What was one mythic+ dungeon that made you cry tears of anger?

tazavesh tbh. but it’s okay now, i am older, wiser, smarter than half the wow pop, cooler, and mature. i can handle this dungeon like a big wow player.

Operation: Floodgate.

Very compacted, made my eyes bleed, one small mistake can cause a group wipe.

Despite I love Goblin/Mech content… I wish for that dungeon to shoot itself in the foot and limp out of the game.

I say with no exaggeration.

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oh dear, that dungeon was the reason why i didn’t do m+ this season. i dont like mechagon.

This is such a good question. I got into M+ during SL, so I think I underappreciated how miserable Spires of Ascension was. To this day it’s still a triggerable memory for just absolute dog s*** trash and ambiguous hit boxes on boss projectiles.

In the modern era, I think it’s still gotta be Ruby Life Pools for the infinitely scaled elemental damage. Can’t think of a bigger bait dungeon that you think would be easy and completely bricks by the second boss. Even Priory with the holy damage spiking nonsense is timeable on a 13 with 15+ deaths

I never get mad on any Mythic+ dungeons. I get mad to myself when I make noob moves. Also got mad when I felt I didnt do enough to deserve the loot.

Temple of Sethraliss and Tol Dagor.

*ToS first boss you can’t cleave onto the boss with the lighting shield or you melt. My last memory of that boss when it was live was trying to kick a cast on my warrior and getting 1 shot because I auto attacked while kicking lol
*Second boss is really annoying to deal with. Any boss with downtime should be banned.
*Third boss was actually fun, I liked healing that one.
*The whole “put the eyeballs in the door to open the last boss room” area was annoying. It looks like they changed it thankfully.
*Last boss is also weird. The frogs that spawn during the healer ramp die so easy the dps and tank are just standing there if they can’t help heal.

And Tol Dagor was just a mess. Aside from mass dispel pulling mobs through walls, one time I used Ring of Peace on a mob and it bounced over the railing and pulled the entire jail from the bottom floor up to us lol

Tazavesh still sucks

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Mists of Tuna Sandwich.

Not the dungeon itself.

No, it was the fact I was grouped with two mecha-gnome warriors, one being the tank, both in that GODAWFUL plate cyclops gear from shadowlands, but what made it so terrible is that blood curdling freakish yell they make when they cast any of their shouts.

I needed therapy for several months just to recover.

Tol Dagor?

Moar liek Tol My Twilight Devastation Went Through A Wall And Aggroed Literally Everyone and Somehow All of Freehold Too.

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I remember back when WotLK launched it had a heap of bosses like that, to the point they nerfed most of them heavily when we started pushing those phases in 2 seconds (then having to wait 20+ to be able to deal damage again, and no, that’s not hyperbole in some cases).

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Temple of Atal Dazar or however you spell it. For some reason that was the toughest one to time on a 15. When my group finally timed it we had half a second on the timer left. Something about that place just makes me hate it.

It’s not Mechagon, smarty pants.

You’re thinking Operation: Mechagon.

Brackenhide.
It’s tolerable after first boss, but the first boss had obnoxious healing reqs, especially the one Gnoll that shadow-stepped face-ripped random party members. That’s if you could even get to the boss, what with the trash beforehand being butt-pull paradise.

Either Tol Dagor or SoB in BfA

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I have a gnome warrior with max engineering named Wrench that I was so excited to race change to Mechagnome when they were released, but the screaming made me change it back to regular gnome. It’s like…cartoonishly over the top that even me who loves gnomes couldn’t deal with it lol

Ruby Life Pools Death Tolls

I won’t run Floodgate because I DERP on Swampface.

isn’t it apart of the mechagon family?

I hate Court of Start with a passion.
It’s the worst dungeon ever created.

Sure, it’s always been popular, because it’s short and easy.

But it’s design in horrible. It’s gimmick, after gimmick, after gimmick, after gimmick…

First you have stupid unskippable boat RP, there are many parts where you dong fight and just run around, there are stupid profession gimmicks, purple frontals from mobs on purple floor, with purple trees obstructing vision. Stupid boss that needs alchemist to cheese him, stupid bots that are cheesed with engineering. Stupid mini bosses that you need to track and kill before second boss. Insanely stupid masquerade mini game. Lots of waiting for RP to finish, and lass boss is stupid too, super easy, but has that slicing wind ability that is just healer check.
Most of things from this dungeon do not belong in M+.

For me this dungeon forever will be pinnacle of horrible design.

If this dung was tuned to be hard, nobody would ever play it.

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No. They’re Goblins. We’re Mechagnomes.

Cmon man.