This will be my General resto build till I know the finer points of things ( Class portion ) Mostly a raider here since cata. Thinking Ill start off the expansion talented healing heavy and slowly move any underwhelming or underperforming healing talents to more dps/survivability/mobility talents till I find a nice mix/flow.
First Tier:
Went left and mid heavy. Grabbed up all the useful utility spells and damage reduction, stuns, interrupts, Tremor totem, wolf buffs, extra earth shield on myself is cool considering the buffs farther down, picked up earth elemental. Mostly main stuff here, not a lot of freedom unless you want to buff dmg and mess with those healing/melee abilities on the left.
Didnt pick up Hex…yet. With the fast paced nature of m+ it’s whatever, I mostly raid. Most likely situational but can be picked up easily if needed. Planning to make a full dps questing build for fun later to see what I can mix in for m+ down the road.
Can get most of the healing upgrades without too many conflicts/issues. Unless youre looking to specifically maximize the dmg you can do for certain content then sacrifices will need to be made.
Mid Tier:
-Right heavy with some middle stuff to get to the call of elements and A/G end caps, earth shield buffs, and totem buffs. Earthbind or WR totem for those certain affixes in m+ if/when when a tank needs to kite.
Purge is big and it’s just fun to remove enemy debuffs.
-Extra Stream charge here is nice ( you get a 2nd one in the resto tree ) especially since using it buffs ST healing ( has some synergy with call of elements that way too and another talent to lower the CD, also a talent to buff duration )
-Nature’s Swiftness is a nice thing to see again - lets me fit more into cloudburst combos maybe or just pop it for a quick tank Heal. I might rethink if on the gcd.
-Ancestral guidance coming back makes me want to try to get them big cloudburst combos again. Hoping A/G is off the GCD or feels good to use with things like CBT/Ascendance, etc. A/G could still be useful to combo with things like HTT and Ascendance though.
Trade offs: the crit, reinc buffs/10% health, and some mobility that go into the left side. Prob will want to pick these up for m+ later on when I can make a more dungeon focused build.
Final Tier/Endcaps:
Can pretty much get all 3 endcaps. Might end up being too much to manage at once but might be fun.
In all a more engaging class talent tree than what my holy priest is seeing. Will most likely look for ways I can swap underperforming healing talents to the dps type talents to help finish encounters faster.
Will do the Resto spec tree portion shortly. This was just the class portion in regards to healing.