What went wrong with SOD?

Sure sure …

THIS.

See my previous post. This falls under that completely.

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The rep changes were fine. You should be mad about the welfare rank 14 more than the rep stuff.

Probably the biggest thing was they simply did too much for the team they had to work with. But a couple key things

  • The leveling stops created huge issues, both from a balance perspective, as well as was a one of the key factors causing the economy to get messed up. They also wasted a lot of effort on mid tier raids, where that effort would have been better put to additional end game raids, or end game dungeons.
  • Just to many skills, if they had stopped with phase 1 and tweaked those abilities, they could have fixed many of the primary issues that classes had, most classes came out reasonably here, and if they had prioritized fixing the phase one abilities, overall they wouldn’t have introduced the huge imbalances which required constant tweaking.

It was too SLOOOOOOOW. P2 Was painfully long, P3 killed my guild and the game. P4 took way too long to come out.

Healer shortage killed P2 I would spend 6 hrs trying to fill out raids some nights.

Overall it was fun but some decisions were pretty bad.

The whole nightmare portal thing was bad. The whole way too much trash in ST was annoying.

Overall I’d say not enough loot dropped in raids and the phases took too long, they should have gotten us to MC sooner.

Also having two phases of 10 man raids then jumping to a 20 man and planning to jump to a 40 was pretty poor planning.

I did love some of the runes, the faster leveling, and that more tank classes were viable.

As a warrior tank P1 was amazing, P2 was so bad I had to reroll due to overnerfing warriors, p3 was alright. Never made it to p4 and beyond my guild died waiting for p4 to come out and the month delay broke us.

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“What went wrong with SOD?”

It was released.

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For me, parse meta kills it for me. My guild would die to menial things, even had priests refusing to humonculi because it makes their parse look “worse.” Like who cares about heal parses anyways! Anywho, I really enjoyed p1 and then p2 was still fun for me, stv event was good but i started feeling like someone flipped over a lawn mower and i was just running into the blades over and over again. :man_shrugging:t3: after that P3 killed my guild and I lost interest. :sob:

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Runes were far too impactful for me.
Changing the rotation entirely.
Whilst i did want some changes to allow classes to be better at certain roles i was thinking small tweaks not complete overhaul.

Going from 10 to 20 was a bad idea and sunken temple was terrible.

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P1 was best because it was closest to classic with just a few extras

Too much stuff added in later phases. All the runes killed hybrids. You are your spec like retail, rather than your class (which is how it works in classic and P1 SoD)

All that said, SoD is still pretty fun. I’m not mad at how it turned out.

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  1. Gear became too powerful; almost right away too because there were items in Phase 1 that were better than naxx 60 loot.
  2. Added class mechanics were not well considered and made far too powerful.
  3. PVP specific balancing to cover up trashy class updates.
  4. Raid-centric class tuning.
  5. Mostly Raid specific Content addition (later)

Positives were the Phase 1 rune quests were really good, despite the runes themselves being mostly all far too strong.

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Too long between phases.

Theres a much much much simpler answer as to why phase 1 of SoD everyone loved and everything after phase 1 sucked.

The original starting zones made by the original developers are simply incredible… and phase one capped out at lvl 25.

So all we got to experience in phase 1 was the already amazing beginning zones, it had NOTHING to do with anything they added to the game… and it shows in the later phases…

Elwynn → Westfall → Redridge → Duskwood
Darkshore → Ashenvale
Dun Morogh → Loch Modan → Wetlands

Barrens for horde is top notch for a long time
Tisisfal → Silverpine → Hillsbrad
Mulgore!

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mainly because of gear progression and too powerful gear. when people can get bis gear day1, they won’t log back in to play the game. grinding and time effort on gear progression is the key of vanilla.

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The usual. We get a number of different cohorts of players that all have different desires: For example:

  • speed pumpers who want to clear everything asap and then moan that Blizzard is not releasing stuff quick enough
  • speed pumpers who want to clear everything asap and then want to run GDKP’s then moan when they can’t
  • players who want the classic experience with some tweaks and not have to rush
  • bots
  • players who like it but don’t have the time a lot of other players have and get left behind.
  • players who like to quest but get nothing really new and are offered grindy, lazy crap like incursions.

Can’t please everyone although they could offer multiple pathways such as SoD style or Classic expanded (new questlines, dungeons, raids, no GDKP, promote guilds, slower levelling etc etc)

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What ever happened to joining a guild and make friends to do raid.

You guys have seriously been so out of touch of the classic spirit of vanilla WoW by endorsing and supporting gdkp runs. Its not natural nor was it the intended way to distribute loot

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only thing wrong with it is no new content

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I have plenty of friends ingame, we don’t need to be in the same guild.

While I’ve raiding LC with some amazing guilds, the majority of my experience raiding with guilds as the main structure is that it is full of drama and takes away from the fun of the game.

Social relations become highly tied to loot distribution (especially in naxx) which is why only the top top top guilds are able to survive after their core gets bis.

So sure, if I wanted to go for world #1 speedruns I’d join a guild. If I wanna have good raids I will join the system that is purely designed to reward performance.

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There are guilds out there that avoid drama and dont take the game as seriously.

For example I joined a casual raiding guild and many of us are chill enough to be fair to each other with loot distribution and importantly Ive made friends there. It makes raid nights a lot of fun.

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Im a husband to 5 wives, a dad to 13 children and i work 7 jobs, i only have 5 minutes a week to play and i dont want to fall behind… blizzard must make the game suitable for meeeee

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Gets your wives to farm gold. I mean why aren’t they working?