We’ll bang, okay?
Choosing to teach the Blue Lion class in FE Three houses. Honestly that whole game was an emotional roller coaster, especially after the time skip. I never had a game break my heart and then stitch it back together quite like that one. I’m so attached to my students in that game I legit can’t do another play through especially trying to attempt to teach Edelgard’s class, Screw that witch straight into hell. She can share a room with Hitler.
Selling Billie the Ghoul to Slavers. If I’d known his family was still alive as ghouls, I would’ve probably killed the slaver.
That and joining the Minutemen.
You have no idea how frequently Raiders kept invading the same three Settlements after Nuka World.
Dear Lord I could never get anything else done.
Killing Narfi in Skyrim.
Poor guy was just looking for his lost sister and I ended his life for 200 gold
I’m not cut out to be an assassin
To see truly meaningful decisions in RPGs, you generally have to go back to a time when games were cheaper to make so companies could afford to make wildly branching paths in their games based on the choices you made.
As others have mentioned, ME1 and DA:O are great examples and are probably some of the very last games that had truly meaningful choices that genuinely changed your playing experience.
To be a bit different, I’ll mention KOTOR. My first play through I leaned hard into the Light side until the revelation that you’re Revan and then I decided to join the Dark side. Companions I had spent many hours with, developing friendships and trust, became my enemies and I had to kill them. Not to mention how the final space battle played out of how the final boss treats you.
That choice had some huge impacts on how the game ended.
I allowed the vampire to kill his Girlfriend for playing with his feelings and let him walk away in Witcher 3 blood and wine.
I was arrested for it, but it was worth it.
All my choices in an rpg would have been in the games dragon age, Mass Effect, and swtor.
Wow doesn’t do meaningful choices.
Great choices. Ill have to try these games out to experience it all.
I chose one of the demon hunters during the DH intro quest and learned it was irrelevant when I made another and chose the other one.
Oh I named a ship and gave it to the king who then gave it to a werewolf who sailed it into a whirlpool. Sadly I can’t remember what I named it.
The most meaningful choice I ever made was to not play Witcher 3.
I choose to kill anders in dragon age 2. The world burned because of him and im glad he did not get away.
In Fable 2, I sacrificed the world to save my dog… no regrets
Not sure it’s meaningful, but I’m unable to complete main quest of Fallout 4. I don’t like any faction.
At least NV had yes man.
I have two.
Getting a Gold Chocobo in Final Fantasy 7 back in 1998 when I had no clue what the method to do it was.
Playing Legend Of The Dragoon the first time. Still to this day is my favorite RPG of all time. Shame it’ll never be remastered or remade since it had bad reviews coming out, but over the years became a fan favorite that became a PS classic. Funny that that game won’t get a remaster from it’s developer, but terrible abominations like PaRappa the Rapper(same developer) did.
Tuchanka and Rannoch were some of the best story arcs in the series. Fight me.
I let Blizzards random name generator name my toon. lol
None of BfA “choices” meant anything, imo.
Most meaningful choice goes to: picking what class to play in Legion… that impacted the game experience more than any other wow xpac.
Runner up: Rift talent trees were, hands down, the best I’ve ever seen in any RPG or MMO. You could actually make your own hybrid - even a tank/healer rogue lol.
Choosing to love Bastila(without fear), and saving her from the dark side in Kotor.