For me, it would be a chance for vicious contender’s strongbox to include:
Profession knowledge
Gem socket
Vicious saddle
1,000 gold
Kul Tiran druids are missing their black/green/yellow thistlehawk variants. These were available on BfA PTR and featured in promo art, but have yet to make it into the live game.
for me, I would if the tanks promised to not pull all the enemies and then complain because I can’t keep their silly buns healed fast enough. Dudes, stop pulling more than you can handle, and then blame us!
Medic Pack:
Go into combat with a pack of bandages, healing salves, trinkets and restorative tonics.
Gain the following abilities:
Bandage: Applies a strong healing bandage to a target, channeling for 2 seconds. Must hold still.
Potion of Healing: Throw a healing potion to a nearby friendly target, healing them for X instantly. X second cooldown. X yard range
Trinket of Protection: Break the trinket protecting you and the nearest ally from X damage. X second cooldown. X yard range
Poison Cleansing Tonic: Removes and prevents poison for five seconds from one friendly target. X second cooldown. X yard range
While wearing a medic pack all damage is reduced by 75%.
I think you’re looking at it from the wrong angle.
They need to just do 2x2 SS w/o healers for the DPS who enjoy it. Healers universally revile SS. I get some DPS like it. So do 2x2. Shorter queues for you guys and I get to stop reading these topics.
Maybe put a heal power up that drops every 60s or something in the middle to make matches go longer, IDK. Or randy’s idea with a crowd healer throwing pots at you on CD or something is good too.
After much experimentation and experience in the game, I have come to the realization that nothing could ever make me queue as a healer. Why you may ask? Because I have discovered the truth that playing a Protection Paladin requires far more skill and is infinitely more rewarding than any healer specialization could ever be.
Protection Paladins possess a unique combination of tanking and healing abilities, which makes them a valuable asset to any team. They have to juggle the responsibilities of holding threat, shielding and healing allies, and controlling the battlefield. This requires quick reflexes, good decision making, and a deep understanding of the class and its abilities.
In addition to being a great tank, Protection Paladins also have an added bonus of being able to play both a tank and a healer role, making them even more in-demand. This versatility allows them to adapt to different situations and scenarios, making them the true all-arounders of the game.
Furthermore, playing a Protection Paladin in PVP is an entirely different experience. The constant movement, positioning, and ability usage required to survive and thrive in PVP is unmatched by any other specialization. It’s a true test of skill and reflexes.
All in all, playing a Protection Paladin is a far more skillful and rewarding experience than being a healer could ever be. The level of control and impact you have over the battlefield is unmatched and the constant action and decision making is extremely satisfying. I would never go back to being a healer again
Except actual minimum wage is about 10.50 an hour. I dont think you’ll find anywhere here with starting pay below 10.50/11 per hr and I’m wayyy out in the sticks.