When the pull pattern is off

Have any of you ever had a group where the tank follows a completely different pull pattern than usual?

Most group tend to follow the same general path through a dungeon, and it sort of gives you the same pull pattern overall. So you can use CDs and such at relatively the same times in any group.

But every once in a while I get a group where the tank has their own path they want to go. However I feel like I’m not playing my best when this happens. I get out of sync with my normal cd usage and it feels like I’m dragging the group down.

A good example is when you reach certain spots in dungeons where tanks normally pull 2-3 groups together (like the first pull of stonevault) and tou end up with big groups all stacked together. On big pulls like this most people use CDs and go all out, but when a tank pulls just one pack and there’s 2 mobs, it feels like a waste to use CDs.

Should I just use CDs anyway? It feels like such a waste as an affliction warlock because my spec specializes in cleave damage.

I try to adapt and use CDs so as to not waste uses of them, but I’m always second guessing when to use them in these situations.

What do you do when the pull pattern is off?

Be willing to talk about it. Just don’t be rude, obviously.

The tank is not the only person capable of knowing or choosing a route.

Lol. I’ve seen guardian tanks literally leave the beaten path so they could go farm ore nodes . That’s one of the few times where I actually clicked yes on the vote to kick. Had he asked if we we’re okay with it then we could have informed him that no, we were not. But evidently he just thought that was okay to take the longest way around in one of the longest classic dungeons I think I’ve ever seen LOL

This happens to me sometimes, and it is very hard because I am a healer. It is hard to heal a group when we do not know, literally, what is happening or where we are going. I am all for supporting tanks who try new things. I usually do not say anything, though, because I have been kicked or had mean things said to me if I do.

Heavens to murgatroy! Imagine having to actually play the game for a few minutes more! However did you survive! Good job kicking that incredibly selfish tank who dared to waste bare minutes of your life, he totally deserved a 30 minute time out for that!

Lol. Get back with me in about a week when you’re in here complaining about somebody taking too long in a dungeon lol. You are absolutely not fooling me or anyone here that you haven’t been sitting there gritting your teeth wanting someone to just get the dungeon over with friend

This is the worst when a player, any player, will go out of their way to grab nodes or sit back skinning mobs like there is no issue at all. Players need to remember that they are not doing this alone, they are in a group with four other players, and unless majority are in agreement to do so they are only wasting other players time.

As for this it all depends on the tank. In current M+ runs mostly it’s the same route, but pulls can vary depending on the key level, but also on the tanks capabilities, the last thing you want is for the tank to overpull and die, you need to let them decide on what they can handle regardless of what the healer thinks they can handle or what the DPS want their DPS meters to look like.

Unfortunately you just have to play around what the tank is doing, and if you don’t like it you can either say something and ask for bigger pulls, or leave.

You’re absolutely right. I have. And I’m wrong every time I do it.

That’s exactly the issue. He didn’t ask if we were okay with a long run and going out of her way for him to farm a few old classic era nodes that he can just do on his own time.

It’s not playing the game regardless of someone above claiming that it is for me to watch someone else farming nodes in a dungeon.
Now if he had wanted to do a dungeon quest that would have been perfectly fine.
But there again he should have asked and I’m always willing to help someone with dungeon quests.

What I’m not okay with is watching a tank literally take the longest possible path around a huge dungeon not playing the game but farming nodes.

I guess some people above didn’t get the memo that dungeons are for killing trash and bosses and that’s what you do when you have four people that are playing the game with you. If you want to farm nodes take a high level character and go into the dungeon alone

Ironically the guardian tank that I’m talking about did not even have the courtesy to switch over to Kitty form to at least get from node to node lol. No he literally stayed in Bear form the entire time and that was just rubbing salt in the irritation wound.

This was clearly not even a new player it was just somebody that was trying to troll four players and see what we would tolerate before he got kicked

Sometimes I hold a cd for a larger pull I expect is happening. Then it doesnt happen. Tank zigged, when I expected a zag. And I am now in a purgatory type moment of trying to figure out if I should still blow it because I need it up in 2 mins, or if its too late.

1 Like

When its a bear, you have to imagine there are invisible picnic baskets littered all over the place and the bear follows their nose to the baskets.

The group collectively decided they’re not in the dungeon to farm useless materials for a 20 year old profession, for some random they don’t know.

Look at the brightside, the guy got 30 minutes with nothing better to do then to farm outdated ore, and the group got a tank that actually understood the assignment.

Win win.

Its especially annoying when the tank refuses to stand skill for more than 2 seconds, making everyone waste their AoEs and making it impossible to keep everyone healed up.

Had one last night with a guardian druid who started off doing one of the biggest pulls I’ve ever seen in Zul’farrak… big pulls are fine and all… but just when we all thought he was stoping to burn the pack down he starts running off again to pull more… the entire group had just burned all of our AoEs only for every mob to just walk right out of them… and do you know how infuriating it is to have the tank run out of your Consecration every time you place it down as a Holy Paladin?… this continued for the whole dungeon… he even did it at bosses… no one could use anything that had a cast time more than once per pull and we had to try and burn packs down on the run because he just refused to stand still… and no, he wasn’t a level 11 twink, he was level 79… made my job stressful as hell as the healer because I constantly had to play catchup with him running away all the time and twice had DPS die because they would pull threat off him as he ran around a corner and kept going making it impossible to heal him and the DPS… squishiest guardian druid i have ever seen too… funny enough, the one and only time he actually stood still for a fight everyone stayed full health… its almost as if staying INSIDE, your healers healing skills keeps you healed… guy wouldn’t read chat either…

Say out loud “Oh, we’re going this way I guess” and follow the tank and get on with it.

I adjust to the pull pattern because pugs are pugs and I don’t expect every tank I get to pull off the perfect MDI route. It’s not necessary if you aren’t pushing title anyhow.

If the tank times the key without dying or getting you killed a ton then why are you upset that your numbers weren’t perfect?

If pull pattern is a problem for timing the key it might be noteworthy. Much like if dispels or interrupts become a problem for timing the key. Until they are an actual problem I don’t really care. I don’t expect perfection from myself so I can’t reasonably expect it from anyone else either.

I don’t know why people are so obsessed with critiquing the successful play of people they are unlikely to ever group with again. I know it’s not for the next group’s benefit though. It’s just venting.

This is why I just don’t hold CDs in pugs. I’ve only got X amount of minutes and therefore only Y numbers of CDs to use. I blow them and make up for it with lesser CDs, consumables, or allowing other people to also blow their own CDs that they can’t save for the next dungeon.

If PI isn’t up when we pull the boss it will likely be up by 50 or 25%. If someone feels that is a problem then they shouldn’t have overpulled leading up to the boss.

Focusing on your own play rather than critiquing details usually leads to good runs in my experience.

1 Like