I know blizzard isn’t going to fix the dungeon pool on live right now. I could see an argument that it might invalidate the people that pushed very high when it was harder, and it’s so late in the season that it wouldn’t really fix all the weeks or months of grief with this season.
But when these dungeons are being considered to return in later seasons they should be toned down by like a lot. I spent an hour typing out some examples but it got really, really long. I think blizzard knows what I mean though.
I think my biggest complaint with the dungeon design of new dungeons is the unpredictable, non-stop, spam. I haven’t met a person that thinks the second boss of dawn is fun to heal. There’s little or no wind up to what hes about to do, he does it non stop, he changes the order in which he does it throughout the fight, and because a lot of these things, in general not just with him, are so unfair and random players turn to gimmicks to beat these. Like I doubt when blizzard designed that fight they wanted the tank to go wedge himself under a light post to ignore the knock back and make room for melee. Or line of sight basic trash pulls, either because what they do is so much incredible damage or because there is just way, way too much non-stop casting by enemies in that pack.