When do you think will get

Vulkan support? DLSS? Full FidelityFX? Full Ray Tracing? Player housing? Body Sliders? More payed features moved to Barber? FoV above 90 for modern displays?

I don’t know what 62.5% of these things are, but I think player housing is a possibility within 10 years, body sliders will probably not happen but more body types might come, and race change should be in the barber shop for like 500 gold but it won’t be because people will pay money for it.

2 Likes

Probably never.

Live long and prosper.

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3 Likes

Vulkan doesn’t seem to great of an ask. They already maintain engines for DirectX 12 and Metal which are conceptually quite similar to Vulkan… the overhead of maintaining a Vulkan engine would probably not be too high.

I’m not really sure why one would want DLSS in WoW because most of the GPUs targeted with it can run WoW with High settings and get 90% of maximum visual fidelity already. It makes the most sense for games which are naturally very demanding (think Cyberpunk 2077) or are being played by framerate junkies (think first person shooters).

Some FidelityFX stuff is already in WoW in the form of ambient occlusion.

Full raytracing I agree would be nice to see.

FoV over 90 is probably still too niche because the overwhelming majority of gamers (and especially WoW players) are running plain old 16:9 monitors at 1920x1080 and 2560x1440.