Simple friggin’ math, Broken. If there are more players than mobs in one zone, the mobs are going to be dying far quicker than they should be, which means I won’t be getting ANY experience whatsoever because I didn’t kill a single one of them. I won’t even be able to quest because of the mobs all being dead.
I don’t think people realize that having literally 2000 people in Northshire all in the same shard makes it literally unplayable for the first day. You literally get more EXP from exploration then you do waiting around to tag a mob.
This happened on the private servers, literally thousands of people in the starting zones.
When you’re sharded, you’ll still see at least a hundred other people around you, it won’t even be remotely empty.
People who blindly hate sharding also don’t realize this. Classic is potentially going to have MILLIONS of people try it out. A vanilla server was only meant to hold no more than 5 thousand people. That is literally hundreds of servers to accommodate that many people. It is not unfair to assume that 50% of people who try Classic, won’t stay after the first month.
If Blizzard were to not shard, and just make literally hundreds of servers to accommodate people that won’t be there in 4 weeks, that will lead a bunch of servers that have half half the population they were meant to. Which is a significantly more dangerous problem to the game then having sharding in the the first two weeks.
Then that creates the world to be alive, different people comming up with different ideas creating different happenings, when its all sharded it will be boring with people without care able to do what they would normally.
No, it’s “I want to actually be able to log in and play so go ahead and implement sharding.” There are too many group quests in Classic for it to be a fully single-player experience. And even as a single-player experience, modern WoW falls flat.
Are you not aware that blizzard servers have been really poor quality for a long time?
Trying going anywhere in Retail with 200 people around you, and see what happens. It is literally unplayable. The game lags out, teleports you to the zone’s edge, and will probably disconnect you. You think this will be different in Classic?
Also, I’ve done the starting zones with literally thousands of people in them. 99% of the time you’re standing in place waiting for the lag to stop so you can hopefully get a mob tag. It took seven hours to get all the quests in Northshire done.
What do people not understand about the fact that in your shard, there will still be well over 100 people. Once sharding is gone, you’ll be AFKing next to all these folks in Ironforge. I really have no idea why all these people think they’ll be literally solo in a shard.
In my opinion, no more than two weeks TOPS. That’s been my experience as well, so I see literally no reason for sharding past launch.
This exactly. No amount of growth was enough for Blizzard so when they felt they had fully tapped the gamer market, and they did, they looked outside the gamer market. Why else would they do commercials with Ozzy or William Shatner or the guy who was a hunter but did not hunt because it implied a possibility of failure?
They got greedy and arrogant and it’s ultimately turned a great game into a shell of its former self.
To play my own devil’s advocate here, I will admit that this was one of the most memorable times in WoW I’ve ever had. That being said, I’ll remember it because of how bad it was, and how unique it was, not because it was amazing to play.
This is what would happen if no sharding was in place.
-long waiting queue to login.
-after logging in and creating a character, you see thousands of other players in the starting zones competing for quest mobs.
-servers crash
-login queue happens again
-players are angry for having to wait
-login queue system crashes due to overload
-you finally get back into the game
-rinse repeat
-blizz alleviates this by creating more servers.
-players are now spread out
-people who just wanted to try classic tried it and no longer play.
-servers feel empty
-discussions are had on what servers to merge
-servers merge.
-players erupt in madness
So this never happened except on pservers. There was a population cap for how many people could log into a server at once. I don’t know the exact figures, but I usually see estimates for the vanilla population cap to be in the 3000 range, maybe higher, maybe lower. 6 starting areas means a launch maximum of something around 500 per starting area. Obviously it won’t be a straight 6 way split, but it shouldn’t be multiple thousands in northshire abbey either. I think very few people are advocating for unrestricted population mega servers, because overpopulation can be a problem too; people want vanilla-like population servers.
This is one issue that keeps getting talked in circles because of limited info from blizzard. Also there is a divide on what people want when it comes to launch day. Some people actually do like the launch experience. I rolled on a fresh server the night TBC launched, and it was a unique experience that was very different from the normal level 1 starting point, and I enjoyed it because I had no intention of racing to 70. Other people just view over crowding as a limitation to their enjoyment of the game and don’t want it.
Yea but the draw distance is horrible! It’s so bad mobs and players were doing this weird “phasing in and out”. I got mob tags and caught some players unaware because it seemed like they did not see the mob or see me when it was a player. It felt like bad phasing/sharding to me. I played Nost and it was like that. Ely. The same. Lh. You guessed it the exact same.
That named centaur in the barrens. Rolled up one day and there was 9 people waiting for it to spawn. Asked if I could join. Nope. We are full. Ok. Wait for the mob. I’m on a druid. Now Padre is a bit of a competitive person. So my focus is getting this tag. Mob spawned. No one else even reacted. I got the tag to their dismay with ease. A few rude whispers to laugh at (Mind you I’m in Michigan so my ping is way higher than what I call normal latency) and im moving on.
Now I know some may think im a dbag for making 9 people wait for another respawns but sorry not sorry. I asked to join. /shrug
Pserver infrastructure should not be considered. The whole point was official blizz ran servers.
Hoping for no sharding or a feasible alternative that is not a paid headstart.
You will have tons of people in the following area’s at launch:
Durotar (Orc and Troll)
Elwynn Forest (Human)
Tirisfall (Undead)
Dun Morogh (Dwarf and Gnome)
Teldrassil (Night Elf)
Mulgore (Tauren)
and expanding even farther after the first hours into various area’s, either leveling or running to one of the other starting regions. I imagine they will have multiple servers available for people to play on.
My suggestion would be to get a group of people as soon as you load in, and do all the quests as a group, reduce the risk of missing out on mobs and xp.