Nothing retail will survive even in few months when classic is a ghost town surpass it.
its just dont look good for any perspective that a 15 year old version will be better then your current version and you dotn care to fix the current version.
Unless the next expansion is as good as legion or better, I donât see retail lasting much longer sadly.
People in charge at Blizzard only care about money now, Itâs none of the original creators who wanted to make games that were fun to play.
Itâs âHey, weâre about to hit Q2 and numbers are bad, put a cash shop in the store with a 6 month sub contract and pump them up!â people.
When classic goes live i think que times willbe so long in retail. Your not going to be able to do much until classic calms down and dies off a bit.
Same thing happened to the classic beta will happen to actual classic release.
Insane hype, completion of content, immense community.
And then everything gets done, content drought, views and players drop off.
Same as it was with the BFA beta and release. Same as every game.
By the end of January 2020 both will be ghost towns.
The real kicker here is others will only use that as proof that âfilthy casualsâ have no place in the game anyway and shouldnât come anywhere near the old manâs lawâI mean utterly perfect golden real mmorpg the rest of us are just too millenialized to see the genius of. Iâm gonna be there anyway, partly just to thumb my nose at those types. I survived vanilla when it was actually new and I can do it again.
RoflâŚwhat? There was around 3-4 months between 8.1.5 and 8.2. Also, as soon as the 2 year rollout of classic is overâŚinfinite content drought.
Iâve got bad news for you then. Money is money. Even if the subs were separate, the money you pay blizzard would be used in any and all of their titles, not just classic.
True, but the burnout on retail and all the hype and anticipation for classic, especially as weâre in the home stretch for classic server launch, will skew the numbers pretty heavily for a while once itâs finally here. Weâll need to wait a while, probably six months to a year for the honeymoon phase to wear out, to start seeing a more accurate picture. In the end both versions will just have to coexist as the sub fee pays for both whether players like their sub fee supporting the other game or not.
Does not matter if it proves anything. The game cannot exist with only the others paying for it.
I think the kind of people that Classic is going to attract long term wouldnât be interested in retail, and likewise the people interested in retail arenât going to be interested in long term Classic.
Either way Blizzard wins. Itâs not like the money Classic makes is ONLY going to be used on Classic, and the money made in Retail is ONLY going to be used in Retail.
AreâŚare you expecting your class to be fun to play in classic, where gameplay and class design were at their worst?
They really wonât.
It doesnât matter.
Classic may bring back some who want to play that. Retail will have players who want to play that. Some players will dabble in both.
The sub fee is the same. Playing one wonât actually take anything from the other. If anything, it will bring in more subs due to players returning to play only Classic (for however long that lasts). None of the playerbase will be âlostâ regardless of what version of the game the choose to play.
What âhookedâ players, and what players are willing to do today arenât necessarily the same thing.
Not really. Classic is a very different game from retail. While there will be some overlap, I think they will attract two different player types overall. And there is no guarantee that after it launches that there will be any follow up content.
Now, if you will permit me a tin foil hat. I wonder if Classic isnât an experiment to see if they can restart WoW. Itâd be interesting to see what happens if retail dwindles and Classic grows.
Theyâd be able to retell the story their way without having to deal with what they view as mistakes. Classic has no flying, no need for a level squish, the old style talent tree system.
It wonât be direct competition. There will be only a small portion of the player base who would be interested in both. For the most part theyâre addressing to different audiences.
Classic had worse class design than any expansion or patch and way less to do. I played Vanilla from day 1. Vanilla was fun 15 years ago, not now. Just thinking about going back to smashing 1-2 buttons for multiple hours in a raid or wasting time on a pvp system that required account sharing to get to the top doesnât seem all that appealing.
Suppose in another universe, theyâre in 2019 and WoW did not exist and neither did EQ, but their society is as advanced the same as we are in our timelineâs 2019. Our â04 WoW releases in their 19. Theyâve never seen it before; they have zero emotional attachment to it. Within an hour, Iâm pretty sure most of them who tried it out would be saying, âwhat is this? This seems like it would have been fun twenty years ago, but everything is so slow.â
Nostalgia and emotional attachment does have a way of skewing oneâs perception of things from olden days. Doesnât really matter to me at the end of the day. Sub fee pays for both Iâm going to keep playing current for the QoL and more race/class choices and Iâll pal around in Classic when I get the itch. Iâll even follow the same path to 60 I took back then, right down to grinding sandworms in Silithus for the last 4 levels. I might even do bgs in Classic again since pvp wasnât anywhere near as hectic or cc-heavy as it now, unless someone was a stunlock rog, and there was no resilience or diminishing returns back then. Good stunlock rogs were a terror on the field, same with locks who could keep everyone feared.
I didâŚ