When is MDI going to be exciting to watch?

If I wanted to watch perfect runs of high keys live I’d go on twitch or youtube.

Watching the recorded version is better to fast forward to the part where players die and make mistakes. No one watches sports for perfect plays. We watch football for fumbles/bad plays, soccer for fouls, Tennis for the drama, League of legends for major climatic fights.
None of that in MDIs. Perfect pulls everywhere for the most part, with some teams recording 0 or 1 deatj. Woohoo…so exciting…

How about making it exciting by

  • giving these ‘pro’ players 2 out of 3 class choices (they originally pick) right before 1 of the dungeon runs start, choose only 1.
  • random affixes, known only when dungeon starts.
  • random m+ dungeons, known only seconds before starting.
  • Random debuffs that affect the other team if one team does something specific.
  • allow teams to ban certain classes.

These are just suggestions but I think these would make it much more interesting to watch.

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Need dungeons to be good first, and SL dungeons are just not very fun

Legion —> into BFA was quite entertaining to watch MDI. Shadowlands MDI? :yawning_face: :zzz:

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When they figure out a way to actually make mythic+ fun.

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I love playing M+ so much… but I hate watching other people stream it, especially when it’s a class i don’t care about.

My opinion is that dungeon runs in mmo’s will always have a small underground audience that enjoy that sorta stuff…but I doubt it’ll ever rise to the ranks of like RTS, FPS or fighting game status as far as viewership. :100:

I also agree that it’s up to the designers to make these dungeons “exciting”, not so much the players.

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I don’t think random affixes has any meaningful impact on the preferred comps rn. Lock/hunter/rogue is almost a soft lock for a few of these teams. You get Insane ST and AOE with the set up.

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The problem is you pretty much know who wins it well in advance and you are then wasting your time watching it for 15 minutes . In MDI you do not expect these players to make mistakes and start giving the other team the opportunity to climb back .

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Pretty much, yup

Whichever MDI team wipes first loses, almost always :joy: There’s a small 1-3% chance that the winning team has a wipe of their own (thus allowing the losing team to catch up), but most of the time that doesn’t happen

On the other hand, in arena/AWC tourneys you do see the occasional 1-2 or 2-3 reverse “comeback” win from the losing team

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Seems like a limitation of a time limit that can only go down. Do you think it’d be more interesting if there were risky ways to add time to the clock?

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How about that! Now this seems like a fun way to spice it up. There could be penalties for things like overlapping interrupts, +1 second per second to the timer when there are exactly 5 of them alive within 10 yards of the tank or something. Just something so it’s not the exact same game we could be playing ourselves (and getting rewards for) instead.

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There was a recent MDI where Echo got beat (twice?) by the yuksters in Incarnation. The matches were ah-may-zing.

If you don’t know the teams, every player on Incarnation is hilarious and jokes around constantly and every player on Echo is sweaty and takes the game as seriously as some of you take posting on these forums.

It was like watching the Yankees lose a series against mascots from the Mets.

I enjoy this season mainly because I wanna see what new strats players comes out of. It’s always fun to see new strats

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This literally happens, albeit indirectly. Pulls get bigger. Teams already take risks. The best example of this is pulling all 3 lieutenants before Devos in SOA.

To qualify for MDI, Echo timed Gambit in under 9 minutes on a +21.

You can’t do that without taking risks.

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They’re not going to change it. So either you find it fun to watch already or you never will.

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Some things that are fun to play can be not fun to watch even if you enjoy the activity.

For me this is golf. Love playing golf. Boring as sin to watch.

Watching two teams try to do the same dungeon at the same time and not interact with each other will never be interesting to me.

I don’t know why Blizzard keeps trying to force some kind of esports into the game. WoW is a complex game and watching people play WoW is not very exciting.

this. There are a one or two teams that are miles ahead of everyone else so half the games are pointless. You know who is going to win a match a couple minutes in 95% of the time.

And SL dungeons are trash

I think having randomized group comps for each dungeon would make it exciting. For each dungeon run, each team is assigned the same group comp. The chars they get all have a template gear comparable to the ilvl of what they currently run at. Along with 4 piece tier/legendary items/weapons.

They are then given 20min Prep. They would be allowed to craft 291 legendary items with unlimited resources to pick what setup they want there. Also have all covenants at 80 renown with max ilvl conduits. Then they begin the run. There would be the chance than the players decide to play the comps differently, with different legos and covenants.

This would be an interesting test of player ability. As of right now, its very boring, because both teams, practice everything down to the second. They have every route memorized, every pull has been calculated. Every comp has been tweaked and ends up being the same. And in the end, it usually results in the first group to make a small mistake loses, or the group that gets the more proc heavy perfect run.

With randomized comps, we would get to see the players adapt on the fly, and try to push the key, all the while adapting to a different comp.

Just think of two teams going head to head playing Brewmaster, Resto Druid, Ret Paladin, Shadow Priest and Ele Shaman, for one round. Then the next dungeon they are playing Prot Warrior, Disc Priest, Destro Lock, Feral Druid, Fire Mage. Just getting thrown a little bit of a hodge podge setup, and having to think how to clear and push with that. For me at least, I would watch that, just to see what was next and how they would adapt.

I think that kind of format leans to be a little more exciting for viewership than watching the same meta group setup every dungeon, do the exact same pulls they have been doing all tournament, in the same order.

Its my opinion that the MDI isnt fun to watch, because the groups are so rehearsed and practiced on the meta comp and the dungeons with that comp, that there are few if any surprises.

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Bobby thinks esports is great. He is convinced that all Blizzard games could be improved and made much more popular by creation of esports leagues. He hired people over the years who agreed that esports is the wave of the future. And those people are still in charge of what happens in the game.

Did you happen to watch any of the great push?