I made a custom plater profile to color code enemy health bars (in specifically m+) and make important kickable casts glow/flash.
If you like, I don’t mind sharing it with you.
I made a custom plater profile to color code enemy health bars (in specifically m+) and make important kickable casts glow/flash.
If you like, I don’t mind sharing it with you.
OHHH nice. Solid. My biggest blunder is always mistargeting. Thanks!
If you really want to step up your interrupt game there are a few things you can do, some mentioned already which are:
use plater, with a plater mod that changes the cast color based on your interrupt’s status " Interrupt not ready Cast Color" by Continuity will work in any plater profile
Make it a habit to kick at the end of the cast to avoid overlaps
learning the “stops” or casts to interrupt with a stun/cc can often make a “difficult” dungeon easy
finally, the one not mentioned
if you are just learning how to interrupt now, I highly suggest you make it a habit to use a focus macro and have a focus kick keybind along with a regular kick keybind. You can also macro them together
#showtooltip
/cast [@mouseover,nodead,harm] [@focus,harm] [] counterspell
Using a focus kick allows you to target the mob that needs to die first while not having to search through a large pack of nameplates. You use the focus macro:
/focus [@mouseover,harm,nodead] [harm]
when the tank first starts pulling (you’re giving them time to get threat ya?)
Then you target the mob with the highest health, or the most dangerous mob depending on which pack it is and you can use your focus kick button or macro to kick the other important kick. You can also use this with your stun as well
If your running in pugs tgere is no way of knowing for sure the best time to interupt as you would not be in direct message with them saying who gots what interupt so you dont overlap. But there are profiles that you can use tgat change the nameplates of must interupt mobs. Quazzi, a youtuber has profiles for this which could help you out alot. Even has it set so tge mobs that cant be interupted but have to be cc
Plater addon to highlight dangerous spells and a mouseover interrupt macro you can use on nameplates.
there are very few dangerous casts that happen nearly immediately, so you have a half second or so to look at cast bars.
a couple of ideas that maybe you already do:
-make sure your mobs name plates are set to be separate from one another and not all on top of one another. i forget the exact setting. this way, you can see each name plate and its cast bar.
-i imagine that you are doing damage with keys and primarily moving with your mouse. perhaps you are tab targetting your way through mobs as you do your damage.
when a highly dangerous interruptable ability occurs, the most important thing to do is to interrupt it. you need to stop everything else you are doing to ensure that you can do the interrupt.
once you hear the addon say interrupt, stop dpsing, get your cursor over the casting mob, target and kick.
like others have said, I have my kick on the same key (for me, it is D) for every toon i run.
-you aren’t tanking, but if you try it, i suggest you delay your kick to see if others are doing it. and always save your kick for the most dangerous thing in case others have kicked different spells and theirs is on CD.
-in the end, running single digit keys is how you learn which abilities need to be dealt with with kicks and which ones the tank just has to eat or the healer has to deal with.
just pay attention and you will get it.
as an aside, it is my experience that rogue players tend to be the best interrupters and i rely on them more than other classes (warriors tend to be really good too).
It’s not enough to listen for a prompt from your addon. The trick to doing successful interupts will be researching the instance before queueing, memorizing the name of the mob and what abilities they use that need interrupting, and watching for that enemy everytime you pull. You can see what abilities they’re casting on Blizzard’s built in nameplates and you must watch for it and click that target quickly to land your interrupt. If you don’t know how to turn on enemy nameplates I believe “V” is the correct toggle.
It’s not going to be easy, mythics are designed to be very difficult! If you still struggle after using my advice, don’t worry about it too much unless your groups are wiping, repeatedly. Yes it can make things harder on the healer but don’t worry unless your wiping due to missed interrpts in which case you need to improve in order to be successful. Tanking isn’t easy. Good luck to you.
Some, if not most, of the class/spec guides on wowhead have dungeon tables with boss and trash abilities that you should interact with called out as well as which mob does them. It’s worth the read before you run that dungeon, only takes a couple minutes to thumb through the info.
There are YouTube videos, but some are more effective than others. Most are like 5-10 min and again, worth a watch.
Try focusing on one dungeon, read on it and watch a video and then try queueing for that dungeon specifically. If you have time, try and run it multiple times. Low keys are fine, you’re looking for the mechanics more than anything.
When a new season starts, I pick one dungeon a day and this is what I do, then I queue for it on my healer 1-2 times and my tank 1-2 times. By the end of the first week, I’m confidently running 10-12 on any role because I don’t overload myself with info. One dungeon a day, and I let that route and those mechanics soak in.
The fine tuning comes along as the season goes on.
Played brewmaster for the first time today on my monk since BFA (I think?) in m+ and was able to comfortable +3 a 13 brackenhide at 424 Ilvl with healer trinkets because I know that dungeon like the back of my hand. I was able to focus on my cooldowns and rotation since the spec was new to me.
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It’s also a great idea to spend some time on the training dummies practicing your core rotation. Get that muscle memory and keep your action bars free of clutter. If you aren’t trying to remember where your hot keys are, you can pay more attention to the encounters.
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For freehold specifically, the lizard dudes between 2nd and 3rd boss cast water bolt and frost nova. You have to kick frost nova, it’s heavy aoe damage and a slow. Don’t forget you can gouge/stun/blind it too.
Trash before the last boss has human mobs that cast lightning bolts. You want to kick thundering squall, it’s super heavy aoe. There are 3 of them that you really can’t skip in m+ routing. Same as earlier, any disruption will work to stop it.
Those are the only 2 spells that will wipe the group that you can kick. Everything else is just helping the tank and healer out.
Fwiw, a tank can hit every single one of these high priority casts without any outside help with the toolkits available. So it’s not just on you, although if any one person knows the dungeon the success rate goes up drastically.