When I tank, I set the pace

Look, some of us don’t tank very often, and I’m one of those people. When I’m getting used to a character that I’ve not played in two years (vengeance demon hunter), I’m not going to pull huge mobs of trash and stress out my healer.

Furthermore, heirlooms aren’t as powerful as they once were. If you would like to go faster, then by all means, create your own tanking toon.

If you’re the tank, you set the pace of the group to the limit of your healer’s capabilities.

Furthermore, if I see that the healer is out of mana, I will stop and wait. If that bothers you, then maybe you should try PvP.

shrug Impatience and being hungry tells me that your priorities are mixed up.

70 Likes

Ooh ooh let’s pretend I dps…

I’m nOT thEr fR u 2 LRn2Tnk! ILL PoOl sauce We KaN g3t Don fastUr

What we really need is cc mechanics to return, cleave tactics to be calmed down and threat to be a thing again

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Pace should be fast by default and only increase with skill and gear. Slow tanks are thing of the past

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If you’re skilled enough and can speed through dungeons, good for you. Some of us are still learning.

If you want more tanks in this game and decrease DPS wait times, it should be in your best interest to help players gain experience, and not shun them for not being fast enough.

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If it’s a pug - you’re expected to know everything and pull your weight. Learn with friends.

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What a load of crap. Pugs are meant to learn from.

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That’s not going to be the case for the majority of puggers. That kind of attitude will discourage new players from joining this game.

Do you not want to help people?

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Don’t feed the troll, troll is idiot.

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and that’s why we have rio, thankfully

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no, i want to complete run and get loot

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this attitude is whats wrong with the game. the tank sets the pace, and it should be a pace that not only he is comfortable with, but the group also.

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this attitude exist because we have timer

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According to you…

I feel perfectly fine letting someone learn in a pug. The downside of a pug is that you are taking a chance on their game knowledge.

I’d turn your premises on its head and say if you only expect knowledgeable players then you should play with friends and expect pugs to be less optimal.

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The nature of Mythic+ means pulling without gaps between pulls and sometimes pulling multiple groups at the same time is the norm. It’s expected. It’s how you make good times. It’s how you make the timers at all at higher keys. Healers don’t need constant 100% mana, and they only need 1 second of non-combat to start drinking. Then you can continue pulling while they’re drinking. Being indecisive and having gaps in pulls because you lack confidence in your ability or your knowledge of the dungeon kills timers.

So if I see that happening, I’ma pull. I’ll take the decision out of it, because any tank worth a damn will see mobs coming at the group and pick them up at least. And my main has Earth Elemental if they don’t.

Now, with that said, here’s 2 thoughts:

  1. Thankfully, MOST tanks are aware that this is how things work and I don’t have issues with “slow” tanks in Mythic+. Happens occasionally, but not usually.
  2. I am aware that leveling is not Mythic+. But a combination of peoples’ experiences at endgame + a desire to finish leveling as fast as possible means a similar mindset is going to exist in that content too.
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At the end of the day, it boils down to this:

If you get paired with a tank that goes a little slower than you would like, don’t be a prick about it. Common courtesy people…come on.

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Did you read the OP? He never mentioned timed content and even mentioned how heirloom gear factors in. I DOUBT he’s talking about M+

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OP never mentioned M+. It seems like he is talking about leveling dungeons since he mentions heirloom gear.

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Yes and I specifically mentioned leveling content. I felt it was relevant to outline how endgame dungeon content works, since that’s what many people are used to from the last 3+ years of WoW, which will leak into how they play even on alts they’re leveling.

Heirlooms always means grinding for levels any means possible. Including breaking from comfort. Doesn’t always mean it’s going to be a positive learning curve. If someone pulls too quick for your tanks pace, bop the ditch button and hope for a better group next time.

you can have your mythic+ mentality. to each their own, but that is no way to enjoy a game.

two rams are on a hill looking at a group of ewe’s. the young one says “lets run down a #### a ewe”. no the older one says “lets walk down and ### them all”

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