What will be the future of dracthyrs?

Considering I only stop for special nodes and will likely just use a mount while gathering (since we can gather while mounted) and won’t notice much of a difference but using soar just to fly around from one point to another over even longer distances than we currently can.

As for the gameplay, that is subjective. The single Target is pretty slow and relaxing but the AOE is very explosive and a bit faster. The damage is definitely there already and managing burnout products just gives more Mobility options and damage to feed into the causality gameplay loop.

As for the mastery, the best suggestion that I saw was to have it function like our season 2 tier set where spenders do an extra % damage as a DoT and either removing the 4 pc functionality or having empowered spells extend the buff rather than overwrite it.

Currently, I am mostly waiting to see the Hero talents for Dev because I would love for a red build to be viable and if Ruby Adept does it right, might get that as well.

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