What non-gameplay change do you want?

I’ve been thinking about little changes that would have no actual impact on gameplay that could be made to the game that I’d personally enjoy seeing, so I was wondering if anyone else had any.

The one that just popped into my head is for the Zandalari Troll racial passive City of Gold. I think it would be fun if it told you how much gold it has earned you.

I would like an option to opt-out of all account-wide applications or, at least, opt-out of having both my Alliance characters and Horde characters in the same ‘Warband’.

I’d like reputation bars to turn blue when they’ve reached Paragon level (just like the Paragon addon does).

Spell skins or to not go bald everytime I put a hat on.

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The Hero’s Call board. I would like to be able to scroll through everything being offered so I can choose what I want, instead of just taking one of the three offered.

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Do cosmetic glyphs count as non-gameplay? Because I desperately wish they’d add in more cosmetic glyphs for all the classes. I’m still so mad they got rid of Glyph of Shadow Ravens because it was integral to the aesthetic of one of my main priests.

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I would like to see a unified auction house, meaning that ALL items that can be sold on the AH can be bought by any character, on any realm (just like how crafting materials are sold today)

the option to hide pants & hat hair

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Honestly, it’ll never happen because there’s no way the spaghetti code could handle it, and you could NEVER trust this player base with that much power, but could you imagine if tailors, blacksmiths, leatherworks, etc could design their own armor and sell the design to be used as transmog?

Now, again, I can’t stress this enough, YOU ALL CAN’T BE TRUSTED WITH THAT MUCH POWER BECAUSE WE ALL KNOW EXACTLY WHAT YOU WOULD DO IF YOU COULD DESIGN YOUR OWN ARMOR.

It’d still be awesome, though. And it’d make professions that much more appealing.

Also, I’d give worgen tails-

Removal of most of the Transmog restrictions. I saw some people talking about how only frost dk can dual wield while the other two specs have to use a two-handed weapon no matter what.
Visually, no reason for that.
Lorewise, no reason either. DKs can kill people by literally sucking fragments of their soul out…They don’t need a sword, it just makes it easier to spread their diseases and kill you painfully. That’s their lore…
But for some reason they can’t use or even trasnmog into a dual-wield.

So I want them to looosen the tmog restrictions because its easier than rebalancing the other two specs to be able to dual wield.

I am sure others have more examples of tmog restrictions that are just plain silly.