When will we get NEW CONTENT instead of new raids/dungeons?

I don’t think player housing is going to hold most people’s interests especially during the latter half of a season when things start to get repetitive. Plus there is no indication it’s coming to the game anyway.

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If anything, we need less open world content that’s annoying, gimmicky or quickly stale and more dungeons. I miss when we had like, over 10 dungeons to be spoiled for choice from. Instead of like, six for the whole expansion.

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Player housing is fun if you have a lot of opportunities for collecting, customizing, and expanding.

It’s why Animal Crossing is so much fun… Sure there’s the fishing and all that but it’s always great to just… decorate or redecorate or go after that one piece I haven’t gotten yet.

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Also would like to see it go back to where each dungeon, or small group of dungeons, had its own unique transmog sets, with maybe one or two shared across all of them. Instead of just a few dungeon sets shared across all of them.

I think it would be interesting to enough people to be worthwhile. People love collecting things. People love showing off what they collect. People love decorating.

Whether or not a huge amount of people utilize it, it would be a very great avenue to essentially make all aspects of gameplay interesting and relevant if they’re sources of decorations.

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How about you supply them with some suggestions on what you think they should also add to where it is actually possible to develop and build in a timely manor that will keep peoples interest for a few months and as long as it is possible to still have a new raid.

Sorry, but raiding is end game and if they ever got rid of that or even removed a tier for something else then you will see a lot of upset people and probably a lot of people cancelling. Go look at wowprogress and see how many guilds raid in each server. That doesn’t even count the solo/non guild people who pug raids too.

You won’t see that many people upset. Raiders are one of the smallest subsets of people who play this game.

You could literally funnel all the story telling from raids and all the loot/cosmetics into a mix of open world mega questlines, dungeons and scenarios and nothing about this game would change much.

Raiding is a super archaic holdover from Everquest.

Maybe, I have my doubts about how it would be long-term for this game. WoW already has many thousands of things to collect, including titles, achievements, etc so anyone who is already into that will have more than enough to do now. But like I said there is no indication they are going to add it so it’s kind of pointless to discuss at length.

They could also build in a kind of Animal Crossing mini-game with player housing, bringing back the friendship system from MoP.

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It depends on how it is done. It’s a massive and well-loved feature of many MMOs and can drive a lot of other content by getting people not normally interested in something to do it for the housing rewards.

I know there is no indication its coming for the game, never said there was. Just mentioning that it could be a good thing to add to the game, and it’s something a lot of people have asked for (I see threads about it in the forums regularly).

Glares at the dwarf

Did… did you get inspiration from what I said? :open_mouth:

Maybe but until it’s announced (and there is no indication it ever will be) it’s just speculation. I’d be more interested in hearing other ideas that are more feasible to be added to the game than debating what player housing might or might not be.

Didn’t even read your post.

Oh :frowning:

Sad fox noises

I guess what would you add?

  1. You have dress up subgame in mog that’s always expanding

  2. You Pokémon lite in the pet battles that’s always expanding

  3. you have achievements and hard modes for challenges

  4. you have titles and mounts for cosmetic collections

  5. you have pvp, one of the better ones in the genre too

  6. you have raids and dungeons for a full scaling of difficulty and sizes to suit a bunch of preferences

  7. you have old xpac stories and quests for lore

  8. you have current outdoor content that is added to every major content patch plus we get a big drop every 2 years with xpac releases

  9. you have crafting and gathering professions.

  10. you have major and micro holidays that all offer at least a few hours of content.

I’m sure I’m forgetting some, but aside from housing you have no one else in the community gaming industry that’s offered anything wildly different. I mean I guess they could bake hearthstone into wow like FF8, but that would cannibalize sales. You could add player housing eventually, but that’s just a part of the player base that wants it. You could add guild strongholds for larger scale pvp, but those end up feeling like epic bgs. I can’t think of anything they could add that would feel refreshing at this point.

I hope they add a support role and are using Augvokers to test the water. I’d love to see bards, etc to make the world feel more lively. Maybe some more rp style non-combat events to supplement it and bring back the inn and cities as important hubs.

I mean, give us ideas of what content you consume. If the game is stale, just move on to another title. That’s okay.

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I will bet you any amounts of money the majority of the player base would be upset. Did you check wowprogress and see how many guilds raid on each server? That doesn’t count those who pug or do lfr. So yeah. Pretty sure the majority will be upset if Blizzard removed a raid tier or raiding all together. You are delusional if you think otherwise.

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Would be neat for it to be a mini-garrison with npc neighbors you have to forge relationships with.

OP: “Can we get content besides raiding/dungeons?”

Players: “What kind of content?”

OP: “Something besides raiding/dungeons. Duh”

Quality GD thread :rofl:

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No, you’re delusional for thinking raiding is still this massive pillar that drives the game. People casually do it because it’s story content, for tier sets and for cosmetics. The people who actually consider raiding their sole, true endgame are a small subset of the population.

Time and time again, through so many failed experiments, Blizzard has not managed to force the majority to be interested in or to interact with raiding.

If everything that was a part of raiding (the loot, the cosmetics and the story) still existed elsewhere in the game and was made more accessible, most people would just shrug and switch to the new paradigm. A very small group would gnash their teeth and sob their man tears out over it being gone.

That’s why M+ is so much more popular. It doesn’t require the massive logistics sink raiding does.

They have added zaralek caverns, forbidden reach. Those digs whatever.