When healers use cds

including walls for the dps, and they still die, the game needs some help.

i agree that some games go too long. but there are many many dps classes out there- to name a few: Marksman, FrostDK, Windwalker, plus more- who do broken damage. We want sensible balance changes, not to make games infinitely longer.

I play MW monk, Disc/holy priest, Rsham, Prevoker, and on every single one i kind of despise this season and this game at the moment because none of it is fair or sensible. It just feels completely out of whack. Not fun. So many losses because someone does insane damage out of nowhere.

The problem is clear, the classes all got a Hero talent section, new damage cooldowns and modifiers, and blizzard hasnt yet managed to deal with things. Dragonflight S4 for example, the game was in its prime as far as the balance of DPS classes and healing output. Since they added all of these cooldowns, which i love mind you (hero talents are best ideas since legion), things have been very very wonky.

Maybe rdruid is overtuned but I don’t really have a problem with people dying through CDs until like 60% dampening

If you’re struggling to heal while cooldowns are active as Holy right now you aren’t keeping PoM and Empowered Renew active enough or you’re not utilising Resonant Words and Desperate Times very well.

Assuming this isn’t related to deep dampening of course.