It’s a legitimate question. I hear “the story sucks”
“A kid could have written this garbage”
“Morally grey haha”
Then when blizzard writes sacrifice ot keep a place going, people seemed to miss the point entirely. So what’s good storying telling, and can this community(for the most part) actually handle more than just black and white storytelling.
Oh yea, the fans of wow are a collective hivemind that has only one single purpose evidently so lets just ask to it a simple question with a simple answer, i bet this will be a very productive thread.
My only complaint about the story is that they built up nzoth for years and years across several expansions. And then once he is fully released we kill him after a short questline and a raid.
edit: on the spirit of the thread ill give my two cents, the most important are pacing and consistency , i believe the main problem wow has is that it misses its fanbase, if you see on how they do what they do.
Thats a quote from Kevin Martens you push too far, the fanbase doesnt like it then you spend the rest of the expansion retconning or fixing whatever you broke.
MMO storytelling is really hard, because ultimately the story isn’t being driven by differing personalities and motives, but rather the story is driven by creating conflict for the player character to resolve. This makes everything feel contrived; because it is.
I, for one, am glad for the Warcraft Chronicles series, as this is Blizzard’s most recent attempt to join most of the lore cohesively. Also, I really did enjoy the series and how they used this as a launching point for future expansions. I really hope to see more in that series to make sense of a lot of the lore gaps in WoD, Legion, BfA and I’m sure in SL
Because The Chronicles was sold to us as a guide to the lore. It cleaned up all the previous inconsistencies and it bridged the gap of all the stories.
It was our WoW encyclopedia, now its unreliable information. That sucks.
Consistency. We were alright up until returning to Darkshore and encountering… the night elf dark rangers. I’ll be happy to understand that more in Shadowlands.
Besides that, WoW has given me great moments to cry-- or perhaps I can easily cry.
For me, it’s a care for the character and their motivations and writing that character in such a way thay makes sense.
Let’s use Sylvanas as an example. Blizzard said Sylv was going to be portrayed as “morally gray” but did nothing to demonstrate that. If, going into Shadowlands, she was meant to be “morally gray”, the best time and way to demonstrate that would’ve been during the end of the Orgrimmar scenario.
Saurfang steps forward to confront her and Sylvanas does her established schtick. And (here’s where I would’ve changed things a bit) when she mortally wounds Saurfanfg, she grabs him and leans in close so no one but Saurfang (and us, as observers) can hear and whispers, “You died well, Old Soldier. I’m truly sorry but it has to be this way…for the Horde. For the Alliance. For Azeroth!”
And as Saurfang dies, an oddly out of place smile onnhis face, Sylvanas does her evil villain schtick and ghosts off.
In the Loyallist follow-up, she then knocks out the player and kills Nathanos saying, he never understood her or her cause and became corrupted because of it.
And as the Loyalist passes out, the last thing they see is Sylvanas going north to Icecrown, a tear leaking from one eye down a determined grimace painted on her face.
A good story told well draws you into its narrative world. So you are now in the story, thinking like someone inside the story would. There is no outside world, just the story world.
The story world is self-consistent; in other words, it explains itself without having to resort to external references. But Blizzard (and WoW in particular) use a lot of pop culture references in their games - fans appear to love that, so that’s not going to change, but it is still an unsatisfactory way to tell a story.
Blizzard frequently retcons the lore, so major aspects of the story often don’t make sense in the story world. Frequently their major plots and characterizations are inconsistent and self-contradictory in unnatural ways that wouldn’t happen in the story world. This is a disservice to the reader, who Blizzard apparently expects to adjust to whatever Blizz says the story is at that moment in time.
This makes you an observer of the story, not a participant, and as an observer looking from the outside in, you see all the cracks and the flaws in the narrative.
Nothing appeases the MMORPG community. Especially the WOW one.
Toxicity and basement keyboard warriors all, nothing appeases them, they are full of bitterness and bile and spew it everywhwere they go, nothing is good enough for them.