I decided to support all the Daedric Princes in Skyrim…
That includes killing a museum curator, killing and canibalizing a priest, murdering an entire group of plagued people (so the plague would spread), help a murdering werewolf, unleashing a forbidden blade sealed on the basement of the keep of Whiterun, tricking and betraying an ally to be sacrificed to a Daedric lord and dooming the entire thieves guild by never returning their Skeleton key and turning a scholar to ashes (as as the Dragonborn expansion, also giving him knowledge that was kept from him for centuries)
Generally the choices that stick with me the most are the ones that actually impact the overall gameplay more than the story. For example:
Vampire the Masquerade: Bloodlines.
The choice: Clan Tremere
I made a spellcaster type of guy. Really powerful blood magic, some incredible effects… on humans. Turned out other vampires were practically immune. So I got as far as the first vamp-on-vamp battle and my scrawny no-weapon-skills-at-all butt got kicked. (Eventually tried the crazy Malkavians and actually won with a heavy stealth build and a tendency to make everyone I talked to go insane).
Fallout 3:
The Choice: Picking a weapon
I’d been having trouble with this one for awhile, so I did a little research online, and found a simple but effective solution: specialize in the Hunting Rifle. The single most common weapon in the game, making it incredibly easy to repair and reload. Best of all, all the perks associated with it also applied to Lincoln’s Repeater, allowing me to splatter Deathclaws’ heads across the wastelands like water balloons.
Selecting my RvR abilities in DAOC (no respecs ever when I played) on my infiltrator and paladin (Albion for life).
They drastically impacted your RvR capacities.
Granstream Saga. The final boss forces you choose which of two characters you love more, and they have to sacrifice themself to save the world. That choice causes one of two very, veeeeeeeeeeeery different endings.
The one that sticks in my mind is in Dragon Age Inquisition. I had choices from the previous games so that in the fade I had to let either Alistair(my favourite companion and love interest from DA:O) or Hawke(My character from DA2) die.
My attachment to those characters made it so it is the only time I’ve remarked out loud about a game choice “Oh f*** you game”.
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I dont have a meaningful choice in games, I dont view them in a manner which allows such interpretations.
Whats the most memorable ‘choice’ moment in a computer game? For me?
Metro 2033, I bombed those freaks, and did not discover there was a ‘choice’ for over a year.
That I thought the ‘good’ ending was silly, was unimportant. It was barely telegraphed. Barely communicated, and surprising that it existed.
If there was a ‘meaingful’ moment it was choosing to play Skyrim, cause when I first played it I had to work out my disgust at the game, its systems and its quality.
Turns out it was an ok game.
Does D&D count? My lizardwoman druid was raising a cave troll from a tiny puplette? troll-ling? and when it got too big to control, my party tried to make me get rid of it. I ended up basically bonding too much with the troll and the rest of the party had to kill us both. It was magnificent.
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in DOS2, when malady takes Lohse into the doctors realm.
that’s all I really want to say on it since it’s an amazing scene that I think really deserves to be seen fresh the first time, so I don’t want to spoil it for anyone that hasn’t played the game yet.
The choice you make ultimately has very little impact on the gameplay, but for her personal narrative and emotionally it’s super impactful and my absolute favorite scene in that whole game.
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Choosing whether to be held down by the chains of societal pressure… or turning “Allow cheats” on in Minecraft 
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There’s a lot I don’t want to spoil, so I’ll just name some great RPGs for folks that haven’t touched them.
Vampire: The Masquerade, KOTOR, KOTOR 2 (restored content mod), Baldur’s Gate, New Vegas, Disco Elysium and the first Dues Ex.
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Spec Ops: the Line, Deus Ex, and Heavy Rain immediately come to mind here. Not going to go into specifics because they’re all very spoilery, but these games have some very interesting decisions going on. Especially the final one in Deus Ex.
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I don’t play very many games and the ones I have played in the last 10 or so years, only WoW seemed to have a single meaningful choice and I chose Saurfang.
All the other games would have been something like a class choice or race and I don’t put that in the same category.
Wait, I know I made choices in SWTOR, but I only played maybe 2 months and cant remember much of it.
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Disco Elysium.
I had to choose between being a Hobo Cop or not being a Hobo Cop.
I chose being a Hobo Cop.
Also I jest…Only a little bit. Disco Elysium is a fantastic game with near infinite ways of approaching it. Practically every choice, even the choice to do nothing, is meaningful. It’s an absurd, wonderful game and everyone should give it at least a single playthrough.
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probably something in divinity original sin or some crpg, my memory is barely functional
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Choosing Saurfang over Sylvanas and choosing Kayn over Altruis on my DH. I wish we had more choices like that.
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When I played Fable, I made my character fat then couldn’t lose the weight and then met the Balvorines, who scared me.
So basically I couldn’t slim him down. I just tossed in the balvorines because they used to scare me.
I miss that game but I hate xbox more.
letting my best lore friend die for his own stupidity in Guild Wars 2.
When i confront his murderer, i found out he make him suffer a lot before killing him.
I feel really bad, but it was him or an entire town…
i did what i have to…
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None of the choices have been meaningful.
Mass Effect 3, letting The Quarians die for The Geth.
When I first played Mass Effect 3, I didn’t make the right choices in the previous game to make peace possible, so I had to choose between The Quarians or The Geth.
Needless to say, I was not prepared for a long term follower of all three games and fan favorite character to die because of that choice.
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Banging Miranda in Mass Effect 2
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