What takes more skill casters or melee comps?

Was arguing about this last night with a friend. My opinion, casters will always take more skills. Even in caster friendly metas like last bfa season with destro/fmage, you can still outplay them and win. There is no outplaying melee comps and they just zug zug a target till it dies.

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Two different skill sets, like comparing apples to oranges.

But I believe it’s easier for a caster to adapt to alting a melee since there is no fake casting involved then it is for a melee to adapt to playing a caster. However, as a melee proper use of non-spammable CC, dealing with casters, and not getting baited into bad spots is still difficult to learn.

If it’s straight PvE rotation with no thought then melee is easier.

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I think at lower rating and early seasons melee is typically significantly easier to play until X rating where both requires a good deal of skill. The X rating depends on the balance and tuning lmo.

Every melee have unbreakable cc where they do free damage. And they don’t need to learn positioning at all all they need is a good healer who carries them.
Positioning and cc is much more important as a caster.

That’s true, melee is generally less dependent on secondary stat bloat to perform well.

The biggest difference I usually notice is double caster comps have a better chance against a wider range of comps, and generally have a lower number of counter comps then a double melee team has. It really depends on the meta and picking the right casters though.

what rating is that? I see melee train rank 1s and kill them in unbreakable stun all the time. I saw chanimal complaining how he can’t outplay a 2300 turbo.

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Chanimal is also playing the weakest caster. If we look at the meta: spriest, fire mage, boomkins and eles are all performing exceptionally well even with how overtuned warriors are.

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That’s the difference between having spammable CC with no cooldown and having cooldowns. If all melee stun was simply dispellable like Ret HoJ, melee would be terrible at all times.

Positioning is super important as a melee though, if you line a healer at a bad spot or let a caster play midfield between you and him, the melee team is done.

The biggest job of a caster is to be in a spot where you are letting your healer/other dps free cast while you are the focus, and repositioning if you are in trouble. Which doesn’t really take that long to learn for each map if you are aware of the concept.

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We need to have a collage of quotes people make about specs with respect to each season and what is strong then. Bound to be shoe on the other foot most of the time.

Idk, I play Disc/Ret/FDK in 3’s and today we went up against some absolutely aids comps like Spriest/Holy Priest/Affi Lock and Affi/Sprie/Rsham… won the 1st lost the 2nd but my god the perma cc both teams were able to place was absolutely tilting.

I mean those are your counter comps so you should be having problems with them. Ret and fdk have never been very good against wizards. Fdk is a counter to melee cleaves.

no all the melees have strong passive defensives and healing that allows them to sit middle and run down a target with no consequences.

But you’re in trouble or can get in trouble a lot easier as a caster. Melee have much more outs out of a bad situation than casters.

Harder to heal a melee cleaves easier to heal a caster cleave.

Harder to rotationally do your damage as a caster easier to actually stop stuff imo due to spammability of cc.

Harder to know WHEN to stop stuff as melee instead of just shoving it. Easier rotationally for the most part due not not having as many stops placed on you kicks ie.

Dif skill sets overall.

Yes but also dk as a whole is a counter to set up classes. Rot caster cleaves dont set up.

No because healers often have to give up positional advantages and get leashed along allowing for easier set up on them. Thats why its harder to heal because you’re giving up positional advantages where as caster cleaves always get to set up their positional advantages. Melee is push range cleaves are pull.

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Isn’t that because melee have no outplay potential and are only as good as their healer that carries them. Casters actually have to outplay the other team to stay alive by themselves so its easier for them to carry a worse healer.

To 2400, melee cleaves are easier. To 2700 casters are so good that they make playing a melee very difficult. After that it’s more so what comps are better into others.

because the healer is what carries the melee comp. there is no real difference between glad melee and low rated except one has a better healer.

I can’t tell if this is being willfully obtuse or just trolling now.

I was watching vanguards play his ww and ret and he just 1 shots people in an unavoidable setup. How is it difficult?

This is not true at all. There’s such a difference in melee at even 2k compared to 2200.

I do agree with this Ret/WW/DH mains could not play other classes. These are hands down the easiest dps in the game. Maybe Warrior but there’s no way players like Trill or Vanguards could play a Hunter(unless BM), Rogue, Lock, or Mage(unless Fire) to rank one. The best casters don’t have an issue playing melee to rank 1.

Thats just wrong lmao. Difference between a melee that lands every kick and rarely gets faked and 1 that gets faked already turns the pace of a match a ton. Add when they actually do proper stops and know how to maintain good uptime it’s oppressive.

Still much harder for the healer to heal though because of positioning and how important it is into some comps where even if youre in line for 2-3 globals you can lose off a good cross if you weren’t prepared for it.