What's with the WoD hate?

Granted I was unsubbed for the entirety of Warlords of Draenor, so for that reason I don’t understand the hate. The garrisons seemed like a cool idea, the storyline is a little strange, but from what i’ve played it develops really nicely. Seems like there was a LOT to do there with all the zones, quests, garrisons, raids and dailies. So what really happened during WoD?

Oh boy…

/hands OP some riot gear

I wish you luck, my dude.

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It was half an expansion.

If we got the other raid tier and Faralon and actual capital cities it might have been an okay expansion. But Blizz cut its head off before it got its feet.

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Haha I know i’ve opened myself up. I’m sure during WoD it was a lot worse, from my perspective i’m viewing the finished product.

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The zone stories were great but you were pretty much stuck in your garrison (which was always in one location and never changed or felt different) and there were so many loose ends in the story by the end due to time constraints that the alternate reality concept wasn’t fully realized. it ended up literally as a way to bring back some old orc nostalgia and reintroduce Gul’Dan as a villain for Legion. It was a segway expansion and while it brought some decent new models to the existing races, there were also no new races, classes, or professions and many were never able to fly, which just felt kinda bad. The high of Legion was almost worth it though, which gets me excited for the expansion after BFA.

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They practically removed an entire major patch from the line up.

This not only gave a lack of content for many players, it completely threw the story off the rails more than it already was, WoD was already odd, but they pretty much pulled an entire chapter away.

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I also did not play WoD when it was relevant, so I’ll admit that I was a little confused as to the hate when I first played through it myself.

From what I’ve gathered, there were massive cuts to the content and a rather long content drought. One of the major patches did nothing more than add twitter integration and the SELFIE camera. It seemed to have done so poorly that Blizzard actually pulled the plug and rushed the ending so they could move on to the next expansion rather quickly.

That’s what I’ve surmised from the forums.

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There was a lot of content cuts but it’s still more enjoyable than BfA.

It was the expansion when they (the devs) decided to go to war on flying despite pissing off the majority of the playerbase.

That’s reason enough for WoD to be the most hated expansion.

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We were stuck alone in our garrisons for 2 years (seemed like 10 years).

Well, you’re viewing it once everything was out yeah, but it’s not complete. You used to be able to make millions of gold from your garrison with a bit of effort and an army of alts, which were incredibly easy to level in WoD. Very easy. Like I can’t tell you how easy it was to level to get to WoD stuff.

That’s probably exactly why you don’t understand the hate - you didn’t experience it first hand. The questing experience wasn’t bad, and the garrisons weren’t terrible, except that they made it so all professions could do all things, so no profession was actually useful or profitable. Materials were worthless. Combine that with long time gates between content releases, minimal content releases and no flying, and it was an expansion with an end game that for many meant logging in to your garrison one a day to do chores and then logging out again.

Playing through now after the fact it’s not bad at all because you play through and then move on.

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No… no you weren’t unless you sat in your garrison.

It’s nice to have some alone time every once in a while. The garrison is also a great place to level your pets if you want to do that.

Dumping on stuff is the only mode of critique some people have. Add in the widespread celebration of internet troll culture, and voila.

Honestly it was a good xpac…until they cut half the content and rushed its ending.

Leveling was amazing and I loved the Garrison, brf and highmaul were tons of fun.

Everything after that was just rushed or canceled.

  1. They attempted to permanently kill flying from that point on. (Which they lied and mislead the player base about for over a year.)

  2. Half the planned content never made it into the expansion.

  3. Stupid alternate timeline = lore embarrassment.

  4. Garrisons sucked the population into their own instances and out of the world.

Laziest attempt at an expansion ever.

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I spent almost the entirety of the expansion sitting in my garrison. That was the main problem.

Heres a copy paste of an answer I gave awhile ago on Draenor:

Much of the hatred from WOD comes from people who played it when it was current content. It was like 2 months of fun leveling, then 22 months of slugging along. Here are my reasons for disliking WoD.

Lets see where to start. How about with the story?

After over a year of doing Siege of Orgrimmar and dealing with orcs, we get to go to an entire new dimension to , you guessed it, deal with orcs.

They make all these orc leaders seem badass. They all get special intros and then we find our that some of them die in 5 man dungeons, The real power behind the Iron Horde (Blackhand) gets defeated in the second raid, we (the players) finally get to track down Garrosh only to have Thrall come in and steal the kill (for both Horde AND Alliance). Finally, After killing countless inhabitants of Draenor and even assaulting Azeroth, Grommash is turned into a victim/hero and proudly stands at the end declaring Draenor being “free”.

Now that the story is out of the way, lets talk about game stuff.

Garrisons:
Garrisons were a neat idea that turned into an area that no one ever needed to leave. No need to leave the garrison to herb, mine, fish, etc. You could do basically anything inside the garrison. No need to go outside to do anything once you were done leveling. Once you setup your alts you had a literal gold mine between trading mats, etc.

Mission tables:
Mission tables were first introduced in WOD. They helped cement the idea of not having to leave your garrison and pushing one button on your phone to play the game. Mission tables were needed for story line, equipping your followers, etc. It made players a lot of gold, especially for someone with plenty of alts. For me at least it got super repetitive doing it many times over. There was no change or randomness. You got the same followers every time you quested on alts and it got boring really quick.

Shipyards:
What could be worse than mission tables? Mission tables with a nautical theme! By this point many players were tired with the whole mission table game play, so when a major patch was announced that introduced even more rng mission table nonsense, people got pissed and it left a bad taste in peoples mouths.

Crafting:
Crafting professions got rewarded with many recipes being timegated and producing random rng stat items. You couldn’t gather mats and then craft away. You had to gather mats, donate them to workers for them to produce some soulbound mats that you then used to craft an item. That item could then have non optimal stats that you had no control over. I couldn’t stand it. No more mining and smelting into bars. It was all donation fodder and everyone had access to gathering mats due to the garrison providing them free of charge.

All in all, these factors made it a very lonely expansion. This was the first expansion they made us do Pathfinder as well. That was a long slog through rep grinds and questing that was really annoying and set the standard for today. I really hated. You could play the entire expansion solo and never have to leave your garrison to do anything.

That’s why I disliked it.

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FTFY

10char