What's the difference in 100% parry/dodge?

Back then, Outlaw Rogue used to have a 100% parry defensive (i think it was 100 anyways).

It was later replaced with 100% dodge instead.

What’s the difference if any?

lmao.

Old school stuff right here

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Parrying an attack used to increase the speed of your next auto attack swing whereas dodging did not.

DPS warrior have the 100% parry ability. To be fair, I’m not sure if parry hasted auto attacks are still a thing. If they are, they certainly aren’t huge deals like they used to be. It used to be a big deal especially for tanks/melee to make sure they didn’t cause boss parries since so much damage back then was tied to boss auto attacks.

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I never even heard of that part of parrying, is that even still a thing?

Interesting.

lmao.

It’s probably still a thing, but largely an irrelevant thing. More damage is put in the unavoidable strikes and other special boss mechanics than just raw auto attack damage and tanks aren’t capable of missing or having attacks be parried outside abilities that specifically cause those affects.

Once upon a time, tanks stacked a stat called defense rating which altered something called the hit table where bosses basically lost the ability to crit tanks and DPS stacked a stat called hit rating which prevented moves from missing. In Cata, melee gained another stat called expertise which, in conjunction with hit rating, removed parries from the hit table.

What this all meant to the common person was you needed a certain amount and not a single point more or as close as possible as you could get to the magic numbers since extras of the stat were literally wasted stat points. It made gearing up and maintaining these caps incredibly tedious and thus they were done away with outside of specific abilities that specifically make those “invisible” stats relevant.

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I haven’t talked about avoidance mechanics in a looong time.

But in addition to parry-haste, iirc you cannot parry or block an attack from behind but you can dodge them. Not sure if those are all still true or not.

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Expertise was in TBC

I’m almost positive thats correct because i was an MT and for bosses we had on farm like Azgalor in Hyjal i would put on my expertise gear and see how close i could get to the expertise cap (15% i think it was?).

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Maybe. It’s been too long now. My point being was you had these super important targets to meet with gear + enchants alone (and gems could help too) and you often kept side pieces around in case you got something “better” and needed to make the points up elsewhere. It wasn’t fun at all.

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I only raided during TBC and WOTLK, by end of wrath i was retired from raiding so thats how i remember.

But yah, i had a bag full of side pieces too. I actually liked being able to tweak my avoidance/hit/expertise/defense especially to the extremes. My hit and expertise set was 7.5% hit and 15% expertise. Defense was 490 min to raid but my normal set was 515 and max defense set was 540 or 560, something stupidly high. Max health set i forget, was 24k, 28k or 32k. Ahhhhh fun times…

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