What players defending the tuning of Scarlet Enclave fail to realize

As of right now there are 24 times the amount of guilds who have cleared Mythic Liberation of Undermine (the current retail raid) than there are of people who have cleared Scarlet Enclave with 20 people (its intended raid size). If you truly believe that a raid in SoD should be THIS much harder than a mythic retail raid to clear, you’ve lost the plot.

I’ll add this since people like to bring up the argument of one raid being older than the other. If you google the hall of fame for mythic LoU you’ll see that 3 guilds had cleared it at the 2 week mark. A whopping 2 guilds less than SE at 20 people (its intended tuning).

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per capita

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You think you’ve come up with something clever and you seem to love spamming this comment but the reality is that it’s a stupid line of thinking that doesn’t resonate with anyone. You aren’t fooling Aggrend and you aren’t fooling anyone who has done these raids.

Per capita isn’t really possible to know with 100% accuracy because sub numbers aren’t disclosed by Blizzard anymore.

Point still stands that even if Retail has a far larger playerbase than SoD, lets be generous and say 24 times higher for simple math (I don’t believe its anywhere near this number) then that’d mean its closer to a 1:1 ratio. Thats still massively out of whack.

Yeah the people I’ve shared it with disagree so. Wrong.

I do mythic retail AND SE. Mythic retail should have a far lower clear rate than SE, its just that simple. People aren’t playing SoD looking for retail level mythic clear rates. They’d just go play retail.

You’d think they’d have learned from how poorly received Sunken Temple was. First impressions make a difference and even after the nerfs, a lot of guilds checked out of P3 and didn’t return.

I’m not saying Scarlet Enclave is a total failure, I think they did a lot of really cool things with it but forgoing a PTR was a mistake and they took a bit too long to get the raid in a comfortable spot for most guilds.

The adjustments to harsh enrage timers was a good first step, but why did it take two weeks to make obvious tunings?

In retail, most guilds accept they won’t be able to enter mythic for the first couple months and it’s not a problem because they get to experience it on normal or heroic.

I mean retail players have been asking why Blizzard hasn’t learned that they need to do ptrs because whoever internally tests for them clearly doesn’t know what they’re doing since Legion. Not to mention a lot of us remember the BfA days of devs apologizing and promising they’d be much more open to feedback in the future and be far more transparent. That didn’t even last until Shadowlands (remember the covenant debacle?)

Yeah, people are tired of the nonsensical decisions. Most players don’t go to forums they know Blizzard never really reads. They quit and stop giving Blizzard their money instead.

Agreed. The fights in SE are cool. The mechanics aren’t overly complicated. The tuning is horrible. Its basically the exact opposite of Naxx. Naxx bosses had so little health most of them died before they did their mechanics, SE is so far in the opposite direction it makes me think 2 different teams worked on these raids with completely different philosophies. Remember originally with Naxx we were going to get seal rank 10 by the way. As for my feelings on them having no ptr see above.

Because of no ptr, the same old song and dance. HM4 Naxx on ptr was reportedly REALLY hard by the way, and then look what happened since they actually ptr tested it.

They also have sources for gear outside of raid. M+, Delves, Vault, etc. Right now if you’re full Naxx bis (like my paladin) you have nothing to get gear from outside of the few bosses you kill each week in SE and the once every 3 week pity tier piece that Blizzard is awarding us. Its just boring.

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Yeah, that’s why I stopped logging into SoD. It’s too time consuming for very little reward. I’m not interesting running 30-man raids for a very small chance at an upgrade.

I might hop back on in a month or two when I’m bored if the raid is being farmed. But at this point I’m just chilling until Mists of Pandaria.

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You’re ignoring the fact that this raid has been out for 11 days and the retail raid has been out for 47. Pretty significant, I think.

Its not, but if you believe that its fine. Idc if the raid has been out for 2 days, it should have a significantly higher clear rate than mythic LoU because this raid has only 1 difficulty.

SE should be about as difficult as normal LoU, and if normal LoU had 5 clears in 2 weeks people would be losing their minds. And the irony of this statement as someone who has done LoU AND SE is the actual mechanics of normal LoU are far more complicated than SE.

Uh, yes, it is obviously relevant when discussing clear rates to note how long the content has been available. This is silly. Your argument is silly.

You probably don’t play SoD. The fact your posting about a SoD raid at all is silly.

You’re* probably licking windows right now.

I’m 100% certain that the clear rate of this raid is higher than LoU was after 11 days.

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Its higher by 2 whole clears. 3 guilds had cleared LoU on mythic at the 2 week cut off, 5 for SE. WoW 2 whole guilds higher than mythic retail, in a SoD raid, you sure proved a good point.

Buddy, that’s not clear rates :man_facepalming:

The number of groups attempting the retail raid is vastly higher.

Clear number, whats the big difference? You think its fine that the clear number for a SoD raid vs a mythic retail raid is only 2 higher? Is this your argument?

No, my argument is that your assertion that this raid is harder than mythic based on “clear rates” is poorly thought-out and simply incorrect.

Its not harder, its overtuned. Mythic retail mechanics are FAR harder than anything in SE. Normal LoU are FAR harder than any mechanic in SE. Its not a skill issue. Its a tuning issue, full stop.

I want you to answer my question on if you even play SoD or have attempted SE please.

I actually think they should make SE harder. I think it would be funny if they just gave all the bosses 50% more damage and HP. I wonder what happen on the forums.

This isn’t you saying it’s harder because there are fewer clears?

About 90% of groups running SE with 30-40 players have not cleared the 6th boss. The raid is designed and tuned for 20 people but groups can bring up to 40. And only 10% of groups have full cleared bringing up to double the number of players the raid was designed for.

If mythic retail let you bring twice the number of people the raid was tuned for, do you think 90% of groups would still get hard stuck on boss #5?

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