So I am running some lower keys on my lock, climbing the ladder. What I am running into is, lots of tanks trying to MDI pull packs. When I say MDI pull, I mean giant pulls which rely on coordinated CC, Stuns and specific comp setups for burst. Then they rage quit after they wipe. Which I dont get, because on the low keys, you can just plod along mowing everything down in smaller packs and still easy +2 it.
Example is on explosive, with a group where there isnt a hunter or a frost mage to help insta cast, mow down the orbs. And pulling 4 packs of mobs into a death ball. Another example would be in Gambit, murloc area. Tank pulls a group of 20-30mobs together into a death ball. However the sheer amount of explosive orbs that spawn, was enough to wipe us, not to mention not kiting them away from the healing totems, so the DPS can mow down the totems. It was a mess.
I will say that there seems to be a spread of tanks across servers trying these MDI pulls, but the highest concentration I have been seeing are the usual servers people complain about. And its frustrating, because they burn your keys. They run in, pull a ton of mobs, with no warning or attempt to coordinate, wipe the group. Run back, pull a giant pull again. Type “OMG HEAL ME” in group chat. Run back, giant pull again, die then quit group.
the tanks think they and the group is better then they are. in doing so the overpull. tanks seem to get overconfident (and cocky) alot
i just had a 15 top where the tank pulled everything in the first room in the gorechop side (the room above him). he did give a warning but then jumped in before we could group up (so the little dude dont jump aroun das much). didnt even have time to lust before we got wiped. lucky we still timed it with a min or so left on the clock. without that wpe (and the tank letting us die caz “we put the orb in thw wrong spot”) we would of done better
So I am a healer main. I came back after being gone for quite some time about two weeks and some change ago. Running behind, I have had to work my way through such level keys. Normally this zone is fine when the normal solid players are working through them, but too much time has passed from then, and now all we have is the players stuck there.
That’s literally the top of their skill climb. They typically are tanks with zero tier bonuses. They have no idea what stat distribution is, or how it affects their survivability, etc. They’re just plain bad.
I think it just varies by the composition of the party and the experience of the members.
In my alt’s guild the leader and some of the senior officers do intense pulls but they can handle it even on intense weeks. The strategies stay the same even if they do a lower key. We’re usually in a voice chat at the same time so it makes it easier when they say stuff.
Even learnt a few new things (Taza streets is actually faster going left if you can delete the first monster before it’s abilities go off).
When it comes to PuGs 90% when I see a gigantic pull in a risky prefix then it’s time to run for the hills.
Players think that if we copy MDI players then they will be like them as well, without realizing that they have joined a pug , they are overcomplicating a simple difficulty with an unneeded strat and do not consider what the rest of the group’s motives are. This leads to rage, name calling ,leavers and Bricking of keys
Big pulls are standard and don’t require CC, stuns, or any particularly specific group comp other than standard meta specs. Interrupts are often required, and usually there are trash mob mechanics to dodge, but that’s about it.
Makes sense for tanks to be pulling this way in 10-14 keys unless they’re seriously undergeared, you gotta learn how to tank somewhere and stepping it down a bit helps
Yeah, I’ve seen maximum toxicity in the 10-12 key range. Joined a +12 mist. Became quite apparent one of the dps was low & ended at around 5k overall. Which is fine but should’ve been stated at the start. Our 3rd dps, 2.8k io superstar shammy obviously didn’t like that & alt-F4’d at the 2nd boss. Not sure who’s right.
Anyways, we completed the key and missed the timer by 30 seconds. The tank was awesome & was obviously helping his friend.
Last week in a 10 one of the dps just went afk halfway. When I asked the lead to kick him before the last boss, he was back in seconds saying he had internet issues. His internet was fine for the rest of the dungeon.
Not this week. Big pulls can insta-kill pugs on explosive weeks. Everyone is more intent on hitting 30k & noone does orbs.
Pulling massive mobs on Explosives week causing massive orbs to pop out. When I see massive orbs about to explode, I would just Turtle. And if they wipe and they keep on doing this, I would just hearth out and leave.
I love when lower keys pull huge. They are low keys, gettem over fast. They are easy, so best to work out the kinks in them before going on to bigger things.
They are often under geared. And I tank as well. I understand large pulls and what to do. But a lot of the PuGs I run into at that level, dont use their mitigation properly, and dont pop CDs ect. They are just running in and thinking thats how it works. Then getting mad and rage quitting when it doesnt.
Normally when I PuG tank, I start with a few normal pulls to get the group going and see where their ability is at. Then I start to pull larger and larger.
Another problem is PuG tanks and affixes. Explosive for one. If they pull a ton of mobs, in a group comp, where they have very few insta casts, then the bombs will wipe them. Other issues with sanguine. The tank doesnt start kiting until the pool has spawned and the mob has received a few tics of healing. Bolstering pulls where they pull the next pack, as the first is almost dead, causing the first pack to bolster the second pack. Not being prepared for a tough mob to enrage with raging, and get caught on a fort raging, with mitigation down.
I take the stance of learning to walk before you can run. You can still easily time keys in that range without mega pulls.
It’s the same as those bros driving around F-250s when all they ever do with it is go to town to stop at the grocery store and QuikMart and would be better served by a Camry or Prius.
People want to feel like they’re qualified/good/badass in some way or another, so they don the trappings of those who they view to possess those qualities, because they think having those superficialities makes them a part of that group (“If I do MDI things, I’ll be as good as an MDI player!”). In reality it just looks like silly overcompensation.
Oh man I had a tank do this on an explosive week in a NW 15 sometime around the end of season 1 or start of season 2. Total pug no coms. We were mage/war/lock DPS. I only pick this tank because he has done mythic Sun King so he can’t be a total tool right?
Well the dude was DH jumping all over Narnia with his death parade that was so large, I would hesitate to do explosive WITH coms, because there just wasn’t enough interrupts to go around, let alone struggle with over half a dozen explosives up at any given time. The mage was a hero with the explosive, but between that and interrupts it meant she could do no serious damage. Obviously the lock had some issues with interrupting, and so did I the way the tank had me constantly just trying to chase that mess down and do my share controlling the explosive.
It ended up the mage and I full time on chasing interrupts and explosive from causing an immediate wipe, with mostly just the warlock’s DPS. A bit after the first boss and this tank still hasn’t gotten a feel for the group despite causing a couple wipes, the tank complains about low dps and quits.
I like to do slow steady pulls where we are still comfortably in pace to do the dungeon on time, but dps are just spamming that I’m playing badly because I don’t wanna overwhelm my healer while wasting all my defensive CDs