Does anybody still believe a word Blizzard says?
Nothing, they are all at GDC screaming into the air.
A. This is only half of a comparison. This says nothing about the relative effort a raid takes to develop, plus accompanying tier sets and quest lines since the playerbase would complain if they didn’t get those.
B. Since Plunderstorm is a new format and separate from retail it is an ideal project to bring new people in on. In contrast, creating a new raid would require the team that is currently working on TWW raids. It would also require additional effort to ensure that the new raid doesn’t conflict with current or future TWW development.
I feel bad for the people who think Plunderstorm is good…
Not an expert but this wasn’t like making a hearthstone event.
There was a bunch of resources from the engineering side of things, rejigging it all so you have a clean slate, make this function as those vehicle world quests with a new UI also.
Not to mention their effort in advertising the thing. I have a feeling they put quite a bit into this.
That’s all supposition. You have no idea (unless you work for Blizzard) how many people are working in what teams doing what work. I get a tad annoyed when people - without any reliance on factual evidence - sa y something is something. You can say it might be, or it possible is, or they could, or whatever. But sa ying
when you have zero idea of what anything would require, is just empty rhetoric.
I hope people realize the guys behind Blunder are laughing their butts off at us. They are drinking our tears.
My thoughts exactly; this mode I think took a heck of a lot and was probably done by the spellbreaker dev team since they made that battle royale thing.
which failed. I cannot help myself, every time someone mentions that studio, I have to mention they failed at making a good battle royal that kept players attention. Plunderstorm proves that they did NOT learn their lessons from that failed release.
They have lost millions of dollars and subs over the years because of bad choices, like this, which pile up. If Microsoft can realize this and hire real talent, that would be great.
I think two things are clear.
- Everyone wanted pirates. Why did they take so long to give them to us.
- No one wanted pirates. Why did they offer them and confuse our powerful minds.
Clearly the Devs knew both of these things and … did/didn’t … which means they hate us.
Note to the humor challenged, this is satire.
You right.
It’s worth a lot more.
This is Game Mode was made by the Devs of Spellbreak. A Failed BR that was shut down and Actiblizz got the dev team and put them on wow. Thats right, we are getting a failed BR as Content in out $15 a month MMO. Instead of moving these Devs on to something else, teaching them the engine and having them making more content…They just reused concept stuff rom Spellbreak and put it in this…Bad bad faith move.
Because that’d require new ideas.
Da-Dum-Tss! I’m here all night till 2am
Mate, how about making the retaking of gilneas decent instead of a 10 min questline
To be fair, this is what it’s probably like dealing with any player base.
But I do wonder what metric they measured when they thought “You know what they might really enjoy in their PvE-focused game? A brand new surprise PvP mode!” I’m not mad about the whole thing, but I am completely stumped. Some devs just…know. Others, like Blizzard, just never seem to get it. Not completely, anyway.
Ahh, you’ve discovered the building menu in this mode? /j
That is exactly what Plunderstorm is an appetizer or a snack to hold us over until the next meal (expansion )
Blizz could of easily done what they have in the past and gave us nothing for about a year.
This is what happens when people who only read numbers to gameplay additions call the shots.