Thousands of players to test new features, to test raids, instances and quests. So what is the problem?
The amount of people testing on ptr compared to how many are on the live servers is vastly different. So what may work there doesn’t necessarily translate to live.
That and a lot of what is reported is often more than not just ignored at times
Free QA. You get what you pay for.
To make testing for testers testy
plus moving the coding…to retail is a nightmare. I had to make a gaming app that had updates every week. I worked 24 hours on those days, also everyone else was onboard. Things like this are out of your control and if you don’t know the process of it…then don’t complain without more knowledge and a better argument plz.
I thought the point of PTR’s was so companies could just stop paying for testers in house by outsourcing that job to the customer
Sounds like you’re the exact type of developer that blizzard is looking for. You should put in an app. All those other companies that handle these types of things seamlessly, those are the ones doing it wrong.
ok what company makes things go seamlessly?
I am not being snide but you are defending a bad test environment and terrible launch procedures and then admitting that they simply do not do proper work during PTR. Roll-outs of new features are commonplace in IT, and there is a well-developed methodology for it.
Something is terribly wrong at Blizz, we can see it, and we might try to ignore it and defend it but there is a problem.
I am not disinclined to believe that no small part of Blizs problems is the player base and perhaps a small minority clamoring for things. It ceased to be possible to make us happy a long time ago, and their focus on their version of endgame and balancing for that hurts them in terms of development.
But despite all of that (or in addition to), it seems apparent that the company has problems in terms of quality - heck the entire world does now, go buy a hamburger from fast food. Quality is not in quantity anywhere it seems. Something is very wrong.
Both statements are accurate though. Live vs ptr isn’t the same. It simply doesn’t help in addition to this that so many of what is reported and known makes it from ptr to live still.
I’d hardly call that defending
We probably agree more than not.
But other systems, run by other companies are tested in a closed environment before launch. banking systems as an example, it would spell bankruptcy for a software company to launch live something as buggy as Blizz does. There is no real good excuse for launching crap to live repeatedly.
This happens, with growing frequency now, because of some larger problem we cannot fully know the facts of, but they have a real problem.
Well I think we know at least one cause, the game is built around a 2003 engine. I can’t imagine that doesn’t in itself cause vast issues. At least that would by my guess as to one one the main culprits
Didn’t they add like 100 people to there development team for Dragonflight? I wonder if they had to cut people from there internal testing team?
‘Had to check to make sure so far the only thing I have found was an article that said 100, from June 2022’
The point of ptr is luls.
Are you the owner of a shiny, 60 billion dollar corporation that literally exists solely in the digital games space? No, so it’s understandable for you to have such challenges. A 60 billion dollar company should be able to handle this competently.
it a place for people to Data mine everything, and spoil it for us.
no, it’s not the load problem, they have figured it out 19 years ago, it’s the feature that’s poorly coded and filled with bugs