Devastation here. I usually prefer passive trinkets but some of the best in slot options are on-use damage trinkets with cast times (like Nymue’s). My question is, if I pick up one of these, when do I use the trinket?
The obvious answer is on cooldown, but I mean before or after popping Dragonrage? Seems like it would be before at the beginning because maximum Giantkiller is already applying… but once the boss is lower health, wouldn’t I pop Dragonrage first to maximize the damage output due to our awkward Mastery?
Guide are not clear on this. Thank you.
You’ll want to use nymues right before dragonrage.
Damage from trinkets does not get increased with mastery, so something like nymues you just want the buff stacked up right before dragonrage for that extra mastery going into d-rage.
If you had both nymues and something like belorelos, you’d always nymues before dragonrage and then use the belor on cd after that.
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Two things I wanted to add on Nymue’s trinket.
One is to make sure to give yourself at least 3 seconds grace period where you can’t move. If you know a swirly is coming up, hold the trinket and dragonrage until after you’re safe.
Secondly the trinket has a greater range than your limited 25 yard spells. If you intend to use dragonrage directly after the trinket, make sure dragonrage is in range of your target. Otherwise all those free pyres will go to waste.
Nymue’s right before Dragonrage, and dragonrage on pull.
Season 1 had a lot more nuance as to whether or not you dragonrage on pull. But the season 2 and 3 tier sets they’ve provided reasons you’d want to use it immediately. The current tier set’s damage over time effect is 200% more effective during dragonrage. So it’s more like a proper dps cooldown.
In TWW the decision will probably become more nuanced again since dragonrage doesn’t modify anything. But it might also just not matter that much because the mastery’s effectiveness has been nerfed into the ground and the damage profile of dev is a lot more flat now.
I agree it doesn’t modify anything numerically, but take into consideration all the talents it synergizes with to make up for that.
Quick example for scalecommander, it’ll create a snowball effect where you get cooldown reduction x3 from mass disintegrate, which is amped up from the essence burst procs from dragonrage. So that means a lot more empower spells more often. There are a lot of other interactions happening, but thats the biggest one im excited for.