What's an RP storyline that you've enjoyed lately?

Hello! I’m a returning player who’s starting to dip back into WrA RP after more than a few years away, and the question is exactly what it says on the tin!

What are some RP storylines, narratives, or worldbuilding projects that you’ve either created or participated in? And, of all of these, what were the ones that stood out to you the most? I’m trying to get a feel for what’s generally roleplayed out here on Team Red; you lot are a lot different from what I’m used to.

I’ll start!

I recently worldbuilt the townlet of Greymouth, a village on the outskirts of Gilneas that has lost its trademarks after the long occupation by the Forsaken. After Gilneas was given back, locals who returned to their homestead have turned to dire tactics in order to survive, via very illegal, and very unethical animal reagents collecting. Essentially, using healing magic in order to harvest organs used in alchemy recipes, transmutations, and various trades.

What has everyone else been up to? As a newcomer(ish), I’d love to hear about it!

I liked the Red Dawn Storyline.

No but for the actual RP stuff, my character has been building and developing a theory regarding the desiccation of the Dead Scar. He’s looked at the way that some undead effects of the Scourge in the Plaguelands are being ‘bled out’ by the decay of the elements, but he looks at the Dead Scar, and it seems way more sterile. His theory is that the enchantments of the Eversong and Silvermoon, the eternal spring, is actually keeping the Dead Scar from going through the decay/rot process, which is required for the land to actually heal. I took some inspiration from the twist in Nausica, where the effect of the Plaugelands decaying and being all-… You know, goopy and gross, is actually the land sweating out the poison of the Scourge. Obviously Harun can’t ‘fix’ the Dead Scar, but I’ve been floating the idea for long enough to hopefully have some ambiguity so that when Midnight rolls around, there’s some closure one way or another.

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Three in the past fortnight that went well and I’m eager to see play out further.


  1. An Alliance team of treasure-hunters, archaeologists, mercenaries and a rather frazzled Shado-Pan trio making sure they don’t unleash any unspeakable evils, again, went to the Isle of Thunder in Pandaria to catalogue and identify Mogu relics after a series of deaths in Stormwind were incorrectly attributed to an Earthen, but later tied to otherwise normal stone statues being brought to life through some form of blood magic.

    As the most likely culprit of this form of magic is Mogu sorcery, the team went out to study the most well-preserved and likely the largest repository of such dark knowledge in the mountains of Kun’lun, where they found evidence of another group from Stormwind had come through a little over a year ago, been very rude and disrespectful in the process, and disappeared into the mountains for months, and never been seen again.

    This led the group to the Throne of Thunder fortress after uncovering several half-destroyed rubbings of Mogu engravings and records, and the unlikely help of a Rajani Mogu who was likewise chasing down evidence of ‘Outsiders’ stealing the Blood Magic of the Dokani Clan of the Mogu, and were pointed to seek out the darkest depths of the Thunder King’s palace, where such magics would have been evoked. Fighting against resurgent Mogu Clans each trying to take over the ruins for themselves to establish themselves as the ‘successors’ to their Thunder King, and battling through horrors of flesh-crafting and blood-magic that had reclaimed both the island itself and the lower levels of the Palace, the group found a handful of Humans torturing another Mogu for information before fleeing through a portal that suspiciously led to Stormwind.

    Evidence that a group of rogue Mages, and possibly more lofty individuals, within Stormwind’s power-structures, have begun using the anima-binding magic of the Mogu to create tireless, unflinching soldiers out of stone and metal, loyal only to them and not the Alliance, was the distressing reveal of the event, and that the Portal led directly into the heart of Stormwind’s magical transportation hub, and the threats simply disappeared into the throngs of adventurers, diplomats and explorers coming and going, has made finding out exactly who they are, and who is giving them aid and protection, an even more daunting task than imagined.


  1. The Rage in the Cage saw a short-lived series of duels between rival adventuring bands amongst the Horde take place on Fray Island, and a prize of the best fighters and the most effective teams being recruited to go on a mission for the Sin’dorei Blood Knight who had organised the competition to recover some important ‘cultural’ items from Northrend, only for the event to get divebombed by off-server Alliance folks, but before that disrupted the event beyond repair, it had been quite a mixer and we had several folks trying to form an overall guild of sorts out of the event.

  1. We had a band of fresh-faced mercenaries guarding a convoy of merchants heading from Razor Hill to Mulgore to deliver salt and copper to the Tauren get waylaid by a band of Orcs who still held onto the belief that Garrosh would return and revitalize the True Horde, and needed to be rescued. This led to several attacks on True Horde outposts in the Northern Barrens to free them and find evidence on who within the Horde has been funneling supplies and information on the merchant convoys to these deluded dire-hards so that they could more easily attack and loot the merchants.

    Eventually this led to an assault on a major encampment of True Horde Holdouts in the mountains that separate the Northern Barrens from Stonetalon and Ashenvale, and the presumed death of Murgg Ironsworn, one of the main leaders of these cruel bandit clans at the hands of his prisoners, who hurled the mangled and deranged Orc Blademaster off of his mountain camp and into the shadowed forests of the Kaldorei, to rot unremembered in the darkness, in the shadow of those whom he hated most in life.


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My favorite villain creation (and the one my players had fun killing the most) was a Stromic man who used elemental cores to infuse elemental power into living tissue, making soldiers who could use earth, wind, fire and water without beseeching the elements. This was all part of his plan to make weapons for the Stromic military industrial complex. Something Sarsi took issue with given her more traditional shamanism (and the fact that the doctor was performing these experiments without consent), and the fact that she already criticizes Stromgarde for being such an intensely racist nation even before all this.

The Red Dawn story also gave me the perfect pretext in that it was actually someone loyal to Marran ordering it, this led up to an eventual civil war as things escalated.

The other machination Doctor Abraham Thorne got up to was Site 13 in Silverpine.

In Site 13 he held an Alteraci man captive and had him infected with the Worgen curse,this expectedly ended badly for Site 13 as the Alteraci broke containment when he turned and went on a feral rampage in his escape.

This is all head canon I have been doing jn RP but my players have enjoyed the story immensely and I am looking forward to giving them part two of the campaign soon.

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Relatively recently I’ve had a few worldbuilding things I’ve been slowly expanding upon:

I’ve had this ongoing idle project of writing elemental Pandaren clans, like my Winterclaw clan. I started a series of shorts involving some and expanding on the aforementioned Winterclaw a bit. The planned end goal is an alliance of elementally aligned martial clans, the Primal Lotus. If I had to describe it, perhaps ‘Shado-Pan meets Earthen Ring’ might suffice.

Also, as soon as just before Undermine’d, I’ve been writing unique Hot Rods and Trikes under the brand of Brightfuse Family Motors [BFA], the company owned and led by my oldest Goblin character, Klezki Brightfuse. This later coincided with an expansion of the brand’s lore, past and present, including various models, collaborators and involvement in engineering and automotive culture on Azeroth through a racing festival in Undermine, Nitrofest, and a general organization dedicated to the culture, the Azerothian Hot Rod Association [AHRA], sponsor of the premier (and likely only) automotive publication, Roddertrend Monthly. My Mechagnome, Seninka Austemper, and her brand, Austemper Machine Works, have been included in the whole unique Hot Rods thing, with her tuning and building them out of curiosity. I’ve also begun making issues of Roddertrend as trp extended items to help pass time while occupying space in public hubs. The first one, this month’s issue, includes a cover story about the two facing off with specially tuned Breaknecks.

I’m harboring plans on making the AHRA something more, but, much as I’d like to see it become more than a personal lore thing, at the moment I see little reason to bother.

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