What's Changing (and Not!) in Season 2

I have played this game before. It was called Aion and it was down to 4 servers after 6 months.

RNG loot boxes? Really? There is comprehensive research on this that shows this approach will continue to fail.

Why are you doing this Ion in the face of so much opposition to such a fundamentally flawed design?

Only thing this does is guarantee I will continue to avoid pve content in WoW as the sheer rage from getting a duplication item in a loot box will make me cancel my sub immediately.

Swallow your pride and learn from other MMOs that have embraced this failed RNG loot box approach.

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I still don’t understand why blizzard is increase the ilvl from the normal dungeons and stuff despite them not increasing ilvls from arthai or the old raid. If you always update old content to match the new ones the old form of progression gets skipped and when you lvl a new alt to max you just enter the newest raid. It really takes out half the story and if you look at it at an overall progression it feels like your not progressing at all because the new alts can catch up in a day to your main. while missing half the story with the old raids. I think they should go back to when the gear in dungeons did not increase like that and the old raid was used to gear up for the new one.

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Can we please get PVP gear vendors?
And please look at the reward boxes for winning random PVP Bg’s.
It is disheartening to get the win, and open your box only to receive crafting items.
PVP gear should be on par with raid gear because it is not fair to ask PVPers to obtain gear by PVE means.
Please bring vendors back so we can all spend our 500+ marks of honor on something besides more t-mog stuff.

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they are only upping the base level to match what the current raid (Uldir) levels are it’s only 15 points, which will, at mythic 0, be the equivalent to LFR level in the new raid
that means you’ll still need to at the least progress through normal uldir in order to progress into the new raid.

Should have been like this since day 1 BFA
Hell day 1 Legion for that matter.

Just like the 8.2 Azerite system…

  • The power of all enemies in the Darkshore Warfront will also go up by roughly 15%, and the item level required to queue for Darkshore will go up from 320 to 335.
  • Difficulty of Heroic and Mythic dungeons will also go up by roughly 30%; Normal dungeons are unchanged.

??? Are you all feeling okay? There seems to be a bit of damage in the brain going on. Why would I get better upgrades for items only to have you scale up all the content? The garbage upgrade items you’re giving as upgrade are going to be close to the content scaling?

There is no difficulty scaling, you’re just mitigating the upgrades we get. What you’re doing is effectively lowering our ability to survive and deal damage by 30 percent. Horrible devs, looking forward to when quarterly comes out. …!.. :slight_smile: …!..

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Are you just realizing this now!!

Back in Cata my hit stunk as SPriest because I never received gear with hit or spirit (healers got first dibs) had to reforge all the time. (spirit = hit and mana)

Now in BFA and previous I get a higher ilvl piece and I have to give up xx haste/crit for xx versatility.

Casting is so slow and clunky as it is.

Gameplay?

Good grief.

PS 7.5 sec cd on my PWS!
Instant cast but I have to wait 7.5 sec to cast on myself when im getting the snot beat out of me and not to mention the speed boost I once had to get away is now at a 7.5 sec wait.

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Thanks for this thread; in general it makes sense. I have one question and two comments.

Question: How exactly will Conquest progression be affected?

My question is, what happens to the regular progression of Conquest gear? Disfavored specs and new 120s cannot effectively compete in rated PVP, so for 8.0, Conquest’s Rewards gear was the only reasonable PVP gearing path, at least until the end of the patch when it started getting eclipsed by Warfront gear. It was nice to have this PVP gearing path in 8.0.

For 8.1, though, reports from the test server say that new characters start with the first 8.0 step, meaning that they will have to grind through full sets of 355 and 370 gear before getting to 8.1 relevant 385/400/415 gear. That’s a time prohibitive process, so some sort of acceleration is needed for the system to remain relevant for 8.1.

This is of particular concern to our guild because half of us are relatively new players who got characters to 120 only around when patch 8.1 was released; it would be good if the game could retain these new players by allowing them to feel like they can catch up rather than be forever hopelessly behind. Similar concerns also apply to alts of existing players to keep them interested.

Ideally, there would be a reduction in the amount of Conquest required for noncurrent gear. I’d suggest full Conquest cost for the most recent 9 pieces to be released, half the cost for the previous 9 pieces, a quarter the cost for the 9 pieces before that, etc. Thus, a new character could always get to the current piece by earning double the Conquest cost of the most recent set. This would be somewhat along the lines of how Azerite neck levels work, getting cheaper as they go out of date.

Alternatively, you could just let people go directly to the 385 set when season 2 starts, similar to how season 1 started with 355 pieces. This might feel a little unfair to the people who worked through season 1 to stay capped on Conquest, but it might be simpler to implement, and it would still be better than freezing new players and characters out of the Conquest system by requiring an excessive grind starting with 355s.

While we’re talking about the Conquest system, I’d suggest that the minimum ilvl for the weekly PVP cache be the same as whatever ilvl item was offered to the character for the Conquest’s Reward quest for that week, so that the cache doesn’t become obsolete after the first couple months of the season.

Comment 1: Warfront gearing is too good

For most of 8.0, players who did moderately challenging content - enough battlegrounds to cap Conquest, or Normal>Heroic raiding and maybe dabbling in Mythic without getting to 8/8 Mythic - were rewarded with a better overall gearing level than players who only did the “guaranteed win” content like Warfronts and Raid Finder. However, Warfront gear at Heroic raiding quality accumulated fast enough that, some time after the mid way point of the patch, the moderately challenging content of sub-2400 PVP and Heroic raiding no longer provided upgrades relative to accumulated Warfront gear. For a lot of people I know, the game started feeling kind of pointless at that point, which is a risk for subscription cancellation.

