What Would Get Me Into M+ Dungeons

Enable LFG for low/mid level keys:

  • LFG based on ilevel, up to +7 - +11 difficulty
  • key leavers can be replaced during LFG mythics
  • no dps queueing as tanks / no dps queueing as heals: play your role

Shorter Dungeons

  • fewer bosses, less trash, faster runs
  • no skips / full clear required

Rewards and Punishments

  • tiered timers: completed, completed fast, completed VERY fast, with tiered rewards
  • no key depletion

None of this will likely happen, and yes, I’m a filthy casual. But if you wanted me to touch M+, that’s what it would take. In the meantime, I’m strictly Heroic / Open World content, and I’m good with that.

Thanks for attending my TED Talk.

39 Likes

You can join my group.

We will get to the end, I will kick you. Then invite my friends fresh alt for the loot.

I would be genuinely curious how often you kill 100% of mobs in heroic content.

12 Likes

want to run a key together today? it’s fun! don’t let the haters put you off a good time.

8 Likes

Your contempt is noted.

Currently, I don’t see full clears in regulars, much less heroics or mythics.

I am not saying that current content is being cleared.

I am saying that all dungeons, including M+, should be redesigned to be faster, cleaner, and require full clears, because FOR ME, the trash-skipping game play style just isn’t it.

As far as kicking PUG members at the end of a run so that you can bring in someone new. How many people do you think do this? How many slots on your ignore list would you have to use in order for those people to be effectively blacklisted.

Again, your contempt is noted, but I wrote what I wrote, even if you chose not to read it.

5 Likes

Just in case you didn’t know, almost all of what you’re looking for is available in heroics and M+0.

I hope that helps :stuck_out_tongue: ! Beyond that, better gear requires more difficult content and investment.

Also:

  • I’d be fine with one Mulligan a week or something for keys, but they need to deplete or there’s no stakes

  • Tiered rewards could be cool, like MoP CMs

  • I think scenarios in tandem with dungeons could be cool for shorter romps, but please don’t make dungeon content shorter. Wow MoP had a lot going for it eh?

  • Without a serious reduction in difficulty LFG M+would eat people alive, even at lower key tiers. I’d never touch it

2 Likes

None because its physically impossible.

If we add this to m+ play, the numbers would go up infinitely.

Dont confuse “disagreement” with “contempt”

1 Like

This is solved in pvp where people cannot change to a non-healer spec if they signed up as a healer. I don’t know why this is right in only pvp. This should also be the case in LFR and normal/heroic dungeons.

5 Likes

Queued content lets you check any role you can play and assumes you will switch to whatever role popped for you but sometimes people don’t.

Imo they could at least add in queued Mythic 0s without the luck of the draw buff. Also no lockout at all for M0 anymore.

2 Likes

We had smaller dungeons. Players complained that the small design was lazy. Trash skipping promotes strategy. Some packs are dangerous one week, but not the next. The current count gives options.

Enough would that it would become a problem. You would see posts about it on these forums. I have watched people do it in other games.

2 Likes

Any programmer worth their salt could make it so loot is only available to those who were present.

Also in RDF you can’t just invite your friends, the group has to be filled by randoms from the queue.

2 Likes

I do think Mythic 0 at least could be added to group finder… at this point, with so many tiers of content though I wonder what the point of normal dungeons even is.

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The ability to skip trash means players have choice. No skipping but instead mow down each mob = each run is the same.

3 Likes

This would have the opposite effect than what people would expect.

This is basically how Challenge Modes used to work in MoP/WoD, and since there was no punishment for non-completion, as well as tiered rewards, the meta was to reset as soon as a run wasn’t going literally perfectly because the only thing people cared about was hitting the gold timers.

Shorter runs, but no skips?

Why? What’s even the point.

lol no

11s would eat LFG pugs alive. Blizzard learned their lesson from cataclysm dungeons and the various brick-wall bosses that have popped up in LFR over the years.

“Hard” content will never be queuable.

What happens when a key gets stalled because people don’t want to join a key in progress? Because you know, tiered rewards and whatnot.

Imagine having to 100% something like Brackenhide lmao.

3 Likes

Yes you can. I’ve seen it done and I’ve done it after someone quits.

Present for what?

Because the entire point of suggestions was to make it to where you can replace people. If the replacements coming in dont get loot, its a dead system.

1 Like

1 is infinitely more than zero, I guess.

I mean.

People sit here and complain about how toxic the player base is right?

1 Like

I’d just be running my own groups to avoid this and take advantage of being able to backfill to finish if needed.

Imo, remove all queued content – which is dungeon finder(df) not LFG.

Requiring people to switch from queued content to forming their own groups at the m+ level scares people off from it. If you had to form groups from the start that wouldn’t happen. Throw in a tutorial or quest to teach new players how to use LFG to form their own groups. It would help a lot.