the game as a returning player. Each segment of the game has its own progression systems that are hard to navigate if you didnât do it the first time.
No, I am talking about Deepsea Ritualists and their âUnending Darknessâ spell. No doubt there are similar mobs that, back in BFA, may have been trivial, but for new players, are no longer trivial. After Shrine of the Storms, I decided to take dungeons in BFA out of my list of things to do for leveling. xD
yes me too , i usually go back to BC dungeons , you can have your brain-off and xp is so good
personnaly , i like it because i already did theses dungeons 100 times but i can understand
Boss in leveling dungeons should give more xp , itâs like killing 5 trash mobs + gear they give are irrelevant ^^ , not worth to do . Thatâs why people try to avoid them .