What was "good" raid DPS in Vanilla?

Just a random question.

By "good", I mean that the player knows how to play and has roughly average gear for a serious raider. By contrast, I'm NOT asking what the best player ever could do, just what someone competent could do.

EDIT: I'm asking numbers. Not what class, rather, how much DPS was "good"?
Can the hunter face the target?

/Autoshoot
/make a sandwich.
Depends on your definition of average gear for a serious raider. I'm pretty sure "good" DPS for T2 roughly translated to 400-600 dps. It was a big deal when that orc warrior, who I forget the name of, broke 1k dps on Nefarian by using the broken-!@# Thunderfury proc.

Source: myself, who killed all of MC/BWL/all but C'thun, Viscidus, and Ouro in AQ/first 3 bosses (Anub'Rekhan, Grand Widow Faerlina, and Instructor Razuvious) of Naxx in vanilla.
Good DPS was just enough that the boss died.
Depends on when in vanilla you mean? That's like asking what "good" dps was in MoP. You really need to refer at least to the raid tier.
Yeah, for some reason I remember 600 dps being a benchmark too.

Of course skills and spells scaled differently back then
Rag had a million HP.

A MILLION!

Omg.
6 damage per second.
The damage meter addons from back then were terrible. There were no accurate numbers.

Also, there was a very wide spread of gear, from level 56 blues to T3. All were suitable for raiding. It just depended on what you were attacking at the time.
02/11/2014 05:04 PMPosted by Kathucka
The damage meter addons from back then were terrible. There were no accurate numbers.

Also, there was a very wide spread of gear, from level 56 blues to T3. All were suitable for raiding. It just depended on what you were attacking at the time.


And how much resistance you needed to stack (thereby losing dps stats).
02/11/2014 04:52 PMPosted by Crepe
Rag had a million HP.

A MILLION!

Omg.


Ikr then when TBC came out everyone was like "Oh shiz, MOAR HP!"
Back then, if you didn't get your full set of Dungeon Tier, you were bad and should've felt bad.

Priests and their damned devote set never dropped it's crown for me.
Whoever said druids could not tank or do DPS have no idea what they are talking about, back in the day I remember as Feral I could tank ZG and even MC, I was even allowed to go cat form for DPS, as stupid as it sounds from memory I remember putting a few points in Resto and getting a level 40 Wolfshead Helm or something like that and I had no problem getting 650 - 800 dps on average in my guild, I remember I had to shapeshift alot but I had no trouble beating half the people in my raid when it came to the DPS count.
I never really tracked my individual DPS back then, but I can tell you this to put it in perspective. When we were still clearing MC, one of our raid members whispered me and said, "Dude, you've done a million damage so far tonight." If I recall, we were heading up the ramp to the boss before Golmag after killing Baron and that other boss over there (can't remember his name). So we had 3 bosses left not including Rag. I do that much damage in less than a second these days, and I'm not even geared.

As someone else said, it's hard to nail down numbers for Vanilla unless you choose a specific time. Casters (mages especially) scaled very well with spellpower, which was a separate stat. It was extremely difficult to acquire it before raids, and the amount you had could increase quite a lot between T1 and T2.

It's all a little fuzzy 12 years later, but I seem to remember 300 to 400 for T0 dungeon blues, and ~600 for full T1 depending on your class.
I had blues and two epics back then (eye of flame and elemental mage staff), and I remember being very impressed with myself when I had a Pyroblast hit over 1500 on a crit during the Opening of AQ lagfest in Sithilus.

Back then, mages with Tier 1 and that azuresong mage blade from MC were probably doing double the damage and dps that I could
Didn't matter as much back then. Fewer people tracked that sort of stuff. It happened but it wasn't the cancer it is today.
3 year necro. GG

Edit: almost 4
it's really difficult to say. We didn't have Curse community mods for monitoring dps or threat and it was 40p content. You showed up, turned off the pet's growl, had at least 2 backpacks filled with ammo, another backpack with spare gear/weapons in event that it got broken during the raid dungeon.

Calculating dps wasn't an option. You set aside time to raid in 3-4 hour blocks and didn't leave until it was done. I remember watching friends in 40p (I had a Mage back then) and I watched hunters spam volley.

That was about it o.O
11/23/2017 09:15 PMPosted by Tcalyel
3 year necro. GG

Edit: almost 4


:( I'm usually better at catching that stuff. Had a lot of food today, and I'm still sleepy.
Get in mind a good dps is a character versatile and without need of any specific gear.
If u need 2 specific weapons 2 specific trinkets and the whole complete set to perform a good dps u are not using the good dps class/build, u r using the expensive dps class/build.

if by any mean, any magic privplace when u can try a full lvl 60 char with any gear combination so u can measure those combinations, i wont say they exist, but if they do exist.. u could try them u could find a lot of early raid non-DoT builds for u to use when the game releases.

This is not all about damage-only. Vanilla is not retail my childs of the mist

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