I’d suggest that the Darkshore Warfront progress more slowly in 8.1 than Arathi did in 8.0. I think it would be better if you limited the Darkshore Warfront gear to 385 until a couple months into the patch, before allowing it to increase to 400.

An alternative would be to improve the gearing path for moderately challenging content, especially toward the end of the patch when people start accumulating full sets of Warfront gear. For PVP gear, raising the minimum ilvl of PVP cache gear to match the character’s current Conquest’s Rewards ilvl, as suggested above, would probably do this, since that would provide a chance of getting upgrades in the form of forged or socketed items or for slots like trinkets and rings that might not be in the main progression. Perhaps there’s something similar you could do for heroic raiders to help fill their hard to fill slots at the end of the patch.

Comment 2: Mythic 10 gear is too easy to get

Mythic 10 gear, especially when you take into account the many opportunities to get warforged and titanforged gear, is equivalent to mythic raiding and max rated PVP gear. However, it appears to be much easier to get. I’ve noticed that in random battlegrounds, a substantial percentage of the characters - probably around 20% - are essentially fully equipped with 385 gear, and have been for a couple of months. Without exception, all of the characters I’ve inspected in this range are geared primarily from Mythic 10, not from Mythic raiding or 2400+ PVP.

With the top Mythic+ teams doing Mythic +22 or +23, it’s pretty clear that Mythic +10 is not at the same level of difficulty as mythic raiding or 2400+ PVP. I’d suggest that you either need to have a larger increment of difficulty with each mythic+ level, such that the best teams only get to +15 instead of +22 by the end of the season, or you need to make the progression in gear slower, such that +15 dungeons are required for max level gear instead of +10. Very few people get max level gear from raiding or PVP in the first few weeks of a patch; similarly few people should be getting max level gear from mythic+ at the same time.

Again, thanks for keeping us informed, and I hope you’ll address these issues, especially regarding the Conquest sequence.

What about conquest weekly chest?

So over chest, shoulders, and helm every week.

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I think Blizzard attempted to remedy this by significantly increasing Marksmanship Hunter burst damage. The problem is that our new burst is easily countered by a single CC, and is on a very long cooldown, making it useless against competent PVP players. Blizzard seems to have trouble figuring this kind of thing out because their understanding of PVP is 5-10 years out of date (the excessive +crit on PVP gear is another example). A similar thing happened with Holy Priest, where Greater Heal sounds good on paper but isn’t actually useful in practice.

I think it’s up to us Marksman Hunters to come up with a better solution and suggest it to Blizzard, along with a justification that can be understood by people who don’t do much PVP. Until then, we just need the Conquest system to remain viable and maybe even be buffed a bit so the inaccessibility of rated PVP doesn’t totally block us.

Okay, so…

It’s good that the approach is being communicated. And I agree that it’s broadly consistent with the approach used in Legion.

The thing I struggle with is that warfronts don’t scale with xpac item levels, but dungeons do.

My opinion only: I’d prefer existing content not to scale, across the board. I get the notion that warfronts and world bosses align to a specific raid tier. And I get that some content will become less relevant over time, as gear levels and player focus moves on.

I absolutely understand the desire to keep dungeons relevant. But worry that scaling dungeons makes gear acquisition more difficult for new players and alts. And on a personal level, devalues the effort made in gearing to date.

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Assaults reward gear scaling with ilvl. Presumably the max will now be 385, similar to scaling emissaries.

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Caches didn’t scale to 370 at the beginning of 8.0 either. I’d expect them to scale to 400 a few months down the line.

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@Watcher

Stop this No fly bias.

Why is there PVP realms and non-PVP realms with its war mode?

Gameplay first.

Don’t understand why I cant fly no more and the game play is clunky.

Rng is bad.

Why does it take a revolt to get some changes?

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Hm, good observation. The other alternative would be restarting everyone with 385s, which wouldn’t feel so good either. Some mechanism for permitting regrinding of steps one already completed would be the best solution here. Also clarification on whether everyone is restarting the sequence at the beginning, which wouldn’t feel so good either, or whether they keep their place.

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To clarify - does this mean that azerite gear will no longer be an award for assaults?

Pretty sure incursions/assaults are ultimately considered WQs and would fall under the same heading. There’s no indication they would stop dropping azerite gear.

I think Mr. Blizzard meant the concept of showing us the items up-front allows us to shore up off-specs. Not necessarily the WQs which cap out at 325, but rather the concept, in contrast to what he’s talking about in the uncertainty of the quests that just show a cache and not what you’re actually getting.

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The decision to time gate M+ and PvP loots ilevel baffles me. If indeed its designed to ‘level the playing field’ on the race to world 1st clear the raid, all it does is guarantee it goes to those who split farm the raid and kneecaps the underdogs who supplement elsewhere.

It seems ridiculous to hold the rest of the game hostage for the sake of one small aspect.
If the mythic world first matters so much give anyone who wishes to compete for it a tournament realm, deactivate any source of loot you deem unworthy and when its over let them keep their rewards and titles and import them back to live realms.

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It’s because they don’t have the development resources to produce a full set of new dungeons for each patch.

That said, perhaps an alternative where they provide higher gear for higher mythic+ levels, and unlock the previously geared mythic+ levels for queueing, would be better than scaling the dungeons up. For example, the could have left dungeons alone, except for providing ilvl 390-415 for mythic+11 to mythic+28 and letting people queue for mythic+0 to mythic+10.

Seems like it would be simple to include PVP Azerite pieces on the new Azerite vendors.

We should be able to buy Breath of Bwonsamdi and whatever the new mythic+ boss thing is for marks, so that PVP people won’t be cut out of 8.1 crafting.

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