Legit curious. In lore, etc. what stops teleportation? It seems Jaina can literally go everywhere & take people along with her. She seemed to be restricted by t he Maw when SL started but at the end of SoD ports everyone to Oribos, so it’s clearly not an issue for her.
Other than Azshara stopping her Teleportation (not sure how?) in early 8.2, I’m curious what stops Teleport? Does the completion/success also depend on the caster (ie: Jaina is strong enough to basically always use it)?
I don’t know, but you’re probably putting in more thought than the writers did.
Stop now, avoid thinking about it further as it’ll likely only lead to disappointment.
Distance is not really an issue. They can port between planets without much trouble.
I think mages need to know the destination clearly. It’s hard to port somewhere you don’t know and have never been to. But magical barriers can stop it. Magic counters magic. Azshara put up one such wall that prevented it and only with the added power of the Heart could we punch through and make a portal.
The Maw is a sealed off dimension who’s only escape route is the waystones. What the Jailer and Denathrius had been doing all expansion was using the flood of souls pouring in to expand the Maw’s dimensional space and make it bigger. By SoD it grew large enough to envelop Oribos which was floating above it.
Oribos is inside the Maw right now. That’s how Jaina could teleport to it from within Torghast, since it wasn’t on the outside anymore. And how Zovaal was able to reach the Arbiter while still imprisoned.
So mages can pretty much go anywhere as long as they have a clear destination to focus on and there’s no magical wall preventing them from doing it. We can also assume personal skill and talent is part of it too. Jaina’s an awesome mage, but the C student back at Dalaran Academy would probably have more trouble teleporting an entire force of people.
Plot armor teleport defense lvl 9001
Azshara had the tide stone an old god and about 25k magic experience/maw probably what kept the jailer locked up. Titan magic seals or something.
Pretty sure, could be wrong, but TP’ing in the lore is extremely draining on the user so they can’t spam it. I know ressing someone in the lore is like this. I think in -game it’s just a gameplay thing
Sl is outside any teleportation range unless you have a specific spell you can’t port out ,even if a mage were to study all their lives it would have limits because the knowledge to use them is limited .
Teleportation is handled strangely in fantasy, not just in WoW, because of how gamebreaking it is. If you think about it, there’s no reason at all that Garrosh didn’t just teleport that Mana Bomb to stormwind. Boom, done.
Open a portal from 20 feet off the shore of orgrimmar to Stormwind Throne Room: Flood the whole palace. Same thing but from the lava pool outside Molten Core: Flood the whole palace with lava. Portal to the void of space, Blow your enemies out into the Void.
Back in Dungeons and Dragons 3.5 edition a player’s druid got mad at someone and summoned a Janni (a weaker type of Genie) and had it use it’s planeshift spell to send that other player’s character to hell, where it was assumedly killed terribly.
What says we have to teleport entire enemies at once… why not just summon 1/2 of him for an easy instant kill, or teleport a rock inside of their braincase.
Since all forms of teleporting seem to work in the SL, and even Dreamwalk, which just uses the Emerald Dream which doesn’t even exist in SL… we can assume that any lore on it not working is just there as a rationalization for the whole “nObOdY lEaVeS tHe mAw!” debacle.
TLDR - We should be glad that they only use inconsistencies for teleports, because if the writing was better we would have the ultimate Deus-Ex machina on our hands.
And literally, kill all your mages in the process of doing this.It isn’t the spell that is the problem with magic the mage is a conduit for the magic too large a port the more the power to fuel it and more the person has to endure this tearing ,unless you wish the mages to blow themselves up .
Garrosh would have been cool with mages blowing up… and if 1 guy can teleport a raid group np he can teleport a bomb np.
If a level 1 can use a hearthstone, teleportation can’t be all that difficult in the first place. They even function perfectly well in the Maw. Even for people you ‘rescue’ in torghast who are certainly not mAwWaLkErS. Hell in a book, Jaina gives Anduin a hearthstone and he can just use it whenever he wants to go to her tower… so why not just use that when your kidnapped? They tied him up and left him in his armor with his weapon in the intro quest, so I’m sure they left him his emergency hearthstone as well.
Thrall could just Astral Recall as well, even if his HS was gone for some reason since he inexplicably got his shaman powers back. (how? was this said anywhere?)
Remember when you rescue Baine and it’s all “If we use the obelisk together you can attune me to it and blah blah blah.” or some such? Why didn’t we have to do that for everyone?
We also have a permanent portal to the Maw now for our interdimensional disco army, as well as a permanant portal to argus for our other interdimensional disco army, so are those like a golden throne scenario where 1000 souls are sacrificed every day to power it?
Did he teleport a group? Unless it is runic powered a group of mages would have fizzled and it would require a specific spell . You see runics are beacons is different than lone direction spells,these are empowered.
Well at the end of SoD we are actually in Oribos anyways. I think her problem was with the Jailer “expanding” the Maw into Oribos. So her current location wasn’t “valid”.
Azshara being a powerful sorceress herself could teleport during her encounter as well, right? But she didn’t. Yet she opens a portal and leaves after we free her from Xanesh. I always found teleportation fascinating and almost convenient in lore. It’s inconsistent, for sure