When will our "main stat" be our main stat again?

I’ve officially reached the point to where my main stat, agility, is the lowest simming stat. This is how absolutely screwed up itemization is in this game right now.

Agility is worth so little to me, that I can go from 429 ilvl (with my highest ilvl gear equipped) to 426 ilvl for M+ and 424 ilvl for raid if I go by what sims the highest.

Stat Weights

Weapon DPS - 11.26
Versatility - 3.75
Critical Strike - 3.45
Off Hand Weapon DPS - 3.01
Mastery - 2.78
Haste - 2.63
Agility - 2.60

“We don’t want you to look at an item 20-25 ilevels up and wondering whether its an upgrade and then simming it and finding out that its actually not…” -Ion, 2018-03-15

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Gear has been boring for a long time. Thank you Diablo 3 developers for bringing the most boring gearing system I have ever experienced in a MMO.

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Versatility

3.86

Critical Strike

3.84

Haste

3.41

Mastery

2.62

Intellect

2.55

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Haste is going to be my main stat on all characters until they back off more on the GCD changes.

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Our main stats will never be our main stat. They’ve stripped so much out of stats that main stats basically do one thing, and that one thing is only a small portion of the equation.

Is that good? No, it’s reductive itemization, meant to reduce as much overhead thought as possible. That’s anathema to a game, though. You should think about what you want to wear. Not to mention the situation they’ve produce isn’t any easier to figure out on the fly it’s just more nonsensical in general.

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Our main stat will return to being our main stat when secondary stats return to being secondary.

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Anything that can be randomized has been made more important so they can drop more loot pinata’s into the game with out progressing you too fast.

If you’re already simming every piece of gear regardless of ilvl then what does it matter?

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it’s sim city up in here

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Heh. We haven’t even needed to look at stats since… um, well, it’s been a really long time. It’s all about item levels now. If it’s green, it’s an upgrade. That’s all you need to know.

How did you even compare your primary stat to other stats? It’s literally on everything you can equip.

Are you trolling? Poe’s law and all…I can’t even tell anymore.

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It used to be you’d get a run of the mill upgrade, 10-20 iLvls maybe. Didn’t have ideal stats but it was still a performance upgrade.

Between azerite traits, secondaries, and special abilities you can routinely get 10-30 level upgrades that you’re better off putting in the scrapper.

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Has gear ever been interesting? The majority of players have always let someone else do the math and then just tried to meet a checklist of caps - whether it’s hit, dodge, resistance, haste etc.

Don’t pretend like it’s something new caused by “Diablo 3 developers”.

Would it be any more interesting if you new all stats were weighted equally so ilevel is all that mattered?

Gear and stats in general are just inherently boring unless you’re one of the few people that does the math everyone else uses and enjoys doing it.

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I sim gear all the time and my experience tells me that players often exaggerate how often those situations arise, and every time they do complain about it it usually is regarding a piece of gear that has zero primary stat in the first place; like a ring.

All that said, you didn’t answer my question.

If a player is min maxing their gear they will sim it regardless of the ilvl. So what does it matter that that same player cannot infer an upgrade just by a glance at that said ilvl?

Hell, importing stat weights into the actual game using an addon like pawn will largely make gear upgrades obvious for the player already. As long as they are keeping their stat weights up to date it is pretty easy to see upgrades instantly.

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Gear has been boring for a long time.

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Sorry, I assumed the idea of scrapping a 10-30 level upgrade, especially if it represent a lot of game time spent to acquire it, is a bad and frustrating game play experience. That would be the problem.

Does it happen often? On Tuesdays it happens a lot. Lower the bar to 5-30 level upgrades I can be scraping a bagful on a long weekend of playing.

I find it annoying that my upgrades are downgrades. I generally go with the upgrade anyway, because I just don’t like the current confusion.

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Pics or it didn’t happen.

Like the M+ cache has an established history always providing useful upgrades.

Or the titan vendor rolls the one in six version of gear with the right traits to not be a down grade.

Jebus… LOL.

If any GM’s want to help, Shudder can look at my scrap history.

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Psychology is important. If things feel a certain way, they’re ultimately going to be that way for the person perceiving it.

Does it have to be true? No, of course not. Perception is a [expletive]. If you’re sure your spouse is cheating on you, it isn’t going to matter what they say, your internal defense systems will defend your belief. You’ll ignore “I was at X place” or “I was just doing Y” because it’s not as reasonable in your mind as what you already believe (reasonable meaning: I don’t need to find evidence for what I’m thinking, but I’d need to extend reasonable doubt to trust what you’re saying).

So… has gear ever been interesting? No, probably not. We knew that it was complex, though, and while we relied on others to do our math, we knew it was involved. We also know, now, that most of it is simpler.

Our perception of how gear and stats work has changed, and that’s really the only thing that matters.

2 Likes