We’ve already limited the number of instances per day to 30, I don’t understand why we still have to limit people to 5 instances an hour. I just want to farm my pummelers for the day and be done with it. Not run 5 gnomers in 15 minutes, log off for another 45, then log back on and repeat 6 more times. The system is working against REAL players.
Slows boosting and bot farming
They should have been more responsible and only limited the relevant Instances, but ofc it’s blizzard soooooo
The 5 instances/hour has been a rule since even before the 30/day. There is no reason to change it.
Yes there is… I want to finish my farming and log off in an hour.
I mean this issue has been put to bed. You were complaining about the 30/day, now about the 5/hour. I bet if they did remove the 5 per hour, and you hit your 30/day after a couple hours you would be back here yelling to have the 30/day cap removed. They aren’t going to change anything because a very small vocal minority have been a little inconvenienced from not being able to farm a OP item all day. The 5/hour doesn’t affect the majority at large, and the 30/day even less.
I remember years ago one of the reasons given by a blue on the forums had to do with stability, to make sure every player (account) had a reasonable ability to do dungeons in any hour.
Instance Servers were a separate thing from World Servers, and with dungeons usually being 5-man groups, while raids capped at 40, tens of thousands of instances could be called for at any point in time.
A secondary reason was that bots were doing things like farming Ancient Lichen in Slave Pens (TBC), and an instance limit slowed that down while not generally impacting the average player groups which rarely did a single dungeon in less than 12 minutes.
NOTE: 5 instance per hour limit per account has been in the game since patch 1.9, so it is a #nochanges vanilla function.
“We’ve already limited the number of instances per day to 30, I don’t understand why we still have to limit people to 5 instances an hour. I just want to farm my pummelers for the day and be done with it. Not run 5 gnomers in 15 minutes, log off for another 45, then log back on and repeat 6 more times. The system is working against REAL players.”
It was a lazy fix by blizzard to fix bots making gold running experience runs for people in ZG
the only thing it does is throttle boosting and things like fadeleaf farming. Without it, people can just make 10 characters, do their daily cap in a few hours and stop. The friction causes people to take breaks/disband, where otherwise they would steamroll, getting increasingly more efficient run to run.
On paper it doesn’t matter since people can just take a break, and continue in reality, it throttles people because people can only play for a specified amount of time before either burning out, or having to do other things. And not everybody is a master at scheduling their life around a video game. Thus it artificially introduces scarcity.
How is it any different than before the 30/day was installed? You were still doing 5/15 min and waiting 45 to go again. How does the 30/day patch change what you were doing before?
We don’t HAVE to. It’s a game. The game has rules. This is a rule.
So this is about you, and what you want to do? Understood. You want to SOLO a level-30 dungeon, over and over, on a level-60 character. And you don’t want a limit on that?
Soloing a dungeon is a HACK. Many of us players call that “cheating”, but if the game allows it, it isn’t cheating. Many of us would nerf dungeon soloing. You’re level 60? Sorry, you can’t get into Gnomeregan at all – you’re too high. That makes perfect sense, to many players. It’sa good rule.
The game allows this hack. But unlimited hacks? Nobody wants that. You are asking too much.
They did implement this sort of. The rule doesn’t apply to 40 man instances. Would’ve been more accurate to just target the boosted instances with tons of gold farm. But then people just find a slightly less optimal gold farm elsewhere.
Mages can make 200g per hour boosting even with 5/h limit. Hard to beat that efficiency.