What's the difference between a world quest and any other quest?

Asking in regard to the discarded tabard system.

Can’t help but feel, especially in Naz and Mech that quest designer effort went down the tubes. Fine, I guess. But if there’s no story behind rep grinds, and you don’t want to design more quests, then why not make it so that:

  1. The faction quests get you to a certain level (let’s say honored).
  2. At honored, you can buy a tabard with that faction
  3. That tabard provides some rep with the faction for any quest done anywhere?
    3a. Maybe you could assign a zone for that week that the tabard works in, e.g. This week, if you’re wearing the tabbard, all quests in [ZONE X] will provide faction rep.
    3b. This zone will generate based on a list of zones with the least amount of quests completed in all of the available WoW real estate
    3c. If a player doesn’t have enough zones that qualify, then there will be a rehash of previous quests available as dailies as we have in this current BFA system of rep gains.

Isn’t this what the contracts are for?

But instead of giving it to just anyone, they gave scribes a reason to exist no?

world quests are timed and randomized. regular quests are’nt. dailies are, but you can cash them in whenever you want.

Maybe I’m wrong (and I hope I am) but I’m pretty sure contracts are just for world quests.

Currently yes.

That’s not to say they cannot be modified for future use. I honestly like the idea of contracts, especially since glyphs have kinda fallen off, scribes basically only have contracts now, and darkmoon decks.

Not really that super duper exciting you know?

They want to draw the game out as long as possible, not shorten it and make it more fun.

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I hear you, but them screwing up professions shouldn’t be the reason we don’t ask for them to stop screwing up rep grinds.

I’ll show my cards here - I really would love to go adventuring in the far flung zones that are no longer relevant. And right now I can’t because I’m grinding absurd quests during the few hours I have a night so I can fly.

While I understand that, I’ll give a counter point.

Why would, for example, the Vulpera care at all that your completing quests in northrend? Or on the broken shore?

Reputations are earned due to doing the factions favors and having them like you more.

While I can understand this is a little limiting and can be frustrating. It also just doesn’t narratively, or thematically make sense to be able to get to exalted with the Turtles while doing quests on a completely different continent.

Yeah but if we’re using logic, it should be easier to gain rep the more liked you are. It should take longest to get from Neutral to Friendly than it should from Revered to Exalted.

But I’d also say it’s basically Medieval marketing. You spread their reputation around. That should gain you something.

Also lets be real, the world doesn’t really live update :stuck_out_tongue:

Most of the old zones are kinda time locked. So you wouldn’t really be doing it in the Turtles name, turtles aren’t around yet! :stuck_out_tongue:

I really liked Mechagon’s model. Of a WQ thats zone wide with a huge rep bonus, and then regular ! dailies, and things to find to boost your rep even more. Nazjatar was alright, but super confusing layout and it was hard to find the secret items to boost that rep.

I liked when they implemented tabards. I also liked in MoP when you could choose one to star in your rep tab, and then do dungeons that way too. I just wish they’d let us use options. Be it killing mobs for rep, WQ’s, !'s, or tabards.

The turtles have scars older than you. They were there!

The Mech dailies, which seem to be the dominant option, don’t interact with Contracts though, making RbR an amazing pain to finish.

Yea but I found in the end, that the contract I should’ve been wearing was Nazjater. Mechs came super easy by contrast. Some of the blueprints you find do give you a rep boost as well. and each rare you kill the first time gave 75 rep as well.

Interesting. Was there anything abnormal about the way you went about it? I’m currently contracted with the RbR because the rep is still mid-Friendly while Waveblade is at least honored.

Okay, maybe the turtles were a bad example. XD

But How about Zandalari? How weird would it be to be killing Zandalari trolls in a quest to get Zandalari rep? :stuck_out_tongue:

I don’t know :o I honestly have no clue how I got Rustbolt so high compared to Naz lol. But I did get lost quite a bit until my friend helped me out. Naz was super confusing.

The layout is super confusing, and I honestly suggest checking the wowhead on some of the quests you haven’t done before. Last night I couldn’t figure out how to start one of the WQ so I looked at the comments. General gist was: This took 25 minutes and all I got was Chum.

Whatever we think of the WQ/Rep system, I think we can all agree a lot of the quests are halfassed. I’m an adventurer doing puzzles with turtles for rep? Is that why people play? I’m a mage testing refugees for being witches? I came here to murder some ish. Where’s the murder?

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I very much prefer daily quest hubs like Mecha to the standard random world quests.

IMO, they should merge the idea of world quests + mission table into a single feature.

Rather than send my followers to random parts of Azeroth (like to Hillsbrad to kill Forsaken for example) it’s just a world quest I can do myself or send my followers to do.

Followers should assist w/ world quests rather than be imaginary quests done off-screen. World quests should be littered around Azeroth (which would enlarge the world, encourage WPvP) while daily quest hubs be the standard in new zones.