Playable Taunka, Earthen dwarves and Krokul.
And I’d bring back Talent Trees. Those felt a lot better than what we have now. I dont know why allocating points felt like I was making bigger/better choices than picking one of three talents every 15 levels.
And class quests for later levels, with class-unique gear/mogs.
A harder or competetive leveling pathway that could double as open world content at max level.
Mok’nathal skins for mag’har orcs. I’ve posted about it a couple of times now. It’s my new obsession.
I miss old talent trees so much. Felt so much more rewarding when you were leveling than the current system.
Class quests were great flavor for the game as well.
Body sliders and a “remove Elves” button.
Would that make the elves appear as something else? Or literally remove them from the game? If the latter, how long is the duration?
I would make the game more challenging overall. Not lazy challenge like giving mobs twice the HP. I would actually reduce HP across the board.
Faster, more engaging gameplay basically. Mobs hit harder and have fewer HP. Add some challenge to doing things like WQs / Dailies and make dungeons and raiding far less obnoxious on the time per attempt.
It would remove them. Forever. Or turn them into shrubs.
Quel’dorei High Elves along with Wildhammer Dwarves, Forest Trolls and Ogres. Even Vrykul and San’layn as playable races/allied races.
Dash of Player Housing, Regular Race Heritage Armor, Class Tier Gear Armor, Old Talent System, More Class Cosmetics, Unique better mounts like Undead Drust Horse, Undead T Rex, T Rex Mount, Alpaca/Lama Mounts, New Ram Mounts, and Zombie Dragons. Finally More Character Customization Options like Human Females with Jaina’s Ponytail and etc.
Yes, yes! This please! Please, this! Now!
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PVP and PVE vendors.
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Flying at max level.
(Those two alone would bring in a massive amount of subs). -
Real talent trees.
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More abilities.
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More customization options, especially for Kul Tirans, Tauren, etc. that are lacking.
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Solo queues for rated PVP.
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Better transmog menu (sort by color, etc.)
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Player housing (something sorta communal, not isolated garrisons 2.0).
Strip clubs.
I’d totally remove the faction barriers and place the faction war in the background to be player choice more than anything.
Then I’d steal UO’s innocent, criminal, murderer flagging system for WM.
This would remove faction imbalance and open up the split player base to more people for all social in game activities.
If they so choose to.
There could be horde only guilds or alliance.
People could hold onto old hatreds or not.
I would like to see a competent development team and an actual QA team implemented.
This is an interesting concept. I like it. You could CHOOSE to be a bad guy or a good guy. Would be cool to see a Fable type of implementation that allowed more player choice. Thus ultimately deciding whether we are good or evil.
Easy. Real player housing.
The game is great as is but I’d like to see the ability to change the color of the gear I wear. That includes the off hand and main hand weapon.
Lfg for mytic+, normal, and heroic raiding
Instead of islands expeditions I’d implement a boat system, where you could travel through the seas and explore this islands. There you could find npc to join you crew and upgrades to you boat and customization to it. Something like this
Another thing would be the removal of titanforged and all this free gear from wq, incursion and warfront. To replace it a better craft system, much better and engage system for solo player. It would be much slower and grind, but wouldn’t require rep or group content, just you and your patient. I have ideas to make it better, but not the patient to typing it now.
I’d remove the wb, instead I’d create instances for 10 man as a mini raide. Now we have 6 wb, this could be implemented 2 a wee before a big raide release and would have a ilvl o normal item, but more difficult. In the week os relead of the big raide the lfr raide of this mini raide would be open.