He’s definitely self-identified as liberal. Not that that matters, really. I’d put his income higher than Cyberten thought and I wouldn’t imagine he’s the fedora-tipping type, either.
He strikes me hard as a proud and open atheist type.
I only started to despise the atheist community when they got cocky and arrogant. I have my own beliefs that also stray from mainstream religion but i’d never cut others down or get some superiority complex from it.
His postings and way of speaking is extremely intertwined various traits of what I have witnessed in the past.
There was no single point when it turned around and switched face.
Over 14 years of browsing these forums and reading others it’s the same monotony and refusal to accept their “place” in the game. People don’t like the fact they have limits and can’t accept that someone else has something they don’t.
Blizzard in their goals of making content more available realised they were sinking a large portion of their development into content that only catered to the serious player so have in time diluted everything down. We went from basically 1 raid difficulty to 4 with the challenge stepping up instead of a flat curve.
I literalyl could go on for hours, but the basic idea is we would like to blame blizzard for this but in reality we’re (and I mean the playerbase as a whole) the ones responsible for how the game has devolved.
Most people don’t have the luxury of setting aside chunks of consecutive hours of the day for most of the cooperative exclusive content that vanilla raiding required, for example. But people still want to be rewarded for their time.
As an aside, by giving out titles and good gear for everything, or something that’s easy to do, you trivialize incentive to do “hard stuff”.
You can remove my name from the “playerbase as a whole that caused the current WoW version we have”. I never complained if I didn’t get to see Naxx or that it wasn’t fair I didn’t win the roll for the Ancient petrified Leaf after we downed Executus. If somebody had more epics … or even a single epic, and I didn’t or they were in a better guild…Ok.
No, Blizzard is the author of this story; they held the pen of accessibility. The playerbase was always along for “their” ride, and we only thought we were the drivers.
I would have much preferred they kept up releasing new 5 mans and separate 10 mans in addition to new larger raids but blizzard choose not to go that route.
Basically accessibility became the compromise for giving everyone new content and still having large raids.
Except the stuff WAS acccessible…it just required a lot more investment in time/effort. Everyone who played the game had access to the content if they did the work to put together a group of people that would put in the effort and had the skill to see it. That wasn’t good enough for the participation trophy crowd and so they dumbed everything down for the least quality player who put minimal time or effort into the game to see it…
I would love it if they released new 5 mans, new 10 mans and new 25 mans that were all separate in equal quantities. But blizzard decided not to go that route so as such multiple raid difficulties/sizes were their answer.
The reality is that if you weren’t into large scale raiding you basically got no new content or progression beyond what was available at release in vanilla. This is another case where you can claim it was accessible in theory all you want but the numbers simply disprove you.
No. The numbers show a majority of the playerbase didn’t have enough motivation to access said content. Just because you’re too lazy to get attuned doesn’t mean it’s not accessible.
While LFR was a huge mistake, I think that a even larger mistake was a huge change that came with patch 3.2. They added “Heroic” raids which created two sets of gear basically. It was masking a raid that had 10 and 25 man difficulty as a raid that has 4 total difficulties and 4 sets of gear basically. This spiraled into 3 settings later. Then 4. Now there is no longer a set # of players. It’s “flex” or w/e.
WoW for me ended with Ulduar. TOC and faction changes really tore it apart for me. I did my no lights/HM progression back in the day on a DK and by the time ICC rolled around I was so unhappy with raiding that I walked away from it.
If they do continue with Classic TBC and then Classic WoTLK server options I hope they do actually change TOC and ICC in the back of my head. It wouldn’t happen, not a chance, but I really wish they put more heart into TOC and had ulduar type Hardmode features in it over Heroic setting. ICC could have been as good as Ulduar, but they had the terrible heroic features.
Going back even further to the start of WoTLK with 10/25 man changes, that was a problem in itself. They should have made EOE or Drakes 10 man’s and Naxx the 25 man. They could have had unique drops that where not easily replaced by something just cause it was higher level.
Of course the amount of raid content, quality raid content!, was vast on WoTLK launch and I had a blast but it lead to the awful multiple difficulty changes.
It was accessed, just not by a huge percentage of the population. If it was accessed (returns as true) then it was accessible. At AQ40 release Ouro was not accessible because the access condition of beating C’thun was literally not achievable. Sunwell was accessible even if only 1% or so of the population completed it some number of people did so and thus accessed it…
Except if it was accessible to any of the players (which it was) then it was accessible to all since every account has equal access to the servers. There wasn’t some sort of free-to-play game with raid access buy in nonsense going on. The stuff was there, any player who put in the time, had the skill, and found/created a group that was sufficiently motivated and skilled could access the content.
Thats like saying choosing to go left instead of right isn’t a choice of accesibility.Because you choose to go left doesn’t mean the option to go right doesn’t exist.
You choose to not raid in a raiding guild therefore you chose not to have access to anything.