What priests "Fade" does exactly?

Effect from Wowhead for rank 5 Fade

Apply Aura: Mod Threat Flat - Temporary
Value: -821

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Yes it does.

The idea of fade is, you use it when you pull aggro. It allows the tank to then build up their aggro without the mob attacking you.

It’s a temporary thing, so use it as a teaching tool how to manage your aggro.

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As a priest I can confirm this is not how it works. I 100% have aggro when hitting fade sometimes.

Well there’s the 15% then, I remembered wrong!

I will say though it must drastically reduce it as it works most the time. This normally only happens when there’s a really big pull and no one hits a mob with anything at all. most of the time if anyone hits the mob with anything at all it will go to them.

Oh, that would make sense and still make me right if true :stuck_out_tongue:

If literally no one hits the mob with anything, then you’re the only one on its threat table, and it would still be attacking you even if you had (for example) Ice Blocked or Divine Shielded.

Well I just used that as an example as most of the time it does drop your aggro drastically. No one hitting the target is just the worst case scenario. Sometimes it’s people hitting it but you still generated a TON of threat over them with like a crit heal or an aoe heal or something and you cast fade and it’s still on you, even though others had hit it. I found a detailed response from another post that might be closer to how it works.

This is how fade works in classic (a little different than on retail). In classic, fade just slightly lowers your total accumulated aggro temporarily. You also keep generating more aggro by healing during the fade duration. So lets say before you fade, you had 100 aggro accumulated from casting aggro generating spells (healing). Casting fade will temporarily lower your aggro from 100 to like 60 or something (i dont know the exact amount). If you cast a heal while the fade buff is on you, you will still generate the exact same amount of aggro from that spell. If your healing spell generates 10 aggro, then it will still generate 10 aggro while faded. So your aggro will increase from 60 to 70 while faded. Once fade ends, your total aggro will go from 70 to 110 if all you did was fade, cast a heal that generate 10 aggro, and nothing else.

Here is what i’d do. I’d cast shield on the warrior before combat starts (it wont generate any aggro). Then i’d let the warrior charge in, and i’d wait as long as possible to do anything that generates aggro while the warrior generates as much aggro on each mob as quickly as possible. Eventually you will need to start healing, but the better the warrior is able to generate aggro on as many mobs as possible before you have to start healing, the better off you will be. Potentially, if you have a super skilled warrior, you wont even have to fade. Fade should only be used in an emergency to get a mob off you. It’s a temporary fix, and does nothing but temporarily lower your total aggro. All the aggro you generated during combat before you cast fade, and all the aggro you generated during fade will all be there on you once fade ends until combat ends.

and then another poster going into more detail about how the threat acts while it’s active

Not quite right.

If you have 100 threat at level 1 to level 19, you’ll temporarily have 45 threat when you fade and all your spells will generate their normal amount of threat.

If you have 100 threat at level 20 to level 29, the next 55 threat you generate will be temporarily ignored, anything beyond that will generate its normal amount of threat.

If you have 100 threat at level 30 to level 39, the next 185 threat you generate will be temporarily ignored, anything beyond that will generate its normal amount of threat.

If you have 100 threat at level 40 to 49, the next 320 threat you generate will be temporarily ignored, anything beyond that will generate its normal amount of threat.

If you have 100 threat at level 50 to 59, the next 520 threat you generate will be temporarily ignored, anything beyond that will generate its normal amount of threat.

If you have 100 threat at level 60, the next 720 threat you generate will be temporarily ignored, anything beyond that will generate its normal amount of threat.

And you should never shield a Warrior unless it will save his life.

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Eh, what even the point of my question if i’m never going to get party. People just laugh at me when i’m trying to join 60 dungeons

That’s when you make your own groups. People are far less likely to complain.

Also with a good tank it’s a great tool to keep the DPS hammer down. I also at times use it right after throwing out a big heal on someone (like the tank).

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This is wrong.

I know from personal experience in Classic that you can have so much more threat that hitting fade doesn’t even get the enemies off of you in a 5 man.

If you refer to various wowhead classic pages for fade it also gives you a numerical value for threat reduction.

IE: https://classic.wowhead.com/spell=10942/fade fade rank 6 is -821

fade rank 1 is -56 https://classic.wowhead.com/spell=586/fade

edit: also if it worked as you describe there would be no point in it having ranks.

it also refers to the effect as temporary, so I’m guessing you get that threat value back when it expires.

Eh, what even the point of my question if i’m never going to get party. People just laugh at me when i’m trying to join 60 dungeons

I’ve had no problem getting groups for BRD.