DMF is just a stagnant boring mess that barely receives meaningful updates.
Meanwhile, FF14 has Gold Saucer which has a ton more to do. The activities are tons more fun too, especially the gates. When are we getting a version of Triple Triad and Cactpot too?
Counter-point: With scaling you have more than 30 dungeons over the various expacs to run in. They’re just things people do for loot, most, especially the mythic try-hards aren’t going there for the atmosphere and should be just as satisfied with re-doing an old MoP dungeon newly tuned as anything new.
DMF on the other hand is a unique experience. It has nothing to do with gearing, and is all about fun and experiencing and living in the world of Azeroth. Also it’s evergreen, it doesn’t need tuning unlike dungeons. It’ll still be relevant in 4 expacs without being touched if they make interesting and fun things for it.
Prior to Cataclysm patch 4.3, the DMF was just a circle of wagons with a few fetch quests. What we have now was a massive revamp that provided lots of new and entertaining things to try and earn DMF currency with new things to spend that currency on (that were expanded on sometime during Mists of Pandaria).
Given that pacing, I’d have expected a major revamp in Shadowlands (patch 8), but here were are entering TWW (patch 11) and nothing. I don’t expect a major revamp every year, but a planned revamp every 4 expansions doesn’t seem out of line as an hopeful expectation.
To be entirely honest, I don’t think Darkmoon Faire needs that much to be as good as the Golden Saucer. The Golden Saucer is better imo, but they’re pretty similar experiences.
What I’ve wanted for a long time is a Darkmoon Faire Dungeon! I feel there’s a lot of design space to come up with some truly crazy and fun ideas for bosses.
WoW’s focus is on raiding. The Gold Saucer, on the other hand, consists of dozens of mini-games and could stand alone as its own game, functioning even outside of FF14. That would be far too complex for WoW.
While it’s somewhat understandable that Blizzard copied Guild Wars 2’s flying system and the Follower Dungeons from FF14 (albeit in a much simpler and smaller scale than FF does), something as extensive as the Gold Saucer… I just don’t see that coming from the WoW devs.
Darkmoon Faire is for getting professions skill points and knowledge points. Throw in the rides that give xp boost and you’re good to go. That is all I need.
The incentive to do things in DMF is a lot less than the Golden Saucer. Bad rewards and not many of them. I know the long-time players don’t really go to GS for that anymore, but it’s a good initial draw for people who play less. WoW lacks that at DMF.
As far as fun is concerned, DMF has things akin to the filler solo games in Golden Saucer, but that’s about it. Instead of Gates, WoW has… the Death Metal Knight thing and the Wolf thing, but that’s really limited and not quite the same. Throw in like 3 more things at least so there can be a cycle of group-centric activities at the Faire with minimal / zero downtime instead of mostly nothing. If they want to keep it boss themed, then move the Darkmoon Rabbit into the rotation and add 2 more as well. Boss event spawns every 10 minutes with a 10 minute break for ETC (add something to do there other than sit and listen, too. Ideally not a boss zerg. slap a DDR game there or something).
There’s a race built in already but it’s mostly a solo thing. Structure it a bit more to make it a competitive group thing that people might actually care about.
All bosses/events reward prize tickets or whatever, not just the solo games.
Expand the prizes. Put more cosmetics, titles, barbershop unlocks, whatever.
Not everything needs to be tossed into the Trading Post rotation.
(Though I’d also be down for DMF being a place to get some of the TP items you missed via grinding prize tickets. Keep it a year behind the Trading Post so there’s incentive to not just wait til next month’s DMF and cap tickets that can be earned weekly if needed. Probably detracts too much from TP though since Blizz doesn’t want people to get everything)
Not going to lie when I heard Gold Saucer my first thought was that amusement park in Final Fantasy 7 where you meet that cat who rides on a large rabbit and they force themselves onto your team
Agree to Disagree. I love The Gold Saucer, but it’s biggest appeal is it’s also always open. (Gold Saucer also didn’t implement anything new from the Franchise, most of the content in Gold Saucer was available in previous FF titles, so they didn’t need a fraction of the time they would have to implement it if these were brand new minigames/ activities)
DMF has evolved so much from what it originally started as, and has gotten significantly more entertaining. Is it as entertaining as Gold Saucer? No, but it has changed for the better and I don’t see them not changing it again to improve on it. It’s also available once a month, which gives you something to look forward to to break up the tedium without it itself becoming tedious or overplayed.
Gold Saucer is gambling casino much like red dragon casino rig slot, Lose bunny/cat girls and Cardtable that riggs to hell, And Deathroll that rigg form start, Baby.
Darkmoon fair is more of County Fair run by Carrnies that won’t kill you if you don’t have penny to you name.