What's on your wishlist for 9.0?

So I will leave others to their opinion but I personally feel, after seeing what’s on the PTR and videos and everything that 8.2 isn’t going to save this expac and obviously 8.3 is too late to ‘save an expac’.

With that said, I’m curious to see what is on everyone’s wishlist for 9.0, whether you plan to stay subbed or not.

For me personally it would be:

-Remove Titanforging and Warforging entirely, make gear more predictable

-Add PvP vendors back to the game

-Idk what but something needs to happen in the Story/Writing department. What even is this story this expac. So many character assassinations and ruined story arcs it might as well be game of thrones.

-Eliminate LFG and LFR entirely. WoW is way too easy because of these functions, and far more boring as well. Too those of you who will say, “LFG/LFR is meant to help you see all the content! Cause so many players missed out on Black Temple and Naxxramas!!! How dare you even suggest this /angrynonsense”
my response is simple.

When have you ever purchased ANY game, multiplayer or singleplayer, that came with a gaurantee that with just a bit of play time, no matter how good or truly terrible you are, you WILL get to face and defeat the final boss?

Lol.

Anyways, that’s my list. I’d like to hear what’s on you guys own list, and how you feel about mine.

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  1. Naga as a playable race. It’s been my top for years.

  2. Profession perks back. I miss how old professions were. They were more exciting than they are now.

  3. If you’re going to continue the whole Pathfinder crap, release it in 9.1 instead. By that time, most people will have done what they need to on ground yet it also allows for people to not have to wait so long to efficiently do alts.

As far as your thoughts on LFR, MMOs are a different ball game. This isn’t like Cuphead where some people won’t even make it to the devil. The raids of any game that have raids are the best part of PVE. They spend all this time designing and coding the best part of PVE only for a small % to ever get to experience it. Saying that it’s ruined WoW is an overstated myth. People are still doing normal, heroic and mythic raids just fine.

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Old ui back, classes balanced, pvp reworked completely, professions made useful, and a logical story.

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Increase player choice. Allow players multiple ways to gain rep, progress characters, and so on.

Stop taking things away from players.

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I think 8.2 looks really good personally. The combined customisation of the essences, rings, trinket, and azerite gear along with the extra little bonuses on other gear slots is very exciting for me. I hope in 9.0 they continue to build upon the current systems instead of scrapping everything and starting over. Id also like to see a new itteration of class order halls.

As far as your lfr reasoning, nearly every game has an easy difficulty setting for the story mode so lfr isn’t some exclusive thing in wow. As long as it’s the most played version it will stay in game.

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Yes! I forgot about this one. I loved the rep tabards. Some people just like doing dungeons. Let those people earn rep doing something they enjoy, not forcing people to do mundane aspects of they game that they don’t enjoy.

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N’zoth wins, and takes over Azeroth reforming The Black Empire. The Horde and Alliance are destroyed in the process and our characters have to fight for survival by joining factions that align with the character’s beliefs rather than what race we belong to.

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DKs getting fix’d enough so we arent jokes anymore and other classes get more love

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Humble developers who understand the meaning of “fun”.

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I said multiplayer games, I meant MMOS as well. Runescape for example, another popular MMO. You cannot function in that game without hard work and networking at the end game. It just isn’t possible. It’s far more rewarding as a result.

Final Fantasy has group finder and if it didn’t in my opinion it would have beat WoW in subs by now. It just plays like a somewhat different WoW with the same lack of social interactions.

You have to keep in mind as well when talking about MMOs that WoW is the gold standard most go for, we’re literally playing the #1. What they’re doing, as crappy as it is, most of the others will do as well to try to stay relevant.

So when I’m saying remove Group Finder and LFR from WoW I meant remove it from all MMOs. The game was FAR more rewarding when you weren’t given that gaurentee.

As to your point about the most development resources going into the raids and them being the best parts of PVE, that’s my point exactly. It’s that way in every game. It doesn’t make any sense that WoW gives it’s up so easily. Every game has a smaller percentage seeing that stuff than the amount that bought it. That’s just how it goes. I still have a few games from when I was 12 I never beat but I still loved playing them.

Necromancer playable class. It will be as distinct as a Priest is from a Paladin if people are going to make the Death Knight comparison.

Not changing classes massively, but adding in a new talent at the end and at least one new learnt spell at say 125. Also for Warmode spells like Disarm to be made baseline for PvE.

A soft refresh of the old world. Nothing even close to a rework like Cata, but more visual updates a la Arathi and Darkshore, and maybe a few silly Cata quests to be modified or removed so as to mend the chronology issues. The vast majority have their own isolated zone stories and that’s how it should be.

Open world scenarios that have many stages over the course of a week. They would add sorely needed dynamism to the world and would be a fantastic way of adding scaleable content in the entire game. Imagine a naga invasion of Ferelas or a Defias uprising in Westfall.

Some form of opt-in Heroic mode for the open world. It can use sharding much like Warmode.

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Talent trees the way they were in BC, tweaking our own stats, and pvp vendors. I enjoyed it when we got to change our own attributes and test drive them.

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As someone who has played FFXI for a very long time and FFXIV since the beginning, I’m not sure exactly how not having a group finder would be beneficial. Lots of people enjoy playing games like this but without group finder, they’re far less efficient.

With group finder, I can quest, craft or other activities while a group is being formed. Before, you had to hope that you’d find people on your server at whatever time you’re able to play who are wanting to do just what you want and hope they have the proper composition of roles. People were able to do it, but it was not very efficient. Even with these tools, there are no guarantees. I’ve done dungeons and raids before and after the finder tools and didn’t get squat.

How does it make financial sense to spend a lot of resources and money to develop a (this varies from expansion to expansion…) huge and detailed raid with various mechanics only for a small % of people to experience it? It’s not really giving up, it’s giving a large variety of players the chance to feel like they can accomplish SOMETHING with what time they do have. Back when I was single, I could raid raid raid til the cows came home. Now that I’m married with kids and got a big promotion, that’s not an option for me anymore. With LFR, I can log in for what time I have, at my earliest convenience and check out the raid scene and possibly get something from it.

I will say, I do agree there are games from when I was under 10 that I’m still trying to beat but those are not online games. Ninja Gaiden for NES, anyone?

And yet you’re only 3/9 N. Quite easy, I see…

Basically looking for the opposite of BfA. BfA added nothing good to the game.

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To be fair, he may have other toons.

I want reforging and flying since release back.

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The new engine.
The other side of Azeroth.
The return of level 1-60

Yes, but even if he was 2/2M the sole existence of LFG/LFR did not make it easier to clear all raids on the highest difficulty available. I think that argument is quite nonsense.

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1.) Get Rid of Pruning. Completely. Period. Use MoP as a baseline for classes, because they’ve been awful since WoD launched.
1a.) Scrap PvP talents, roll certain abilities back into baseline kits
1b.) STOP IT with auxiliary progression systems that impact classes (ie, Artifacts, Azerite, etc.) I should be able to play my complete class at max level

2.) Remove titanforging

3.) Flying at max level

4.) Roll world quests into hubs

I mean, I could go on, there are quite a few philosophies accumulated over the past three expansions that I literally cannot stand, but #1 in particular is why I really can’t be bothered to log on much anymore.

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